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Post by Discoalucard on Mar 8, 2014 14:43:00 GMT -5
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Post by Gendo Ikari on Mar 8, 2014 15:12:51 GMT -5
Yep, I was surprised to find out that MercurySteam was born from the Ashes of Rebel Act. While playing LoS (which I liked a lot - I really don't care about it being different from the original saga), more than once I thought there was something familiar in it, and the impression turned out to be true. Since they are apparently done with Castlevania now that LoS2 is out, I wonder what they may have in store for the future. The current popularity of Dark Souls may hold the right chance for a sequel or spiritual successor to Severance.
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Post by Malev on Mar 8, 2014 15:17:41 GMT -5
Oh this got posted. Thomas graciously asked me to proofread the article back in December since English isn't his first language. I still haven't gotten around to playing this, but summer/fall last year GoG had a sale on the game so I picked it up then.
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Post by Snarboo on Mar 8, 2014 15:37:10 GMT -5
I've been waiting for this game to appear on HG101! Almost wrote the article myself, but I'm glad to see I was beaten to the punch.
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Post by zerker on Mar 17, 2014 16:49:56 GMT -5
I've been thinking about picking this up on GOG, but plenty of games keep getting in the way. Someday I'll try it Also, I'm not sure why the screenshots in the article are of a widescreen resolution, when the game doesn't appear to support alternate aspect ratios. It just makes everything look stretched. Since the screenshots are already taken, I'd recommend resampling them to 1440 x 1080 to fix the aspect ratio.
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Post by barbrawlian on Mar 19, 2014 13:40:51 GMT -5
This game had an interesting mix of boring and really plain looking environments sprinkled with really good looking and atmospheric areas. Another weird thing is that enemies can't traverse the boundaries of the different level "cells". There was something odd going on, like there was a clip-plane between some areas so the enemies that tried to follow you would be clipped when pressing up against the invisible wall that separates some rooms/areas.
Oh, there's also a hidden celshading mode but I can't remember how to access it. It's only in the OpenGL renderer I think? Maybe you just pressed F11 on the title screen or something? It was pretty neat.
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Post by Gendo Ikari on May 19, 2015 4:41:20 GMT -5
Only now I've learned that in October 2014 the game has been removed from GOG. Codemasters lost the distribution rights to it, and as of now it's unavailable on any digital platform. Not the first time it happens to other Codemasters games (Second Sight disappeared form digital stores in 2012 already, for example).
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