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Post by Discoalucard on Jul 30, 2012 12:16:29 GMT -5
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BulletMagnet
Full Member
"Who PLAYS this stuff?!"
Posts: 138
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Post by BulletMagnet on Jul 30, 2012 20:05:48 GMT -5
A nice detailed article - I have this on the Saturn, but I seem to recall finding the controls a bit too quick to dodge very precisely, though I've heard from fellow shmuppers that with the right setup it becomes more manageable. Maybe it's just me...
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Post by genesisknight on Aug 6, 2012 13:36:44 GMT -5
Nice, didn't know this was up! Some errors I noticed (I think some were introduced in editing, if not I apologize).
t’s reminiscent of Wolf Team’s Granada, or perhaps the tank segments of the original Ikari Warriors arcade game. (missing space between Wolf Team’s and Granada).
The tank comes equipped with a three weapon system – the major two are an upgradeable main turret and a basic cannon mounted to the tank’s chassis. (missing 'a' between with and three).
The chassis cannon always fires in the direction the screen scrolls in, regardless of the rotation of the turret or the direction of the tank. (missing 'of' between rotation and the, missing 'the' between or and direction).
Although the levels use forced scrolling as expected from a shmup, they usually scroll in several different directions before reaching the final boss. (changed wording).
It’s hard to get to play Guardian Force on an authentic ST-V arcade cabinet nowadays, but judging from the typical ST-V button layout it seems that the arcade version might actually be inferior to the Saturn controller. (missing space between play and Guardian).
The scoring system is also slightly confusing at first. It’s really not that complicated, but it’s deep enough to provide additional replay value. (changed wording, was awkward).
The main scoring devices in Guardian Force are “badges” dropped by defeated enemies. (changed killed to defeated).
It doesn’t really hurt to use powerups for points instead of weapon strength, since they’re mostly for switching weapon types rather than increasing firepower. (reworded for clarity).
There’s more to a shmup than mechanics, though, and many less serious enthusiasts of the genre couldn’t care less about scoring systems. (you don’t say ‘could care less’).
The graphics are deeply shadowed and generally dark, with hints of Battle Garegga in the attention to details. (missing 'to' between attention and details).
The game runs well in SSF for the more emulation inclined, and there seem to be no differences between the ST-V and Saturn beyond the menu options in the home version. (seem, not seems).
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Post by derboo on Aug 12, 2012 16:26:39 GMT -5
Fixed.
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Post by genesisknight on Aug 12, 2012 16:41:42 GMT -5
Thanks!
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