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Post by Feynman on Apr 17, 2013 19:03:13 GMT -5
My crusade to play too much Castlevania continues!
No miss clear, leather whip only, no subweapons. Not using any subweapons or whip upgrades makes the game less of a pushover, but not as difficult as you might think!
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Post by Weasel on Apr 17, 2013 21:09:53 GMT -5
So I just bought SMT: Devil Survivor Overclocked for my 3DS. I'm actually kind of shocked at how little they enhanced about the core game experience. There's new voice acting, sure, and there's the extra chapters (but I never finished the original game back when I so shamefully ran it on my CycloDS flash card), but the game still runs at 30 FPS, the creature sprites are tiny given the larger screen resolution...but at least the game's all here, and I'm having more fun with it than with Ghost Recon: Shadow Wars, which I literally haven't touched since buying it. =P
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Post by susanismyalias on Apr 17, 2013 22:24:05 GMT -5
Did you not like Shadow Wars? I had only heard positive about it...
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Post by X-pert74 on Apr 17, 2013 22:37:50 GMT -5
I just won a copy of Powerslave for the Saturn on ebay 
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Post by susanismyalias on Apr 17, 2013 22:38:49 GMT -5
How much is that going for lately? I've always wanted to try that out.
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Post by Weasel on Apr 17, 2013 23:41:58 GMT -5
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Post by X-pert74 on Apr 18, 2013 5:48:29 GMT -5
How much is that going for lately? I've always wanted to try that out. I got my copy for about $27 including shipping. I feel pretty good about it, since I've seen other copies in the past go for $40-50+ 
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Post by Feynman on Apr 18, 2013 6:33:23 GMT -5
Apparently the trainwreck that is new SimCity isn't over yet. You know those bullshit, blatantly transparent marketing promotions that products like Mountain Dew and whatnot tend to have for games like Halo and COD?
Well, that shit is infecting SimCity now! If you buy special packages of Crest toothpaste or Oral-B toothbrushes, you too can get extremely powerful, game-balance (not that anything in SimCity even works properly) smashing DLC! No, EA can't fix the numerous bugs that make the game totally broken and nearly unplayable, or increase the city size so that players can actually build cities instead of small villages. But they can try to sell you products in exchange for rubbish DLC! It's just like a shitty Facebook/iOS game, except consumers paid full retail price for it!
I almost feel bad for anybody who actually blindly bought this game at launch, but not really because anybody dumb enough to buy SimCity despite all the warning signs that had been appearing for months and months in advance deserves the shitty game they got, except perhaps for anyone who suffered a head injury and lost all sense of pattern recognition.
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Post by TheChosen on Apr 18, 2013 7:12:15 GMT -5
Apparently the trainwreck that is new SimCity isn't over yet. You know those bullshit, blatantly transparent marketing promotions that products like Mountain Dew and whatnot tend to have for games like Halo and COD? Well, that shit is infecting SimCity now! If you buy special packages of Crest toothpaste or Oral-B toothbrushes, you too can get extremely powerful, game-balance (not that anything in SimCity even works properly) smashing DLC! No, EA can't fix the numerous bugs that make the game totally broken and nearly unplayable, or increase the city size so that players can actually build cities instead of small villages. But they can try to sell you products in exchange for rubbish DLC! It's just like a shitty Facebook/iOS game, except consumers paid full retail price for it! I almost feel bad for anybody who actually blindly bought this game at launch, but not really because anybody dumb enough to buy SimCity despite all the warning signs that had been appearing for months and months in advance deserves the shitty game they got, except perhaps for anyone who suffered a head injury and lost all sense of pattern recognition. Heh. This trainwreck has been out for over a month and only now someone wants to discuss about it (Apart from the short pre-release discussion from last year, when everyone was still quite positive about this). Anyway, I never liked the Mountain Dew/Doritos/whatever promotion trick, but the idea of doing the same with dental hygiene products is bizarre. Points for originality, I guess.
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Post by TangoBunny on Apr 18, 2013 7:42:49 GMT -5
From what I understand from the SimCity design choice, you literally cannot win unless you either: 1. Team up with other people on social networks and assign each other certain goals to help you out, because you can't do everything by yourself. If any of your friends stop playing the game, your city will be ruined as a result. 2. Buy Oral B toothpaste and get Nissan Leaf vehicle DLC, both of which give nothing but huge benefits.
