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Post by Snake on Mar 27, 2020 10:52:11 GMT -5
Started on the Trials of Mana demo, and I'm enjoying it, though I actually liked Seiken Densetsu 3. I liked the demo a lot. It still feels like the original in a good way but with updated gameplay. Who did you pick as your main character? I started with Kevin since I always enjoyed his bonus of turning into a werewolf at night, but his back story is so sad.
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Post by dsparil on Mar 27, 2020 12:12:21 GMT -5
I liked the demo a lot. It still feels like the original in a good way but with updated gameplay. Who did you pick as your main character? I started with Kevin since I always enjoyed his bonus of turning into a werewolf at night, but his back story is so sad. Riesz but mainly out of habit since her abilities weren't hampered by bugs in the original. I went Riesz/Charlotte/Kevin but I might restart with Riesz/Hawkeye/Kevin for the the extra dialogue Riesz and Hawkeye should have. Maybe I'll save that for later though.
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Post by zerker on Mar 27, 2020 17:15:19 GMT -5
I was definitely having a string of bad luck with iron. Got 9 today from 3 of the 4 rocks I had. I was mainly getting so many stones, an occasional piece of clay and a weirdly large number of rocks that just had bells in them. Wild World on DS sold almost as well as New Leaf, 11.75m vs. 12.45 (as of 12/31/19). WW is above Mario 64 DS (11.06m) and just below Pokémon HG/SS (12.72m). It's still a few million below D/P and B/W but comfortably above B2/W2. NSMB was huge though at 30.8m and the best selling DS game overall. So, better than a Pokêmon update but not as good as a remake. This more or less applies to NL too. City Folk was back down to around the GC game's numbers despite the Wii's install base. Series just seems to do better when it's portable. It'll be interesting to see where NH ends up falling. The acronyms are hurting my brain.
Though I think I get them all...
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Post by lurker on Mar 27, 2020 17:53:33 GMT -5
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Post by windfisch on Mar 28, 2020 8:28:47 GMT -5
Sure, Geoff, you "didn't see this coming"...right. Cringe inducing PR at its finest. Anyway, this is utterly pointless brand recognition. The only thing that made Dragon's Lair stand out was its iconic animation, take that away and you end up with a generic fairy tale license. Hollywood is desperate for sure.
edit: Of course they could just make Reynolds die in a ridiculous manner every couple of seconds - that's the only way to keep some of the originals spirit intact.
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Post by kaoru on Mar 28, 2020 12:23:13 GMT -5
I wonder if that's someone finally getting their passion project done. No one really cared much for Dragon's Lair for at least 20 years now, if not 30. If you wanna cash in on a video game licence, you'd usually pick something that's still at least a bit currently relevant.
If they go hard in on the comedic side of the game, it might turn out decent. Reynolds certainly has the charisma to carry a movie like this.
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Post by windfisch on Mar 28, 2020 14:14:03 GMT -5
Indeed you're right about this being a passion project. Don Bluth is still involved and he's been trying to get a Dragon's Lair movie greenlit for years. However, the initial plan was to make it 2d animation. Frankly, since this is not the case anymore, it probably would be for the best if Bluth acted as some kind of advisor (especially when it comes to art direction), rather than director.
Since it's Reynolds were talking about, it is safe to assume that this will lean towards comedy. I'm seriously warming up to my previous suggestion of having the main protagonist getting killed frequently. It wouldn't be too far fetched, since Reynolds is already associated with Deadpool. And the justification for this could be some kind of spell/curse, that'll allow dying and reviving for a limited time peroid or that'll grant a certain number of extra-lives (how meta) so to speak.
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Post by dsparil on Mar 28, 2020 14:21:26 GMT -5
The animated prequel is supposedly still happening. The live action movie is in addition to it.
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Post by windfisch on Mar 28, 2020 14:38:02 GMT -5
Oh, it is? While I'm not sure if Bluth is still able a make great movie like Mrs Brisby or The Land before Time, even his weaker ones were at least watchable and usually pleasant to look at (Titan AE is a bit of a guilty pleasure).
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Post by retr0gamer on Mar 28, 2020 16:18:07 GMT -5
Beat megami tensei. Surprised that I thoroughly enjoyed it. I also really liked the new transition scene from megami tensei 1 to megami tensei 2. Pretty cool and messed up for a 16 bit game.
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Post by kaoru on Mar 28, 2020 16:46:53 GMT -5
It's really good, right? I did enjoy the Kyuuyaku Memami Tensei games a lot more than SMT1 and 2 on the SNES.
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Post by retr0gamer on Mar 29, 2020 4:09:30 GMT -5
Yeah I can see how the series took off as it's a whole heap of fun. And I think I did enjoy it more than smt1 ( not played much of 2). Smt1 just felt very disjointed in how the overworked was connected. Was nice to be able to work towards an end point you could see on the map.
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Post by mainpatr on Mar 29, 2020 10:50:25 GMT -5
Why is no one talking about the Nier remaster that was announced today?
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Post by Bumpyroad on Mar 29, 2020 11:10:19 GMT -5
Because 95% of the audience here, worship all things Nintendo.
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Post by Apollo Chungus on Mar 29, 2020 15:33:18 GMT -5
I'm a bit mixed about the NieR Replicant Redo. While I'm definitely chuffed that it exists, I'm rather iffy on the addition of new features and changes since I feel that they'll alter the fundamental experience of the original NieR too much, and that's especially problematic considering that game's situation.
The thing with the original game, and why I believe demand for a re-release has been existed as much as it has for the last few years, is that it's really hard to find. It was only ever digitally released on the PSN if memory serves me right, was never made backwards compatible for the Xbox One, and physical copies are scarce enough that plenty of people wouldn't have been able to play it even if they wanted to. Ideally, a re-release should solve that problem (especially on the PC market), but the fact that they're tweaking and adding to an unknown degree kinda puts me off. Yes, it's possible that this could be the best possible version of NieR that exists and I sincerely hope that's the case, but I'd always prefer the original version(s)* of the game to be as easily accessible - just so that those can be enjoyed as equally valid interpretations for those who want to do so.
(Yes, I said versions. For those not in the know, NieR was released as two separate games in Japan - NieR: Gestalt for the Xbox 360, and NieR: Replicant for the PS3. Both games are largely the same, except that the main character's age and relationship to the character Yonah are very different. Gestalt Nier is a middle-aged man looking after his sick daughter Yonah, while Replicant Nier is a teenager looking after his sick little sister Yonah. Gestalt was used for the Western release on both systems, but Replicant is considered the "canon" interpretation of the character and everything else by extension.
It's a fascinating reframing of the protagonist, and while I do understand this re-release choosing to represent Replicant, I do feel some of the more interesting takes offered by Gestalt's framing of the main character will be lost as the original becomes even harder to find. Again, that's why I'd prefer a straight up port instead of a severe mechanical redo, or at least have both the port and the redo.)
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