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Post by Deleted on Mar 26, 2021 3:42:08 GMT -5
I've been trying to finish off any games I'm in the middle of before Monster Hunter turns up. I've gotten through everything except Super Mario RPG so far. I think I'm a bit beyond the middle (I'm in the clouds). So far it's only OK I think. The presentation is lovely and I enjoy the writing more than other Mario RPG's, but the combat is really lacking. I seem to be able to have fun with it in short doses only.
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Post by spanky on Mar 26, 2021 7:25:51 GMT -5
I've been trying to finish off any games I'm in the middle of before Monster Hunter turns up. I've gotten through everything except Super Mario RPG so far. I think I'm a bit beyond the middle (I'm in the clouds). So far it's only OK I think. The presentation is lovely and I enjoy the writing more than other Mario RPG's, but the combat is really lacking. I seem to be able to have fun with it in short doses only. You're definitely getting towards the end. I get why you find the combat lacking. The timing on the moves is extremely generous and the game overall is pretty easy. At the time it was a revelation though. I think some of the more recent games make the combat too complex and the encounters end up lasting too long and it become kind of tedious. That's how I felt about Paper Jam at any rate. Nostalgia is doing a lot of work here but I think Legend of the Seven Stars is the second best of the all the Mario RPG style games next to Paper Mario: The Thousand Year Door. I also like the snappy pace and overall short length. I really love the idea of an RPG I can beat over a lazy weekend.
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Post by Deleted on Mar 26, 2021 7:57:42 GMT -5
You're definitely getting towards the end. I get why you find the combat lacking. The timing on the moves is extremely generous and the game overall is pretty easy. At the time it was a revelation though. I think some of the more recent games make the combat too complex and the encounters end up lasting too long and it become kind of tedious. That's how I felt about Paper Jam at any rate. Nostalgia is doing a lot of work here but I think Legend of the Seven Stars is the second best of the all the Mario RPG style games next to Paper Mario: The Thousand Year Door. I also like the snappy pace and overall short length. I really love the idea of an RPG I can beat over a lazy weekend. I didn't get as far as Paper Jam, actually I left my playthrough of Dream Team Bros around 10 hours in and never picked it up again. It was fine, but I think it was a series that was past its sell by date long before it ended. There was already experimentation for the sake of differentiation going on in DTB and I did find it drained some of the fun from the gameplay. Generally I think all the Mario RPG's outside of the original tend to get bogged down too much in dialogue, and in the Mario & Luigi series tutorials, which over extends the length. I did really enjoy the first two Paper Mario's, Superstar Saga and Bowser's Inside Story overall. On Mario RPG's battle system, I think a mistake was made in having a shared pool for special ability points. I find it discourages use of the range of abilities so that they can be saved for healing. There's a real lack of abilities that allow for attacking multiple targets also, which can make some otherwise simpler battles drag. I've tried to stay a little behind level in order to keep it a little interesting for me, and it does have it's moments. I do appreciate the breeziness also. I feel like I'm doing a segment of the game in just 30 minutes. I'm glad to hear I'm getting to the end though, just because I feel I've seen everything that's on offer.
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Post by Bumpyroad on Mar 27, 2021 4:56:45 GMT -5
In Boyfriend Dungeon, players will take their weapons on dates while fighting their way through procedurally generated dungeons. A light-hearted and fantastical adventure where you level up your weapons, uncover their stories, and foster relationships.
I'm right on it.
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Post by 🧀Son of Suzy Creamcheese🧀 on Mar 28, 2021 10:51:29 GMT -5
I'm about 10 hours into Hyrule Warriors: Age of Calamity now, and it's pretty fun. Very repetitive and mindless of course, but sometimes you just have to play a game where you mash some buttons. I will say I was more impressed by the original Hyrule Warriors. This game improves some things (like battles against stronger enemies, which I found could be pretty boring in the original at times), but the way the game's stages are set up is much worse. The original had a story mode and then most of the other stuff was in these seperate Zelda-1 style world-maps. I don't know if I'll unlock something better, but so far in this game it's just a list of sub-missions scattered around a huge, impossible to use map, or boringly listed in a menu. It doesn't really show you what paths you'll unlock after each mission (if any), or really is very motivating to go through. There's also just way too much stuff scattered around the worldmap, from stores, to stables, to missions that give you extra combos or hearts (those should be unlocked by clearing sub missions IMO). It makes it really exhausting to go do anything besides the main story missions when a million things pop up on the map after clearing a stage. I've been trying to finish off any games I'm in the middle of before Monster Hunter turns up. I've gotten through everything except Super Mario RPG so far. I think I'm a bit beyond the middle (I'm in the clouds). So far it's only OK I think. The presentation is lovely and I enjoy the writing more than other Mario RPG's, but the combat is really lacking. I seem to be able to have fun with it in short doses only. The battles really are way too simple in SMRPG. There really is barely any use for special attacks because enemies are so weak, and if you do, there's hardly any reason to pick one over the other. Except for healing, which is what I found myself using pretty much exclusively, especially with the shared magic pool. It just feels dumbed down for a younger audience in a bad way, unlike something like the first two Paper Marios, which are clearly simplified, but reveal themselves to have more depth than you'd initially thought. It's really a shame seeing as how the most other parts of the game are really good.
