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Post by Feynman on Mar 9, 2014 20:31:42 GMT -5
VICTORY IS MINE.
So I decided not to bother with keeping a fishing log for the last two areas, because the strategy for catching fish never changes: stonefly (wet), spinner lure, and worm lure. That will catch 99% of the fish in the game. Add worms and larvae for the early game, and a stack of doughballs for the Guardian and you're set. Most of the lures and bait in this game are almost useless, which is kind of sad.
I'm not sure how I feel about this game. With so many of the bait and lure types being largely useless, combined with the very simple fishing mechanics, the game becomes repetitive very quickly. The turn-based battles seem shoehorned in, as well. Why not get XP for catching fish, and learn special abilities that allow you to track what fish are in the area, or make your bait more effective, or tire fish out more quickly, etc etc.. If you're going to make a fishing RPG you should make the RPG mechanics an essential part of the fishing action, not some kind of weird, mostly irrelevant sideshow. On the other hand, it is kind of fun regardless. It helps that the game is quite short, and as a portable game it's good for 15-30 minute blocks of gaming time. It's not awful, but it certainly doesn't hit that ideal RPG/sports game combo the way the GBC Mario Golf and Tennis games do.
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Post by Deleted on Mar 9, 2014 21:06:22 GMT -5
Dang, if it can be beaten relatively quickly, I should be able to complete it in a week provided that there aren't any areas past the fourth listed in the manual. However, if I do say so, the RPG battles are annoying and, for this game, fairly pointless. Stupid freaking monkeys barely take any damage, steal my fish, and kick my ass... is there any way to do more damage aside from hitting them in the weakspot? Can I at least get any weapons? Or do I just have to grind up?
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Post by xerxes on Mar 9, 2014 21:39:56 GMT -5
I'm not sure how I feel about this game. With so many of the bait and lure types being largely useless, combined with the very simple fishing mechanics, the game becomes repetitive very quickly. The turn-based battles seem shoehorned in, as well. Why not get XP for catching fish, and learn special abilities that allow you to track what fish are in the area, or make your bait more effective, or tire fish out more quickly, etc etc.. I'm not as far into the game, so it still feels novel. But I see what you're getting at. I'm also annoyed by games that have a bunch of items/combinations/etc. but don't use them. I do love the idea behind this game, though. These days it seems like every game out there is going for broke, even the little indie games. In River King, you just kinda cast your line out there and listen to the chiptune crickets chirp. Once I finish this, might try the DS version, see what was added to it.
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Post by Feynman on Mar 9, 2014 22:08:37 GMT -5
Dang, if it can be beaten relatively quickly, I should be able to complete it in a week provided that there aren't any areas past the fourth listed in the manual. However, if I do say so, the RPG battles are annoying and, for this game, fairly pointless. Stupid freaking monkeys barely take any damage, steal my fish, and kick my ass... is there any way to do more damage aside from hitting them in the weakspot? Can I at least get any weapons? Or do I just have to grind up? The damage you do seems to be based on your current HP when you attack (and that's current HP, not max HP). Keep your HP up and you'll do more damage. You can also cast your line farther when you have high HP. Eating food in combat does not use a turn, either, so chow down in battle to keep your damage as high as you can. It's a good idea to keep a full bag of the best food available on hand at all times. And no, there are not any areas past what is listed in the manual, though there is one incredibly obtuse fetch quest that needs to be accomplished to complete the last link in the trading chain and get access to the Guardian Fish. Just in case anybody else gets stuck there and doesn't want to waste time wandering around aimlessly like I did: In area 4, you can trade the Charcoal for the Wind Chime, but the NPC that trades with you won't trade (or even give you any indication that they can trade) until certain conditions are met:
1.Talk to a woman in one of the houses in area 4, and she will mention that her husband is out trying to catch a big fish.
2. At this point go back to Area 3 and talk to one of the NPCs who will now mention that they need three Ayu at least 26cm in size. Catch them and give them to the NPC.
3. Go back and talk to the woman in area 4 again a couple times. Now she will mention that her son isn't home yet.
4. Go talk to the NPCs around town in area 4. One will now want a carp. Catch it and give it to the NPC.
5. Go back to the woman in the house AGAIN. At long last, she will trade your Charcoal for the Wind Chime. The extremely basic translation of the game makes it difficult to realize that the first part of the quest chain is actually a quest, as it just sounds like some random lady talking about her husband catching fish. No indication is given as to where you need to go either, so I spent a good hour or two wandering around wondering how the hell to find the Wind Chime before I stumbled into the quest on accident.
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Post by kal on Mar 10, 2014 6:11:08 GMT -5
There might be a secret area? The cheat websites suggest there's some form of "fun lake" available after completing the main questline (and catching at least one of every fish type). Although that's the only listed *secret* for the game.
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Post by Joseph Joestar on Mar 10, 2014 9:57:29 GMT -5
Legend of the River King sounds like an early 90's horror movie with a vaguely non-threatening title like "Wishmaster" or "Lord of Illusions."
