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Post by Discoalucard on Nov 18, 2020 15:21:30 GMT -5
Real talk: I actually forgot about posting this article for a long time since I'd confused with Evoland, a different game that also had a review from a different writer. So I thought I'd posted it until reviewing something else, and realized, oh, it's actually a totally different game and it'd just gotten lost in the queue.
This article convinced me to give Heroland a shot at least - managed to find the PS4 version for $20 at Best Buy.
I don't mind this sort of attitude towards localization, I've seen plenty of older games that are basically "this game isn't very good but the English writing makes it somewhat worthwhile". This was basically Working Designs' wheelhouse for games that otherwise wouldn't be worth anyone's time nowadays.
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Post by Discoalucard on Oct 25, 2020 0:43:32 GMT -5
It's important to note because some of Lovecraft's works were, stated in the most scientific way possible, "racist as fuck", and The Lurking Horror is blessingly free of it.
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Post by Discoalucard on Oct 17, 2019 8:33:22 GMT -5
The only piece of hardware I know is the Sega Digitizer: segaretro.org/Digitizer_SystemI'm unaware of them being an equivalent to Deluxe Paint or anything, but I'm not all that familiar with the topic either.
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Post by Discoalucard on Oct 17, 2019 8:28:28 GMT -5
I'll respond, but I think I glazed over it because submissions are currently closed since we are still working through a large backlog.
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Post by Discoalucard on Oct 17, 2019 8:13:44 GMT -5
It's not currently in the plans, but I'll ask her.
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Post by Discoalucard on Oct 10, 2019 12:18:14 GMT -5
Yup, they're just spread out a bit. Right now, Strike Commander, Academy, and Armada are scheduled for before the end of the year (and I think Privateer too?). The author is still working on the rest.
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Post by Discoalucard on Aug 23, 2019 14:16:15 GMT -5
Yeah, the article is so out of date it's probably getting remade and updated with the newest (and upcoming) entries. It's planned for the beat-em-up book scheduled for next year.
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Post by Discoalucard on Aug 3, 2019 23:04:29 GMT -5
The anecdote about X-Wing being delayed after the developers seeing the Wing Commander demo at the 1990 summer CES is not correct. I think it originally came from this article, but the timeline doesn't match up. Larry Holland's game shown at that show was Secret Weapons of the Luftwaffe, not X-Wing. SWOTL wasn't released until late 1991, and work on X-Wing didn't start until then, i.e. after Wing Commander II was already out. The error is acknowledged here, but it looks like the original article was never updated with that information. I agree this seems to be the case. I edited it out. That forum thread has this rather snarky response from one of the X-Wing developers: Kind of a bullshit sentiment!
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Post by Discoalucard on May 24, 2019 15:14:36 GMT -5
It's a tough line to balance for sure. There's no such thing as an objective review, but at the same time, some level of criticism should be required, because if it isn't, what sets this place apart from Wikipedia?
Anything I write, I do try to get a broad consensus of what the audience feels about any given game (unless it's a recent game where nothing has really been formulated, or something so obscure that few have any opinion) and bring that into the piece, to help more opinions than my own. Dragon Warrior/Quest VII, for example, is a game I really don't care for much but I've also read up enough about it to understand why other people like it and highlight those, while at the same time giving my own critiques. This is part of the editorial guidelines which I try to enforce, though again, case depending, some end up doing a better job of it than others.
Some games just don't mean much. Like Legend of Makai, which was just posted today. We end up covering a lot of mediocre games just because myself or one of the writers go "hmm, I saw this in MAME, what's this about?", or we need to do a big genre or development overview, and then write something on it. I do try to go the extra mile to provide some historical context, but that's mostly because I spend a lot of time browsing Japanese wikis, and I know not everyone can do that (though I do edit in anything that I come across that might be interesting).
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Post by Discoalucard on May 18, 2019 15:29:25 GMT -5
Keep in mind that while Ys I is kinda threadbare in the Chronicles version...that actually adds a bit of extra stuff, including Promalock/Promarock town in the beginning, and a larger field. The original versions (including the PCE one) starts right in Zepik, and the field is...maybe two or three screens?
Personally Ys I bugged me because Darm Tower is so huge and proportionally takes up such a large chunk of the game. Ys II has some crazy long dungeons by the end too, but at least there are more of them. To contrast, though, it's more linear - there's no real field in comparison.
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Kaikan
May 10, 2019 9:12:36 GMT -5
Post by Discoalucard on May 10, 2019 9:12:36 GMT -5
The site is down, I am trying to download the games before they disappear forever, but not having much luck getting it from the Wayback machine. (https://web.archive.org/web/2018*/http://www.vector.co.jp/download/file/winnt/game/fh597829.html) I think it might be because there are no direct download links, but redirection and scripts and other stuff I don't understand. Is there any chance you can upload Kaikan and TinyXEVIVOS and that other game from the page for public downloading? That'd be great, thanks! They moved their page here, the links still seem to be active: zakichi.ojaru.jp/menutml.html
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Post by Discoalucard on May 9, 2019 13:06:08 GMT -5
"Tairyoku o kaifuku shite ageru ne" = "I'll restore your stamina".
I think the other NPCs did something similar?
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Post by Discoalucard on Apr 29, 2019 8:25:24 GMT -5
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Post by Discoalucard on Apr 25, 2019 15:38:14 GMT -5
Yes, it is incredibly good. Probably one of the best twin-stick shooters out there, between this and Assault Android Cactus from a few years ago, it's a great time for the subgenre. Fast action, incredible depth with tons of hidden stuff, great music, cool "voxel" visual style. Eugene Jarvis didn't really "make it" as it's really a Housemarque thing, but he did act as a consultant on it.
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Post by Discoalucard on Apr 22, 2019 10:57:47 GMT -5
I saw someone on another forum asking about Lunatic Dawn, which led me back to this topic. Since the images had broken with the site move, I went and uploaded everything to the new server, so everything should look normal again. Hopefully this will be of use to someone!
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