All in all, it's pretty much a cross between a free advergame like Yaris or Doritos Crash Course, and a social network pestering game like Farmville. Except it's sold at a such a premium that not only do you have to pay full price for the game, but you have to pay additional fees for the luxury of being subjected to crappy advertising schemes.
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Post by muteKi on Apr 18, 2013 8:13:20 GMT -5
And yet, if the damn game had anything resembling a single-player mode, it probably would have done fairly well.
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Post by Allie on Apr 18, 2013 12:07:16 GMT -5
And yet, if the damn game had anything resembling a single-player mode, it probably would have done fairly well. But then how would you ever learn the "You can't do it on your own!" lesson the developers intended to teach?
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Post by TheGunheart on Apr 18, 2013 14:03:01 GMT -5
Just beat Zeno Clash.
...I'm not really sure if I like it. The art direction is definitely cool, and the story's not bad, but it's like they weren't quite sure what kind of game they were making. The fighting system doesn't have nearly enough moves, for one, and you have about two tricks that will always work that make one-on-one combat trivial, forcing the game to try and overwhelm you through sheer numbers. Then there's a pair of fairly long levels where you're forced to wield this torch weapon that limits your fighting abilities even further. And then there's the fact that, like Condemned 2, the game hands guns out like candy towards the end, and they have enough stopping power to make them arguably more effective than your fists despite the lighter damage, turning the game into kind of a mediocre arena shooter. There are also these sections I can best describe as "road trip levels", where you walk along a linear path, shoot hostile creatures that jump out at you, and move on. They're just as dull as they sound. And lastly, there's the fact that you have to fight the final boss twice in short succession, with the only difference the second time being a single flunky that shows up partway through the fight.
Still have some hopes for the sequel, admittedly. It seems almost like one of those cases where the original feels like a demo.
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Post by X-pert74 on Apr 19, 2013 7:29:34 GMT -5
I beat Duke Nukem Forever on Let's Rock difficulty. The game actually picks up around Duke Burger , and manages to have some sections which are genuinely fun to play. It's too bad they're dragged down by the rest of the game, which ranges from tediously dull to outright awful. The first few hours in particular are really, really bad, so I don't blame most people who can't bring themselves to play through the rest of the game. The writing is also almost always unfunny (except for when Duke crashes his monster truck in the lake; his line which went something like "Damn, and it had such good gas mileage too" was funny after having to refill its gas tank three separate times. I honestly wonder if it was meant to be sarcastic, since that one line stands out as being clever amongst a sea of drivel ). I still have The Doctor Who Cloned Me to play through, which I'll do at some point. I'm not sure if I'll play it next, or if I'll try something else out in the meantime. I have heard much better things about it than the main game, but I'll still try not to get my hopes up. I had a lot of fun with DNF, but the turret sections are awful (IIRC there's *one* that isn't complete shit in the game) and the RC car section was really poorly fleshed out. Beyond that, I thought the action was great and I enjoyed seeing more of Duke's world. Considering the metacritic rating and general consensus on it, I'd say it's probably one of the most underrated and overhated games of this generation. I rambled a bit about it, but no one cares. Too much fun to hate on the game. PROTIP: When you get the shrinker, keep the shrinker. For the whole game. Don't dump it. Don't use it on anything less than enforcers, assault commanders, and octobrains. Use your other weapon for the weaker enemies. The ammo is dispersed well enough for it to work out and it makes a lot of the fights go so much quicker later on. Pretty much essential if you're going to be trying to play through on the harder difficulties. The shrinker was pretty good at times, but I eventually ditched it. I did have the expanded inventory (I played on PC), but I was going for the Gunslinger achievement, and I wanted to have more conventional weapons which were more powerful than the handgun. The freeze ray was pretty useful though; I liked how it almost always set up enemies for execution, which let you recharge your health meter. I imagine I'd use the shrink ray more though if I ever played the game on a higher difficulty.
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Post by roushimsx on Apr 19, 2013 18:02:37 GMT -5
My beef with the shrinker was that it didn't do enough damage per shot per clip/magazine/whatever-a-shrinker-uses. It felt like it was balanced by the person that balanced the weapon magazines vs shot damages in Shadow Warrior. I think if they made it a bit stronger, it could have been a significantly more viable weapon.
Never played with the 4-weapon mod...honestly, I didn't think the game really needed it. It was balanced out pretty well for just two weapons, so mixing in twice that just breaks the game and I'd imagine makes it way too easy (aside from the obscenely awful turret sections).
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