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Post by Deleted on Mar 12, 2014 5:54:15 GMT -5
Welp, I'm incredibly close to catching the Guardian, exceeeeept... I have no idea where this "pond" is that I can apparently find him. I'm almost certain I have to use the ax to reach it, but I'm unsure just at what point it needs to be done. Still, I didn't think I'd get this far and this soon.
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Post by Feynman on Mar 12, 2014 9:38:15 GMT -5
The Guardian's pond is actually in area 3, the Stream. Go back to area 3 from area 4, then hug the west bank of the river and keep going north until you find an NPC standing on the west bank of the river. The tree you need to cut down is just a short ways south of him.
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Post by Deleted on Mar 13, 2014 5:51:52 GMT -5
Thanks, Feynman, as I followed your advice to the letter and caught the Guardian. It was a bit of an anticlimax, but I had fun enough getting up there. I don't think I'm insane enough to catch all different types of fish, but I may fiddle around with the Raise mode a bit more. I do find the presence of that mode odd, but Tamagotchis and other virtual pets were all the rage in the late nineties as I recall.
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Post by enigmaticnobody on Mar 13, 2014 16:37:07 GMT -5
Was anybody else surprised that this game is essentially a fishing sim that is really light on story and rpg elements? I was kinding expecting the opposite. The entire story could have been changed such that instead of the player character trying to save his sister, the player character is trying to catch the General Sherman in order to impress some creepy guys at a bait shop and it really would not have affected the gameplay one iota. As mentioned earlier, even the GBC Mario Golf and Tennis games had more of a story than this game. I'm also not sure why this game has random battles. Using the GBC Mario sports games again, it's just as jarring to have random battles in this game as it would be for the golfer/tennis player to suddenly be stomping on goombas when traveling to the pro shop.
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Post by Scylla on Mar 14, 2014 0:53:23 GMT -5
I don't think it's quite fair to compare this to the Mario Golf/Tennis games. The Nushi Tsuri series WAY predates those, and Legend of the River King GB/GBC is just following the design tradition of mixing fishing with Dragon Quest that was established with the first game on Famicom. And for what it's worth, there are Nushi Tsuri games that are even less RPG-ish.
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Post by Joseph Joestar on Mar 29, 2014 21:41:45 GMT -5
I finally started playing the game. I'll try to get in some time with games for the other systems as well. Holy shit is it a pain to fish in this, though. I have no idea how I'm supposed to reel it in; does hammering the button when they slow down fuck it up? Anyway, I'm going to need to restart, Teruyo is dead and fucked in this dimension.
EDIT: also that "fucked" is figuratively, because that would be creepy, ew.
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Post by Scylla on Mar 29, 2014 21:59:50 GMT -5
The fishing mechanics are actually really easy once you figure out what the heck is going on. Feynman explained it nicely earlier, but basically to hook a fish, you wait until one starts circling, then press the button when it stops circling. The sounds effects are helpful. You'll hear an intermittent beeping while it circles, but once the sound effect starts droning on, it's time to hit the button. Once you switch to the side view, don't touch the button while the fish is resisting, hold the button when it tires and stops moving, simple as that. Again, the sound effects make it extra easy. If there's a horrid screeching sound, you're reeling in while the fish is pulling away and you're gonna get screwed if you do that too long, haha. That sound is your cue to let go of the button ASAP.
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Post by Joseph Joestar on Mar 29, 2014 22:08:30 GMT -5
The fishing mechanics are actually really easy once you figure out what the heck is going on. Feynman explained it nicely earlier, but basically to hook a fish, you wait until one starts circling, then press the button when it stops circling. The sounds effects are helpful. You'll hear an intermittent beeping while it circles, but once the sound effect starts droning on, it's time to hit the button. Once you switch to the side view, don't touch the button while the fish is resisting, hold the button when it tires and stops moving, simple as that. Again, the sound effects make it extra easy. If there's a horrid screeching sound, you're reeling in while the fish is pulling away and you're gonna get screwed if you do that too long, haha. That sound is your cue to let go of the button ASAP. Yeah my problem is that when I'm on the side view they swim down and don't slow down, then escape. It seems to happen all the time.
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Post by kal on Mar 30, 2014 2:15:23 GMT -5
The fishing mechanics are actually really easy once you figure out what the heck is going on. Feynman explained it nicely earlier, but basically to hook a fish, you wait until one starts circling, then press the button when it stops circling. The sounds effects are helpful. You'll hear an intermittent beeping while it circles, but once the sound effect starts droning on, it's time to hit the button. Once you switch to the side view, don't touch the button while the fish is resisting, hold the button when it tires and stops moving, simple as that. Again, the sound effects make it extra easy. If there's a horrid screeching sound, you're reeling in while the fish is pulling away and you're gonna get screwed if you do that too long, haha. That sound is your cue to let go of the button ASAP. Yeah my problem is that when I'm on the side view they swim down and don't slow down, then escape. It seems to happen all the time. This is exactly what happened to me, almost every single fish would do exactly this. Immediately swim straight down and within 2 seconds ditch the line at the bottom of the river regardless of whether I pressed the button or not.
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