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Post by retr0gamer on Jul 8, 2020 9:33:20 GMT -5
Just be wary that the translation patches are made for actual hardware. If you are using a high level emualator like ZSNES or SNES9x you'll get bugs, many of which are game breaking. They work fine on a flashcart or a low level emulator like BSNES.
I finished the first on the SNES. It's enjoyable but can be tough to get through. I played the second game but got distracted. I must go back to it.
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Post by toei on Jul 8, 2020 10:25:55 GMT -5
Just be wary that the translation patches are made for actual hardware. If you are using a high level emualator like ZSNES or SNES9x you'll get bugs, many of which are game breaking. They work fine on a flashcart or a low level emulator like BSNES. I finished the first on the SNES. It's enjoyable but can be tough to get through. I played the second game but got distracted. I must go back to it. I finished both using either ZSNES or SNES9X and never got a bug. Probably depends on the version. The translations are good. The games themselves... well, they're both very intriguing and interesting at the beginning, but I tired of both of them at one point when I realized I was too strong for everything I was fighting and those countless battles were now pointless. This is more of a problem in these games than most RPGs because they're really dungeon crawlers.
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Post by dsparil on Jul 8, 2020 11:15:43 GMT -5
It's not so much that the patches were made for actual hardware, but that emulators at the time of release (2001 and 2004) had general bugs that affected them. Neither had anything major, I was affected more than II and ZSNES had more of those minor issues than SNES9x. Any modern emulator shouldn't have any problems. I didn't have any issues either.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jul 8, 2020 11:48:32 GMT -5
I think they've made vague statements but nothing concrete regarding EO. I meant to post about it, but in Sega/Atlus's survey from a few weeks ago, EO was one of the series they asked extensively about. They did that teaser around the time Nexus released in Japan. It showed some silhouettes that aren't any of the classes from previous EOs I believe. I feel that teaser probably didn't get a lot of attention in the west since I've seen Nexus referred to as the final EO quite often. With Falcom, I want it to be true. They have been very slow to adapt considering they basically ignored Nintendo platforms for the longest time aside from that DS port of Ys Book 1 and 2 along with that inexplicable 3DS port of Gurumin. Atlus has been pretty good overall I think. They didn't really embrace the home console side all that much with just the three Trauma Center games on Wii, but they've been good on portables even though it is heavy on SMT and Etrian Odyssey with a few other things mixed in. At least for games that are "theirs" as opposed to simply being the publisher, they've given more support to Nintendo by number of titles although not by total sales just because Persona sells so well. I wouldn't be surprised if the other stuff was more inline with each other. I really don't understand why none of the Personas have been ported to Switch yet. Persona 4 is on PC before it's on any modern console. That just seems bizarre to me. I guess Atlus is trying to stay on Sony's good side by not porting to Switch, but they would sell like hotcakes on there, I can tell you that.
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Post by jackcaeylin on Jul 8, 2020 13:03:44 GMT -5
I really don't understand why none of the Personas have been ported to Switch yet. Persona 4 is on PC before it's on any modern console. That just seems bizarre to me. I guess Atlus is trying to stay on Sony's good side by not porting to Switch, but they would sell like hotcakes on there, I can tell you that. Long time ago, I finished Persona 5, I have seen lots of Sony people names in the credits. I don't have proof, but I think Sony helps Atlus regarding the development of Persona 5.
I mean, isn't it weird that Persona got PSP and Vita releases, but everything else was 3DS? I mean, even Devil Summoner port was psp, but the sequel port (Soul Hackers) was 3ds. It is kinda weird to change radically the system. It isn't too far-fetched. This seems like a business deal to me.
regarding Atlus: I just want another Growlanser like Growlanser 1. (no dungeons are too long except one, it has instant teleportation, interesting and unique combat situations and so much more)
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Post by retr0gamer on Jul 9, 2020 4:54:31 GMT -5
You always see platform holders thanked in credits as they provide support to getting the game on their platform and running as well as possible. Doesn't mean an exclusivity deal has been signed. There's also no 'only on Playstation' or whatever logo on the box which indicates that an exclusivity or timed exclusivity deal has been done.
