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Post by llj on Apr 7, 2020 17:18:03 GMT -5
The Metal Gear Legacy Collection is keeping me going through this home distancing thing.
I finished Peace Walker, and I liked it but yes the boss battles can be tedious at times.
I'm finally playing MGS4 now. It's probably one of the funniest games I've played, both intentionally and unintentionally. The gameplay itself is actually rock solid, but the story is so absurd and the character interactions have that Kojima awkwardness charm. And yeah, I remember reading all those memes of games with too-long cutscenes back in 2008-2009 and MGS4 was one of the infamous examples. I've eaten entire meals while watching these cutscenes, they last that long
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Post by Snake on Apr 7, 2020 17:46:31 GMT -5
I'm finally playing MGS4 now. It's probably one of the funniest games I've played, both intentionally and unintentionally. The gameplay itself is actually rock solid, but the story is so absurd and the character interactions have that Kojima awkwardness charm. And yeah, I remember reading all those memes of games with too-long cutscenes back in 2008-2009 and MGS4 was one of the infamous examples. I've eaten entire meals while watching these cutscenes, they last that long Sounds about right. Majority of active time in MGS4 was made up of cut-scenes. The actual gameplay stages can be finished rather quickly once you know the map. It's a bit outrageous and over top ridiculous. But I really enjoyed the chance to pilot Metal Gear Rex.
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Post by kaoru on Apr 8, 2020 8:42:12 GMT -5
Playing Ys VIII right now and it is so weird to play an Ys that is bloated to the breaking point. I really miss when these games where 10-20 hours of fun hack'n slash. I mean the quick paced battles to great music are still here... but the game constantly grinds itself to a halt. You barely did anything and BAM a cutscenes, BAM more talking, BAM now do a raid, now a hunt, oh here is another Dana memory, now you get warped back to the village, no you can't get to this part of the area yet follow the main path, and btw BAM there is another cutcene three steps down it.
It also looks like a company's first PS2 3D game. Character model's walking/running animations not matching their speed making them seem to float around, the camera in cutscenes is constantly randomly moving and takes a different dutch angle every 3 seconds. Like... I don't remember Ys Seven being presented in this amateurishly, so why VIII?
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Post by shelverton on Apr 8, 2020 11:02:34 GMT -5
Makes me think of Memories of Celceta and how blurry that game looked compared to other Vita games. I love Ys but it’s always years behind in visuals, and it can’t just come down to low budget or short development time...
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Post by dsparil on Apr 8, 2020 12:42:29 GMT -5
Playing Ys VIII right now and it is so weird to play an Ys that is bloated to the breaking point. I really miss when these games where 10-20 hours of fun hack'n slash. I mean the quick paced battles to great music are still here... but the game constantly grinds itself to a halt. You barely did anything and BAM a cutscenes, BAM more talking, BAM now do a raid, now a hunt, oh here is another Dana memory, now you get warped back to the village, no you can't get to this part of the area yet follow the main path, and btw BAM there is another cutcene three steps down it. It also looks like a company's first PS2 3D game. Character model's walking/running animations not matching their speed making them seem to float around, the camera in cutscenes is constantly randomly moving and takes a different dutch angle every 3 seconds. Like... I don't remember Ys Seven being presented in this amateurishly, so why VIII? VIII is really a much different game than any of the earlier ones especially since it's longer than all the "classic" games and maybe Napishtim put together. I think it's great though with a really good story (minus one spectacularly dumb part) and a good sense of exploring the island unlike the forest in MoC. I don't really remember it being more cutscene heavy than Seven of MoC though. I also don't remember the floatiness in movement, but I played the Switch version so maybe that was fixed there. I liked the raids, but I think those were added in the PS4 port so they do feel tacked on and break the normal flow.
Makes me think of Memories of Celceta and how blurry that game looked compared to other Vita games. I love Ys but it’s always years behind in visuals, and it can’t just come down to low budget or short development time... I think it might actually be the lighting causing that. When I played the PC version, I had to disable almost all the fancy features and noticed it was much sharper without the bloom lighting.
