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Otogi
Jul 28, 2013 21:48:37 GMT -5
Post by Discoalucard on Jul 28, 2013 21:48:37 GMT -5
www.hardcoregaming101.net/otogi/otogi.htmOne of the small handful of Japanese-developed Xbox games that were any good, these two titles were developed by From Software (most recently of Dark/Demon's Souls) and published by Sega. The controls aren't as tight as other action games of the era like Shinobi or Ninja Gaiden, but they were both still mighty impressive games. Shame, I don't believe they are 360 compatible.
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Otogi
Jul 29, 2013 7:25:46 GMT -5
Post by Ace Whatever on Jul 29, 2013 7:25:46 GMT -5
It's always great to cover more From Software games on the site.
A few things:
- The article refers to the "famous" Moonlight sword which appears in most From Software games, that sentence either needs to be expanded if the Moonlight is important within the context of Otogi, or rewritten to be more clear. Currently it looks like something only people who played the Souls games would understand.
- If the other wants to use this "one + verb" style of narration to describe the gameplay, he should at least be consistent with it. There a couple of times where he goes to third person or just uses the character's name instead.
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Uh..what?
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The first paragraph already explains that you lose all your powers when the magic meter drains. There's no need to repeat this three times.
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To what? Unlock the spells? Upgrade them?
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Paragraph repeated twice.
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What's the issue?
- Shouldn't the playable characters in Otogi 2 have their own paragraphs?
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Otogi
Jul 29, 2013 9:37:35 GMT -5
Post by Allie on Jul 29, 2013 9:37:35 GMT -5
A bit too much "I" in the article, IMO. I was always under the impression that first person should be avoided as much as possible...
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Otogi
Jul 29, 2013 10:04:40 GMT -5
Post by Discoalucard on Jul 29, 2013 10:04:40 GMT -5
Most of the articles here have been formatted but not properly edited. So the first person stuff will be gone.
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dio
New Member
Posts: 6
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Otogi
Aug 2, 2013 10:12:48 GMT -5
Post by dio on Aug 2, 2013 10:12:48 GMT -5
It's always great to cover more From Software games on the site. A few things: - The article refers to the "famous" Moonlight sword which appears in most From Software games, that sentence either needs to be expanded if the Moonlight is important within the context of Otogi, or rewritten to be more clear. Currently it looks like something only people who played the Souls games would understand. The Moonlight Sword not only appears in the Souls games, but in King's Field and Armored Core as well. I didn't want to derail it into a discussion about the Moonlight Sword specifically, and the sword is the most powerful thing in Otogi by far - it destroys everything, basically. It does that in King's Field as well. Thanks for the feedback, by the way - I appreciate the effort since I'm not the best self-editor. That's a mistake on my part. I probably missed one or two parts where I wanted to fix that. - Every weapon in the game has a unique moveset, as in, they attack differently. You can choose to start a stage with a weapon, and this can sometimes grant you a strategic advantage simply through it being a fast, dual weapon or a slow, extremely damaging one. - Yeah, my bad. - There are three levels of each spell. Upgrading and unlocking are one and the same - if you want to unlock a Level 1 Dragon spell, you must do this in a stage. To unlock a Level 2 Dragon spell, do this other task in another stage. To get a level 1 Butterfly, etc etc etc. Think of each spell level as having the same criteria for unlocking as just finding it in the first place. - The issue, specifically, is when Raikoh is in a corner somewhere and slashing demons. Like many 3D hack and slashes, the camera has trouble with those situations - although it's much less of an issue in 2. It's really really insignificant though, since most levels are open. Probably. I didn't feel they required a huge amount of explanation, since they're not fleshed out very much and differ from Raikoh only in mechanics, character model and how they play in a level. Maybe I should have mentioned that there's a cool little feature in the second Otogi that changes the end-of-level cutscene for some levels based on who you played as, and in one level choosing either Tsuna or Sadamitsu shows a different cutscene at the beginning of the level where they voice their connection with that specific level - Sadamitsu saying it's nostalgic, and Tsuna vowing to kill all the spiders. I didn't really want to spoil the story much for either game, so I didn't go much into plot. A bit too much "I" in the article, IMO. I was always under the impression that first person should be avoided as much as possible... I tried to only use it in a situation where I wanted to relate my personal opinion and connection with the game, but thanks. It's an easy trap to fall into, I suppose.
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Otogi
Aug 2, 2013 21:24:54 GMT -5
Post by Ace Whatever on Aug 2, 2013 21:24:54 GMT -5
You're welcome. The Moonlight Sword not only appears in the Souls games, but in King's Field and Armored Core as well. I didn't want to derail it into a discussion about the Moonlight Sword specifically, and the sword is the most powerful thing in Otogi by far - it destroys everything, basically. That much I know, but not everybody else will. From Software games are pretty niche for the most part and the Soul series is currently the most well known. If there's no context for its presence in the game, you should remove that sentence and change the weapon's paragraph in the first game to something like "One can also unlock the Moonlight Sword, a recurring weapon in From Software games, by freeing all souls in all 28 stages, which is no small feat." This is what you should be mentioning in the article instead of "there are a number of movesets". Again this is not mentioned. The sentence should go something like "Like most of the weapons, one must complete special, optional tasks in order to unlock and upgrade spells." That's generally referred to the camera getting stuck behind walls and should be specified as such. Since just saying there's an issue isn't clear enough. It's not mandatory per say, but generally when there are multiple characters in game there's a short section after the intro paragraph were we list the name, a picture and a short description. You don't necessarily have to spoil anything. You could just describe the character's weapon, playstyle and any interesting personality quirks if there are any. And you can add a sentence later that says "Certain characters get unique dialogue and cutscenes on some stages."