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Post by Deleted on Mar 28, 2021 11:35:49 GMT -5
I think the basis for Paper Mario and Mario & Luigi can be seen in SMRPG. It's interesting to see the timed button presses, and the free items that refill health or give another go or whatnot. That's something I find interesting and worth the experience. I will say the interpretations of all the Mario characters/species is just wonderful. It does put a smile on my face. It's just there is considerably more time in combat than interacting with the characters.
Starting slow on Monster Hunter Rise. As someone who played several previous entries heavily, I'm oddly finding the introductory tutorials a little overwhelming. I'm sure I'll settle in nicely once I get to the meat and potatoes of the game, which is the hunting. I think Capcom could have paced the tutorials better. I would hate to see a new player try and gain a grasp of the game.
Also, I've picked up Nintendo Land again. I'm trying to finish off all the single player modes, since I focused on the multiplayer when the game released. It's a mixed bag, and I'm finding some games have grown on me (Octopus Dance) and others I've lost my enthusiasm for (Yoshi Fruit Cart). I'm generally having a good time with it though. It's something to play at the moment when I just want a 15 minute session.
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Post by dsparil on Mar 29, 2021 8:11:21 GMT -5
I'm up to the 4 star village quests in MHR. It definitely seems much easier to me, and I'm certainly no MH master. I've played 3U, 4U and G/U for varying amounts, but it's around 75ish hours in total with most of it on the original Generations. I've always stalled out at 3 star village, but this time I haven't even carted once. I think a big chunk of it is that a healer Palico is much more helpful than in the others. Status effects are a complete non-issue with one, and they supplement healing fairly well. I've only rarely dipped outside of supply box items. Monsters don't seem to hit significantly more weakly though. From what I've read, the high rank hub quests are much more difficult and closer to "standard" difficulty.
I do like how everything has been streamlined a lot compared to Generations. I really hated having to grind for materials to make items that let me grind for materials. I will not miss pickaxes, nets, or fishing rods even though you could play as a Palico in Gen. and not deal with that either. Drop rates on everything are so much higher, even more than God Eater 3 which was already very grind light. Two or three runs against a monster in its own mission should give you everything you need for its weapon and armor unless you're supremely unlucky e.g. breaking a Royal Ludroth's tail and not getting a tail. I get that the grinding is the point for some people, but I always disliked how heavy on grinding the series has been in the past.
It also seems like Capcom might be cribbing directly from God Eater 3. Changing weapon attacks with Switch Skills is taken directly from it. Adding regular skills to weapons via Rampage Skills is getting close to the extra attack effects you can add in GE. The wirebug feels like a version of air dashing that complements the more elaborate environments MH has now but is basically the same in combat. They're still very different overall series overall, but I do wonder.
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Post by 🧀Son of Suzy Creamcheese🧀 on Mar 29, 2021 8:34:06 GMT -5
I'm considering picking up Rise some time. I liked Gen/Gen Ultimate, but it's very convoluted for a beginner and everything takes ages. Sounds like Rise might be more my speed.
Meanwhile, it's March 29th and I'm finally getting into Super Mario Bros. 35. Fuckin' hell...
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Post by mainpatr on Mar 29, 2021 12:52:05 GMT -5
The PS3 shutdown is true,shuts down in two months.
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 3, 2021 11:54:12 GMT -5
I played pretty much nothing but Super Mario Bros. 35 this week. The last three days before they killed the service I played for about 20 hours. I played that much because it's now or never, but I didn't get bored or sick of it at all! I never really played it that much earlier (timer was on about 3 hours before this week...), so I missed most of the events. Would've been cool to play them and think out a strategy for each level set, but alas, it's gone forever...
Like, I can live with 3D All Stars dissapearing. That game will still be out in the wild with how well it sold and will still be playable (though I'm really curious how second hand prices will evolve over time). The Fire Emblem 30th release is already worse since it's digital-only, but at least you can still play that as well if you bought it.
