Post by excelsior on Sept 22, 2022 22:43:45 GMT -5
Completely unexpected but Pikmin 2 is kind of boring. Instead of building around nice environmental puzzles it's pretty much a mindless action dungeon crawler. Credit to them for doing something different I guess but it's not to my liking, really. Also, this isn't something I say often at all, but it's quite ugly. The colours are washed out and backgrounds so low resolution. I play Gamecube games a lot, but this is the only one where it really looks dated to me. I guess I've been spoiled by Pikmin 3, which has much more vibrant colours and looks lovely in HD... it's also an actual great game. Hopefully it won't take me long to reach the end.
Also, just barely missed the cut off for last night's Steam Deck pre order e-mails. Bah! Monday it is then.
Last Edit: Sept 23, 2022 0:27:01 GMT -5 by excelsior
Post by retr0gamer on Sept 23, 2022 4:53:44 GMT -5
I did enjoy Pikmin 2 but I felt the overworld areas were far better than the dungeons. The dungeons just seem to have been added as a way to counter the cries of the first game being too short. Who knew Miyamoto might have been correct about short 6 hour games being the sweet spot?
I finished the main story which is going to be it for me. I agree that the overworld areas are better, there just isn't that much to do in them. Not many puzzles and much of the exploration leads you to a cave. The caves add more interesting/challenging enemies and obstacles as it goes (and some BS ones too) but the randomly generating layouts mean the difficulty is uneven. Some floors can be a breeze, others overly frustrating dependent on the randomiser. I definitely think the dungeons would have worked better if they'd gone for a handcrafted approach. I wonder if it was done this way to encourage replayability.
The thing about the backlash for the original game being short I find weird is I don't remember ever seeing the criticism before that generation. Luigi's Mansion received similar, though that was even shorter. Length expectations I would say have become more unhealthy with time and I would generally push back against the idea. Sometimes (much of the time really) less is more.
Last Edit: Sept 27, 2022 0:42:34 GMT -5 by excelsior
Post by chronotigger65 on Sept 27, 2022 3:44:41 GMT -5
Well this just sucks. I have a Evercade handheld system and playing the game Dragon View from their Piko Collection 1 cartridge. Dragon View is a Snes game that's also available on Steam. Thing is I'm stuck thanks to a bug or glitch in the game. It happens after shortly defeating the boss at Ortah Temple. the bug causes the game to glitch up and is unplayable because of it. Reading online that this happens to emulation and sometimes can happen to the original SNES cartridge. There's some way to get past it on emulators but my game is on the Evercade so I don't know if its possible to get past the problem. Until I can find a way to get past it (some help here if anyone know what to do,) I forced to abandon the game.
🧀Son of Suzy Creamcheese🧀 - I don't think reviewers have adapted to modern service style games at all, never mind that they're stuck in the 00's and pretty much praise big budget single player games over anything else. What's more is that so many don't seem to realise what a hit Splatoon is. I'm forever seeing it labelled as a smaller series, but to recollection 2 has sold 14 million so far.
There's legitimate criticism regarding a game that launches with a smaller amount of content that gets updated continually. And Splatoon 3 didn't review bad at all. But I think people who aren't necessarily fans of Splatoon might not realize that the continuous updates are exactly what fans want. Sure, it'd be even better if we at least had the secondary versions of each weapon available at launch, and both 1 and 2 had a very small amount of multiplayer stages at launch. But overall Splatoon manages to suck players back into the game without resorting to all too much FOMO (apart from Splatoon 2's Shifty Stations) and without any monetization, and it's not like it just launched clearly incomplete like the more recent Mario sports titles.
They made a sequel that is exactly what fans where hoping for I feel (I mean, there's always things to complain about, but in broad strokes...), but that never really tends to be a hit with gaming journalists/reviewers. Splatoon has a very dedicated fanbase, so completely overhauling the formula after such a short time instead of refining things was never a good idea IMO. But in general, reinventions and big generational leaps tend to get more prestige than something like Splatoon 3. It kind of reminds of some Etrian Odyssey reviews I've read where clearly the reviewer didn't understand that the game is created especially in a way where it appeals to a certain demographic. In that sense, reviewing games is kind of silly, as you can cater to a specific audience as perfectly as possible, but if it doesn't have the broad appeal of BotW or TLOU, it will never get top marks. But I guess you could say every game is exactly up someone's sleeve, and reviews are subjective in the end.
I mean, Splatoon 3 sold really well so far and reviewed fine, so I don't want to get too dramatic, but it's kind of a shame it often still gets treated as a relatively minor franchise. This is up there with Mario, Zelda and Animal Crossing now, quality-wise, sales-wise (especially in Japan, where both 2 and 3 outsold Mario Odyssey and BotW and where 1 was the best-selling Wii U game IIRC), and with regards to dedication from fans. I just want everyone to experience and enjoy this series I love so much, and it kind of sucks that there seem to be a lot of people out there who treat it like, oh look, it's a new entry in that neat little online Nintendo shooter. It won't keep me up at night, though.
Now Playing: Etrian Odyssey V (3DS) / Slaughterfest 3 (DOOM II) (PC) / Kirby Mass Attack (DS)
Dicey Dungeons arrived a couple of days ago. It's a nice and simple deck builder that is well suited to casual play. There's quite a bit of cleverness in the abilities that have been included offering a decent variety in a simple concept. It does seem like it's going to be pretty tough though, particularly since it's heavily luck based. I already lost a couple of runs at dungeons. I did find that if you quit to the home menu in the middle of a battle it saves the game before that battle, rather than during which makes it a little easier since it otherwise saves your loss after being defeated and you'd have to start an entire dungeon again.
Minakuchi Engineering did all the GB games except for II which was done by Japan Software House. Minakuchi was made up of huge Mega Man fans, but JSH apparently had no familiarity with the series. I guess Capcom cheaped out and then got bit by it.
Also, to what should be no one's surprise, Google is killing Stadia at the end of the year. Everyone that supported it gets a bit of a last laugh since as Google is refunding software purchases and hardware sold direct but no subscription fees or hardware sales through third parties. When I played Journey to the Savage Planet, I made a snarky comment that the developer was dead because Google had just bought them to work on Stadia games. That ended up being true since the original games division got shut down before producing anything.
Last Edit: Sept 29, 2022 13:52:15 GMT -5 by dsparil
You're in for a treat, Mega Man IV GB introduces lots of new elements and has some cool new (non robot master) bosses and cutscenes.
Aside from the lousy music in MM II (the compositions themselves aren't horrible, there are some good remixes out there), the game has some really badly proportioned characters. Per this TCRF article, they were even more bizarrely drawn at first.