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Post by 1983parrothead on Mar 20, 2014 9:33:00 GMT -5
What are some games that predate the best known examples of each genre? Fighting games: See these articles. Run 'n' gun Shooting gallery (nicknamed Cabal shooter or perhaps third person shooter) Maze game Beat 'em up (this didn't really popularize the beat 'em up genre, but it almost did) First person shooter Scrolling platformer Light-gun shooter These are about all I can think of right now.
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Post by derboo on Mar 20, 2014 9:54:24 GMT -5
Scrolling platformers before Pac-Land: Moon Patrol, Jump Bug, B.C.'s Quest for Tires, Major Havoc, Circus Charlie, Flicky, Bousou Tokkyuu SOS / Stop the Express
After Pac-Land but before Super Mario Bros./Ghosts'n Goblins: Ninja-kun, Demons of Topaz: Ozzy Versus the Universe, Quo Vadis (C64), Candoo Ninja, Rush'n Attack, Peter Pack-Rat, Hover Attack
POSSIBLY (Because released in 1985, but no more precise date known): Back to the Future (MSX), Iga Ninpouten (MSX), Hades (C64)
For Beat-'em-ups, Kung-Fu Master was followerd by My Hero and Dragon Wang, probably more of the "kick them once and they're done" variety.
If you include the top-down view variety for run-'n-gun, then you have Front Line, Mr. Viking and Ninja Princess before Commando (and also before Cop, it seems).
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Post by strizzuth on Mar 20, 2014 18:10:13 GMT -5
From memory, The Dragon and Pricess, The Black Onyx and Sword and Sorcery are Japanese RPGs that predate Dragon Quest.
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Post by raziel on Mar 20, 2014 18:23:36 GMT -5
From memory, The Dragon and Pricess, The Black Onyx and Sword and Sorcery are Japanese RPGs that predate Dragon Quest. What's meant by Japanese RPG anyway? I'm sure there's more than that for the early PC-88.
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Post by The Great Klaid on Mar 20, 2014 21:59:06 GMT -5
Scrolling platformers before Pac-Land: Moon Patrol, Jump Bug, B.C.'s Quest for Tires, Major Havoc, Circus Charlie, Flicky, Bousou Tokkyuu SOS / Stop the Express After Pac-Land but before Super Mario Bros./Ghosts'n Goblins: Ninja-kun, Demons of Topaz: Ozzy Versus the Universe, Quo Vadis (C64), Candoo Ninja, Rush'n Attack, Peter Pack-Rat, Hover Attack POSSIBLY (Because released in 1985, but no more precise date known): Back to the Future (MSX), Iga Ninpouten (MSX), Hades (C64) For Beat-'em-ups, Kung-Fu Master was followerd by My Hero and Dragon Wang, probably more of the "kick them once and they're done" variety. If you include the top-down view variety for run-'n-gun, then you have Front Line, Mr. Viking and Ninja Princess before Commando (and also before Cop, it seems). No shit, I had no clue Ghosts 'n Goblins predated Super Mario. Learn something everyday.
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Post by derboo on Mar 20, 2014 22:20:04 GMT -5
If Wikipedia's unreferenced dates are to be believed, it was actually a few days after SMB.
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Post by alphex on Mar 20, 2014 23:19:04 GMT -5
Since Kung-Fu is a belt scroller, I'd say the one game that predated the beat 'em up craze was Renegade. Of course, Technos themselves would go on to bring the genre to popularity with Double Dragon.
Strife was a story driven 3d shooter with NPCs years before Half-Life and Deus Ex.
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Post by GamerL on Mar 21, 2014 2:58:02 GMT -5
the best example that comes to my mind is Kill.Switch, which invented the modern day style of third person shooter (taking cover, blind firing etc) that was later popularized by Gears of War as far back as 2003
trouble is they built this clever mechanic around a game that was otherwise mind numbingly generic (it might as well have been titled SHOOT TERRORISTS) , so it went by mostly unnoticed
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Post by wyrdwad on Mar 21, 2014 3:58:51 GMT -5
While Metroid was definitely one of the first Metroidvania-style games to enter the public consciousness, I can think of at least one game from the early '80s that pretty much followed the Metroidvania structure, and that's Pitfall 2: The Lost Caverns. Montezuma's Revenge may count as well, though I can't recall for certain if it was truly Metroidvania in style or not.
I'm actually kind of surprised I can't think of any others, though. Metroid was 1986, and all of the other big Metroidvanias that come to mind from that era (Maze of Galious, Goonies II, Legacy of the Wizard, The Scheme) are 1987 or later.
