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Post by megatronbison on Oct 3, 2006 18:54:53 GMT -5
That's strange. It got relesed over here (Iceland) as a pack-in with FF4 as a part of the FF Cronicles series. And its definately PAL? In the UK at least our Chronicles was just FF4+5... Let me know though! I might need to track down a copy!
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Post by michiyoyoshiku on Oct 3, 2006 19:18:20 GMT -5
Nintendo Consoles hard to crack?
Explain the Freeloader disc then?
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ed
Full Member
Posts: 230
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Post by ed on Oct 5, 2006 3:28:06 GMT -5
I will, since you don't seem to understand what "crack" means. That's also the worst choice of argument one could make out of all the Nintendo consoles (more on that later).
The Freeloader disc lets you run games from any region on any region console (generally speaking). 60 Hz games will run at 60 Hz even on a PAL GameCube.
In the context of this discussion (and everywhere else) "crack" means that you're going to get the console to play games it's not designed to (usually pirated, though with the Wii's VC I wouldn't call transferring a US version of a game to a Euro Wii piracy as long as you respect the license).
Now, let's look at the recent evidence. PSX: Cracked (by virtue of mod chip) N64: Essentially impossible to play games you want on it unless you want to buy a Z64 (thanks to Nintendo's insistence on using cartridges). N64 Disk Drive: Probably not hard to pirate for. Didn't come out over here, surprise surprise.
No idea about the iQue. Doesn't count anyhow because the market it's being used in was/is different.
Xbox: Modded. 360's been cracked as well. PS2: Modded. GameCube: Choice of disc drive makes piracy infeasible for most users who don't have access to GD-ROM burning equipment. The only way to pirate games is via the rare GC Broadband modem and a specific version of Phantasy Star Online (which wasn't released in all territories). This is a very slow way to pirate games and results in problems with games as the modem transfers data far more slowly than the drive inside the GC can.
A *good* choice of console to argue about would've been the GBA and the DS. With a third party flash cart you can pirate whatever you want and run custom software. Of course, the ease of piracy on those systems is due in large part to the familiarity of the hardware (five years and running with the GBA, and the DS employs a well-known ARM series processor, and ARM 9 I think) and the ease of installing software which has allowed a small industry to survive providing third party products.
It's safe to bet that nothing of the sort is going to happen with the Wii. The disc drive should be nonstandard enough once again that it'll be impossible for most people to pirate games. VC games will be downloaded from the internet via some fancy encrypted protocol you and I won't be able to hack (although there is always the possibility of defeating this), and there won't be any way for the user to physically access the internal 'hard drive' (which will be flash memory, I believe).
I stand by my statement.
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Post by michiyoyoshiku on Oct 5, 2006 8:36:01 GMT -5
ok I know what you mean now.
I thought you ment Crack as in the region Coding
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