I think the main factor is that the Persona engine is a hodge podge hack job by a very small team to get the game running on PS3 and PS4 and said small team don't have the resources to dedicate to a conversion process.
I'd say we will see a Switch and/or PC version in a years time. Atlus/Sega would be crazy not to especially after the success of P4 on PC.
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Post by lurker on Jul 9, 2020 16:49:31 GMT -5
Not even Crash is immune to the infinite runner type mobile game...
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Post by 1upsuper on Jul 9, 2020 19:41:10 GMT -5
I recently played through the Turbografx version of Ys Book 1 and had a blast. I've played through Book 1 before but not this version of it. Ys 1 is such a nice, breezy adventure. Now I'm nearly done with Book 2, which I've never beaten any version of before, and good grief, that goon castle area is absolutely miserable. The way it's set it up makes it extremely difficult to map out and written walkthroughs online are difficult to follow too. And this area constitutes at least 30% of the game. The tower from Ys 1 is a cakewalk in comparison.
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Post by mainpatr on Jul 9, 2020 21:25:32 GMT -5
I recently played through the Turbografx version of Ys Book 1 and had a blast. I've played through Book 1 before but not this version of it. Ys 1 is such a nice, breezy adventure. Now I'm nearly done with Book 2, which I've never beaten any version of before, and good grief, that goon castle area is absolutely miserable. The way it's set it up makes it extremely difficult to map out and written walkthroughs online are difficult to follow too. And this area constitutes at least 30% of the game. The tower from Ys 1 is a cakewalk in comparison. You mean Solomon Shrine? I HATED that level! I would have never figured it out without a walkthrough.
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Post by 1upsuper on Jul 10, 2020 4:18:10 GMT -5
I recently played through the Turbografx version of Ys Book 1 and had a blast. I've played through Book 1 before but not this version of it. Ys 1 is such a nice, breezy adventure. Now I'm nearly done with Book 2, which I've never beaten any version of before, and good grief, that goon castle area is absolutely miserable. The way it's set it up makes it extremely difficult to map out and written walkthroughs online are difficult to follow too. And this area constitutes at least 30% of the game. The tower from Ys 1 is a cakewalk in comparison. You mean Solomon Shrine? I HATED that level! I would have never figured it out without a walkthrough. Yep, that's the one. It all looks the same and it has so much backtracking too. It's a total mess. I say this as someone with a very high tolerance for video game nonsense.
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Post by dsparil on Jul 10, 2020 6:40:45 GMT -5
I remember having a lot of trouble with the TG version of Solomon Shrine but significantly less in the Chronicles+ version last year. The layout is actually less confusing than it seems, but it's a lot to take in.
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Post by kaoru on Jul 10, 2020 7:28:26 GMT -5
I was also wondering if they might have made that dungeon a little clearer. As someone who only played the 2002 Complete release, I can't remember ever getting confused or stuck anywhere in Ys II.
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Post by lurker on Jul 10, 2020 9:44:00 GMT -5
So it looks like even with the soft release Konami has pulled the plug on Castlevania: Grimoire of Souls.
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Post by shelverton on Jul 10, 2020 11:06:22 GMT -5
So it looks like even with the soft release Konami has pulled the plug on Castlevania: Grimoire of Souls. How very anti-climatic all of this has been - from the announcement of this thing, to the not-quite-a-release, to the shutting down less than a year later. And the fact that it’s Castlevania doesn’t help this sad story either. R.I.P Grimoire of Souls, I wonder what you were...
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Post by dsparil on Jul 10, 2020 11:38:29 GMT -5
I can't say I was necessarily looking forward to it, by Grimoire of Souls looked like it was okay and didn't go overboard with the gatcha elements.
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Played the first few stages of Curse of the Moon 2 today, and it's still as good as the first one. I'm probably not going to go back to it for a while since it seems like it's actually pretty long with what looks like 4 episodes and some kind of mysterious option at the end of the menu.
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