-Tom
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Post by derboo on Mar 21, 2014 7:23:06 GMT -5
the best example that comes to my mind is Kill.Switch, which invented the modern day style of third person shooter (taking cover, blind firing etc) that was later popularized by Gears of War as far back as 2003 Didn't Winback have that as well? That would be 1999... While Metroid was definitely one of the first Metroidvania-style games to enter the public consciousness, I can think of at least one game from the early '80s that pretty much followed the Metroidvania structure, and that's Pitfall 2: The Lost Caverns. Montezuma's Revenge may count as well, though I can't recall for certain if it was truly Metroidvania in style or not. I'm actually kind of surprised I can't think of any others, though. Metroid was 1986, and all of the other big Metroidvanias that come to mind from that era (Maze of Galious, Goonies II, Legacy of the Wizard, The Scheme) are 1987 or later. PitfaLL II only has the open maze structure, though, and lacks another core element: The unlocking of new areas through upgrades. If you count Pitfall II as Metroidvania, then you might also Aztec (released late in 1982 for the Apple II and really the first side view game with that kind of mazelike structure), Pharaoh's Curse, Bugaboo the Flea, Jet Set Willy, Monty on the Run, Mission Impossible and Quo Vadis. The Castle and Princess and Montezuma's Revenge even moreso because at least you got locked doors where you have to find keys first.
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Post by strizzuth on Mar 21, 2014 13:10:04 GMT -5
From memory, The Dragon and Pricess, The Black Onyx and Sword and Sorcery are Japanese RPGs that predate Dragon Quest. What's meant by Japanese RPG anyway? I'm sure there's more than that for the early PC-88. There are many more, I was just listing a few off the top of my head. By Japanese RPG I mean literally RPG from Japan. JRPGs in the current sense didn't really happen until much later since it's easy to make the argument that Dragon Quest isn't even all that much of a JRPG in the way we define it now.
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Post by TheGunheart on Mar 21, 2014 13:22:07 GMT -5
I'm betting there were ones before it, but Omikron did the whole 3D open-world city with districts unlocked as the story progresses bit about two years before Grand Theft Auto 3 popularized it.
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Post by wyrdwad on Mar 21, 2014 13:50:34 GMT -5
easy to make the argument that Dragon Quest isn't even all that much of a JRPG in the way we define it now. Erm, I'm not so sure it is. How is Dragon Quest *not* a JRPG? It's the prototypical JRPG! It's one of the few games where there's absolutely no question what genre it belongs to, and modern JRPGs still adhere to most of the conventions set by Dragon Quest and its ilk. I'm really curious how you can possibly make an argument that Dragon Quest isn't a JRPG. -Tom
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Post by strizzuth on Mar 25, 2014 13:55:57 GMT -5
easy to make the argument that Dragon Quest isn't even all that much of a JRPG in the way we define it now. Erm, I'm not so sure it is. How is Dragon Quest *not* a JRPG? It's the prototypical JRPG! It's one of the few games where there's absolutely no question what genre it belongs to, and modern JRPGs still adhere to most of the conventions set by Dragon Quest and its ilk. I'm really curious how you can possibly make an argument that Dragon Quest isn't a JRPG. -Tom In the modern audience's eyes, JRPGs are more narrative and character driven than the original Dragon Quest. We just have a mute, nameless protagonist. Of course, any time you back far enough, genres become murkier. I'm not saying DQ ISN'T a JRPG, I'm admitting that I had to stretch the definition to cover the games I previously listed but also mentioning that DQ itself doesn't entirely fit the modern criteria.
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Post by wyrdwad on Mar 25, 2014 15:23:17 GMT -5
Erm, I'm not so sure it is. How is Dragon Quest *not* a JRPG? It's the prototypical JRPG! It's one of the few games where there's absolutely no question what genre it belongs to, and modern JRPGs still adhere to most of the conventions set by Dragon Quest and its ilk. I'm really curious how you can possibly make an argument that Dragon Quest isn't a JRPG. -Tom In the modern audience's eyes, JRPGs are more narrative and character driven than the original Dragon Quest. We just have a mute, nameless protagonist. Of course, any time you back far enough, genres become murkier. I'm not saying DQ ISN'T a JRPG, I'm admitting that I had to stretch the definition to cover the games I previously listed but also mentioning that DQ itself doesn't entirely fit the modern criteria. No... it totally does. There are still just as many JRPGs out there today that focus far more on gameplay than story (Over My Dead Body, the Conception games, the 7th Dragon 2020 games, the Phantasy Star Universe games, the Ys games, and that's just off the top of my head), and just as many JRPGs back then that focused on story and characters over gameplay. JRPGs haven't evolved nearly as much as people give them credit for, and I doubt they ever really will -- since if they do, they just won't be JRPGs anymore! -Tom
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