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dio
New Member
Posts: 6
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Otogi
Aug 3, 2013 0:17:31 GMT -5
Post by dio on Aug 3, 2013 0:17:31 GMT -5
It's not mandatory per say, but generally when there are multiple characters in game there's a short section after the intro paragraph were we list the name, a picture and a short description. You don't necessarily have to spoil anything. You could just describe the character's weapon, playstyle and any interesting personality quirks if there are any. And you can add a sentence later that says "Certain characters get unique dialogue and cutscenes on some stages." Everything else you said is perfectly correct and flaws from my end - I might as well throw in a couple personality quirks. Suetake has a strong sense of honor and speaks formally despite his condition as part tree. Tsuna is angry by nature, often voicing his displeasure or anger in various situations. Sadamitsu has the charm of a lady and carries herself as such, but beneath the smile is something darker. Kintoki is what you'd expect him to be from his design - a hearty sort, but tough as nails. I believe I described each of their playstyle and strengths in the article - Sadamitsu using a scythe and physical damage with low HP while fast, Suetake a wheel that separates and magic damage/slow/can infinite jump as long as he has magic power, Tsuna a double blade and high phys/def/medium HP, and Kintoki an axe for extremely high phys/tiny magic/extremely slow/high HP. Anyway, thanks for your feedback and I'll keep this in mind when writing future articles! I always like getting this kind of QC because it helps me get better.
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Otogi
Aug 3, 2013 18:19:27 GMT -5
Post by roushimsx on Aug 3, 2013 18:19:27 GMT -5
American cover for Otogi 2 is actually the European cover. US cover was a variation of that one. Loved that we got the better cover art in the US for a change. Hope these games get rereleased in a bundle at some point. I'd rebuy the hell out of them.
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dio
New Member
Posts: 6
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Otogi
Aug 3, 2013 20:59:31 GMT -5
Post by dio on Aug 3, 2013 20:59:31 GMT -5
American cover for Otogi 2 is actually the European cover. US cover was a variation of that one. Loved that we got the better cover art in the US for a change. Hope these games get rereleased in a bundle at some point. I'd rebuy the hell out of them. Wow, you're right. How did that get by? It's very similar except in the American version the other characters are visible in the background. My bad.
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Otogi
Aug 13, 2013 0:51:52 GMT -5
Post by bakudon on Aug 13, 2013 0:51:52 GMT -5
I think it's a bit weird how you talk about the game in the past tense in the introductory page. You also suddenly start talking about ”Raikoh” without really introducing him first, which seems off.
I wonder how Genbu becomes a butterfly in the game? Usually its depicted as a snake-turtle.
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Otogi
Aug 13, 2013 16:09:14 GMT -5
via mobile
Post by derboo on Aug 13, 2013 16:09:14 GMT -5
These games are really pretty. I wanted to get 1:1 screenshots, but I hated the first game too much to keep going beyond the first few levels. Otogi 2 is alright (and much better looking), although it does have some really annoying challenges, too.
I never quite understood From Software's cult popularity. To me they seem like the successors to Wolf Team, in that many of their games have a really intriguing concept, but their ineptitude in game design always leads to mediocre and flawed results.
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Otogi
Aug 13, 2013 23:53:41 GMT -5
Post by bakudon on Aug 13, 2013 23:53:41 GMT -5
I think I've only played the ACE games, but they certainly are not great, except from a fanservice standpoint. The gameplay is chaotic and difficult to control. I guess the gamemakers realised this as well, because it doesn't really matter too much whether your unit gets hit or not. Just about anything else from them that I've read about (Otogi included, I'm afraid) seems oddly mediocre to me, even if the reviews themselves praise the games.
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Otogi
Feb 24, 2016 15:34:05 GMT -5
Post by lanceboyle94 on Feb 24, 2016 15:34:05 GMT -5
Slightly meaningless bump, I know, but I recently stumbled upon a compilation of Japanese Xbox commercials, and there's two for Otogi. Curiously, the people at From chose, as the background music for both commercials, Overprotected by Britney Spears. It's an odd choice.
(the Otogi ones start at 2:45)
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Otogi
Feb 24, 2016 15:53:07 GMT -5
Post by qishmish on Feb 24, 2016 15:53:07 GMT -5
It's not odd choice. It's marketing. Weird marketing. But they did it.
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Otogi
Feb 24, 2016 16:13:49 GMT -5
Post by GamerL on Feb 24, 2016 16:13:49 GMT -5
That's got to be the most random pairing ever.
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