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Post by kaoru on Apr 8, 2020 13:05:13 GMT -5
The floaty-ness was not in regard to gameplay but the cutscenes. People will be that bit too fast for their normal walking but too slow for their running animation cycle.
But I'm very aware anyways that I'm the odd one out here. Everywhere I hear people saying this is one of their favorite JRPGs, one of their favorite Falcom games, and I personally am just thouroughly disappointed by it. It's not a terrible game, but like the worst Ys game in 20 years.
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Post by windfisch on Apr 8, 2020 13:11:48 GMT -5
Streets of Rage 4 is quickly becoming one of the most fan-servicy games out there: It'll include almost all classic pixelart characters from SoR 1-3 and both OSTs from 1&2. Granted, the wonderfully weird tracks of 3 will be sorely missed (if they won't end up being a hidden bonus or something). But otherwise this is pretty much the complete package. (I mean, it would be even more *complete* if they included the original games in emulated form, too. But let's not get too greedy...)
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Post by mainpatr on Apr 8, 2020 13:44:33 GMT -5
Is... is... this just the official answer to the fan-made SOR remake?
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Post by windfisch on Apr 8, 2020 14:33:26 GMT -5
Could very well be. I'd be surprised if the devs weren't aware of Remake's existence.
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Post by jorpho on Apr 10, 2020 15:28:15 GMT -5
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Post by dsparil on Apr 10, 2020 17:22:16 GMT -5
That just seems like something that would be a total joke, but I'm legitimately fascinated especially by the really obscure ND info.
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Post by Apollo Chungus on Apr 10, 2020 17:59:00 GMT -5
Apropos of nothing, I decided to buy Wolfenstein 3D off GOG and play it yesterday. My family used to have a copy of the game that we played on an old Apple computer (which surprisingly had quite a few classic 90s home computer games on it, such as DOOM II, The Incredible Machine, Lemmings, Star Trek 25th Anniversary, and even Another World), but that was nearly 20 years ago at this point - so I haven't actually played Wolf 3D since I was very young.
My first impressions of it so far is that it's a really solid game. What really strikes me is that there are various aspects that, when taken individually, have the potential to be rather annoying. You can't circle strafe, levels are big flat mazes with repetitive textures, ammo is scarce, enemies can deal a good deal of damage (especially when up close), and so on. However, when these aspects are combined and put into a scenario where you're trying to make it out from the castle in a tense scramble similar to the second half of Where Eagles Dare or any other war film with a thrilling, but suspenseful escape sequence, they all serve to make the game feel much more compelling. It puts me in mind of the older Resident Evils in how the tank controls, item management, and backtracking work together to create a challenging experience that can be as easily imposing to figure out as it is satisfying.
(On a side note, I can't stop thinking about a WII game set in a Nazi castle or prison based on the old Resident Evil games and the aforementioned mechanics. Seriously, that would be so damn cool!)
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Post by dsparil on Apr 11, 2020 7:17:49 GMT -5
Yet oddly enough, the maligned SNES version does let you circle strafe! It would have been interesting to see a version of Wolf3D that had kept some of the elements of the original non-ID Castle Wolfenstein games which were basically top down stealth/action games.
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Post by shelverton on Apr 11, 2020 11:55:36 GMT -5
Mike Haggar turns 77 years old this year.
That is all.
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Post by llj on Apr 11, 2020 18:01:32 GMT -5
Metal Gear Solid 4 finished! Well, I enjoyed it, even with all its plot absurdities, awkward dialogue and Kojima-isms. The ending even made me crack a smile or two. Bittersweet as I don't know if we'll ever see another canon Metal Gear game featuring Solid Snake again... now I do love the Naked Snake games, probably even more than the Solid Snake ones, but there's a goofy charm to the Solid Snake games that can't be replicated and there's something endearing about Solid and Otacon's relationship that isn't found anywhere else in gaming.
On to the MSX games. Also gonna play Sons of Liberty soon and actually finish it this time.
Thank you Snake for getting me through the first month of social distancing!
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