But just killing off a game completely afer 6 months, that's just so ridiculous. And it stings more than I was expecting. I really, really ended up loving the game these last couple days and would've surely added it to regular rotation if it was still up. I was honestly in a pretty sour mood after the service went offline. I just can't believe they'd throw out a completely original experience like this after only half a year. It wasn't perfect, but it was a great way to play some SMB1 with some things to spice it up (I've played the original dozens of times, so it's nice to have a way to play the game with some more challenge). Learning the layouts of each stage really pays off in this game (base SMB1 is now pretty easy to me, so it's kind of pointless to even remember the 1ups and coins and such). Tetris 99 still exists, so why does this game have to dissappear?
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Post by shelverton on Apr 4, 2021 4:28:32 GMT -5
It’s gonna be interesting to see how long the physical edition of 3D All-Stars is gonna be available in stores. There’s no shortage of it yet, to put it mildly. Some said Nintendo is gonna pull the physical version from stores too, but perhaps that was just a rumour. It would be unusually stupid to not let the stock sell out, but who knows...
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Post by dsparil on Apr 4, 2021 6:58:30 GMT -5
Dropping two things:
Outbuddies DX: Despite having a title that sounds like a GBC-esque game about two gay best friends living in a small town, this is actually a fairly blatant Metroid clone that mainly answers the question "What if Metroid was aggressively dull?" I'm assuming the buddies part of the title might be the scouting drone that you have which is basically the main difference and it is a little nice. It is also able to do some things like move blocks around or turn enemies into platforms, but I never saw it being used in a creative way. My problem is that it's way too sprawling in a very boring way. The HLTB time is about two to three times the length of a regular Metroid game and it's only because everything is two to three times further apart than it needs to be. The map has a very low density and compacting it would have helped immensely. I started to literally become pained with boredom and deleted it nearly autonomically. I only used some gold points because it was on sale, but it still feels like a huge waste.
SaGa Scarlet Grace: Ambitions - This is actually pretty good and close to the Platonic ideal of what so many games in the series are actually going for. There's a total of four main characters with differing plot lines that overlap and they vary from complete linearity to complete freedom with two in between. It starts with a bunch of questions to pick your character and I ended up with Urpina, one of the middle two. It's fun to see a SaGa game that's actually somewhat friendly in design without giving up some of its core elements, but the difficulty still feels a little too high. The encounters are fixed and mostly non-repeatable on the world map so there's no randomness to deal with, but even the most trivial battles can be all out affairs that leave multiple party members fallen. This still has LP, but it regenerates for characters outside the party. If I were to point at any one thing, I'd say it's the cast time associated with spells. Especially with healing, it's hard to manage the multi-turn casting time when a character might lose all their HP in two or three hits. Party actions comes out of a shared "BP" (AP) pool, and a higher cost for healing with no casting time would have smoothed out the difficulty somewhat.
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Post by Deleted on Apr 5, 2021 3:01:34 GMT -5
There are some games being given away free on Playstation (real free, not the paid for it type of free network subscribers claim) so I downloaded: Abzu Enter the Gungeon Rez Infinite The Witness Moss Thumper
Paper Beasts, Astro Bot Rescue Mission and Subnautica are also available if anyone's interested.
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 5, 2021 6:33:44 GMT -5
It’s gonna be interesting to see how long the physical edition of 3D All-Stars is gonna be available in stores. There’s no shortage of it yet, to put it mildly. Some said Nintendo is gonna pull the physical version from stores too, but perhaps that was just a rumour. It would be unusually stupid to not let the stock sell out, but who knows... Has that ever happened with games, where they were recalled for reasons other than legal issues or bugs? Either way, since a lot of gaming stores also carry returns and used games, it wouldn't really be of any benefit to Nintendo, so I doubt they're planning on that. At least it's a good thing they produced enough of the game where it shouldn't be too rare to pick up in the future. It still seems readily available where ever I look. Same goes for the G&W:SMB which I was very anxious about, but turns out got enough production as well. Common games can still balloon in price, of course...
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Post by Snake on Apr 5, 2021 11:49:07 GMT -5
There are some games being given away free on Playstation (real free, not the paid for it type of free network subscribers claim) so I downloaded: Abzu Enter the Gungeon Rez Infinite The Witness Moss Thumper Paper Beasts, Astro Bot Rescue Mission and Subnautica are also available if anyone's interested. !!! Rez Infinite?!??! Definitely jumping on this when I get back home from work.
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