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Post by starscream on Sept 18, 2012 8:45:41 GMT -5
That's technically true, (I don't know what type of adjustments you can do with a standard X68 monitor), but it's "natural" to have a non 4:3 aspect ratio on some computer screens. Old Macs fall under this to my knowledge, and apparently it's also true for PC-98 screens to some extent (and there a probably a lot of PAL examples).
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Post by derboo on Sept 18, 2012 9:31:29 GMT -5
Was the X68000 monitor anything like old Windows CRT monitors, where you could twizzle a knob and alter the vertical and horizontal sizes? That is very, very likely. About half of the handful of videos of actual running X68000 hardware on youtube look somewhat poorly adjusted (not centered, barrel distortion, etc.) Since there were different models of monitors PLUS you could use any other monitor with the computer, the lack of such settings would be a horrible flaw. I'd like to presume that game developers were capable of calibrating their monitors properly, though.
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Post by Gendo Ikari on Dec 11, 2012 16:12:48 GMT -5
This might be the first post that actually talks about the game here. I've recently tried Knight Arms and at first, I thought the slowdown of the 3D sections was due to the emulation; however, after reading the linked review, done on authentic hardware, it's evident that the developers attempted to squeeze more than they were capable of from the hardware. However, for the same reason it's a laudable effort, not an exceptional game but a good showcase of the X68K's capabilities without being an arcade port. I was particularly impressed at how the two types of gameplay are technically within the same engine. After the first 3D level, I expected the 2D one to be loaded separately; instead, I reached a gate, it opened revealing a background, the sprite zoomed out, and there I was in the first side-scrolling section.
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Post by Mathius on Dec 5, 2013 22:28:05 GMT -5
I fired my X68000 Expert up last night after reading this article and played this game via compact flash. Nifty little thing though some of the pre-loaded games are displayed in modes other than 31 kHz which can be a pain with non tri-sync monitors like mine. Thankfully Knight Arms runs in 31 kHz. I wanted to mention something that I didn't notice mentioned in the article. While the game is technically interesting with some pretty killer explosions and music, I found the hit detection to be pretty lousy. I'd find myself getting hit by enemies with plenty of room to spare. This is surely part of the reason why the lobster boss seems so unforgiving. I haven't played far enough into the game to stand off against that particular boss yet but I doubt the giant black box surrounding the player's mecha doesn't help things. ...sorry for necro-posting. I rarely post in the forums as I am usually flipping through the main articles.
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Post by apachacha on Dec 6, 2013 7:18:52 GMT -5
I fired my X68000 Expert up last night after reading this article and played this game via compact flash. Nifty little thing though some of the pre-loaded games are displayed in modes other than 31 kHz which can be a pain with non tri-sync monitors like mine. Thankfully Knight Arms runs in 31 kHz. I wanted to mention something that I didn't notice mentioned in the article. While the game is technically interesting with some pretty killer explosions and music, I found the hit detection to be pretty lousy. I'd find myself getting hit by enemies with plenty of room to spare. This is surely part of the reason why the lobster boss seems so unforgiving. I haven't played far enough into the game to stand off against that particular boss yet but I doubt the giant black box surrounding the player's mecha doesn't help things. ...sorry for necro-posting. I rarely post in the forums as I am usually flipping through the main articles. I'm more amazed you didn't tear your hair out due to Knight Arms' insane difficulty
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Post by Mathius on Dec 6, 2013 8:46:19 GMT -5
I fired my X68000 Expert up last night after reading this article and played this game via compact flash. Nifty little thing though some of the pre-loaded games are displayed in modes other than 31 kHz which can be a pain with non tri-sync monitors like mine. Thankfully Knight Arms runs in 31 kHz. I wanted to mention something that I didn't notice mentioned in the article. While the game is technically interesting with some pretty killer explosions and music, I found the hit detection to be pretty lousy. I'd find myself getting hit by enemies with plenty of room to spare. This is surely part of the reason why the lobster boss seems so unforgiving. I haven't played far enough into the game to stand off against that particular boss yet but I doubt the giant black box surrounding the player's mecha doesn't help things. ...sorry for necro-posting. I rarely post in the forums as I am usually flipping through the main articles. I'm more amazed you didn't tear your hair out due to Knight Arms' insane difficulty It definitely kicked my ass! The choppy frame rate in spots didn't help.
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Post by apachacha on Dec 6, 2013 9:42:56 GMT -5
I'm more amazed you didn't tear your hair out due to Knight Arms' insane difficulty It definitely kicked my ass! The choppy frame rate in spots didn't help. The wait till you get to the lobster
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Post by Don Rumata on Nov 30, 2014 20:49:45 GMT -5
Reviver was the first commercial OST Yamanaka (fix the typo!) composed, after which he did scores for Star Cruiser and Kyodai's WiBARM localization.
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