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Post by sogetsu on May 7, 2014 15:05:07 GMT -5
I want games that feature the same style as these sort of early/mid 90s games, but might technically have come a generation later. The Battle Arena Toshinden games are good candidates. Evil Zone too, and Earthworm Jim 2 also as well, since even though the cartridge versions were 16-bit, the CD versions were 32-bit. I suppose some PC and 3DO titles could be included too. I was going to suggest Battle Arena Toshinden. BAT 1 and 2 have redbook audio. Bat 3 has only one audio track, which is a remix of the opening theme. Other games that come to my mind are Project X2 and the first three Ridge Racer games. Alien Trilogy also has cool redbook audio but I'm not sure if the music style would fit here.
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Post by Discoalucard on May 31, 2014 21:27:36 GMT -5
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Post by Malev on Jun 22, 2014 16:17:07 GMT -5
With the next piece having that lesser-known Prime Sega CD game and its theme song, how long until we get Spider-Man vs. Kingpin's Spencer Nilsen stuff? Plus this:
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Post by Discoalucard on Jun 22, 2014 16:20:09 GMT -5
I'll have to grab that one, I'm not too familiar with it. I do have tracks from Batman Returns coming up, another really good Spencer Nilsen soundtrack.
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Post by vnisanian2001 on Jun 25, 2014 22:46:53 GMT -5
Kurt, how about Kato-Chan & Ken-Chan (1987)? I can't stop listening to it for some reason! This was only the first year of the PC Engine, and they were already kicking ass in the music department! The soundtrack reminds me of 1960's Jazz! And I love stuff from the 1960's. www.youtube.com/watch?v=GNMTlvKrxOc
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Post by bakudon on Jun 27, 2014 1:03:16 GMT -5
I thought the idea was to stick to CD games?
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Post by Discoalucard on Jun 27, 2014 8:00:06 GMT -5
Yeah JJ & Jeff has some good music but this is all about redbook audio / CD soundtracks.
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Post by vnisanian2001 on Jun 27, 2014 8:41:03 GMT -5
Yeah JJ & Jeff has some good music but this is all about redbook audio / CD soundtracks. Pardon my ignorance, but I thought redbook audio was separate from CD audio.
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Post by Discoalucard on Jun 27, 2014 9:43:44 GMT -5
Nope, redbook audio and CD audio (music you can hear in your CD player) are the same thing.
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Post by vnisanian2001 on Jun 27, 2014 9:51:04 GMT -5
Nope, redbook audio and CD audio (music you can hear in your CD player) are the same thing. So to put it quite simply, the PC Engine version of Snatcher mostly makes use of PCM, and occasionally Redbook. The "Beyond Sorrows" track is an example of a track in the game that makes use of Redbook audio.
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Post by Discoalucard on Jun 27, 2014 10:20:56 GMT -5
So to put it quite simply, the PC Engine version of Snatcher mostly makes use of PCM, and occasionally Redbook. The "Beyond Sorrows" track is an example of a track in the game that makes use of Redbook audio. Not quite. "Beyond Sorrows" is a redbook audio track, so that's correct. However, the rest of the music is chiptune generated. There's no real specific designation (that I'm aware of) other than this. The PC Engine uses several PSG channels to generate its music. PCM is a little different, it's a method to play recorded samples. In the case of the PC Engine, it could be drums on an instrument track, or sampled speech. Very few games of the 16-bit console era solely use PCM for music. The only one I can think of is Lunar 2. The soundtrack was too large for redbook, and so it was played by this method instead, since it takes up less space. Unfortunately there is noticeable sound degradation, especially since this was before the days of audio compression. One of the big advantages of the Sega CD over the PC Engine CD was the extra sound hardware that added extra PCM channels on top of the Sega Genesis' sound chip (a combination of FM and PSG, plus at least one PCM channel of its own). As a result, speech usually sounds much, much better even if it's not redbook audio. Though many Sega CD games used redbook audio for music, the games that relied mostly on the sound chip (Snatcher, Popful Mail, the "past" songs from Sonic CD) benefit substantially from these extra sound channels. In comparison, the PC Engine just pumps PCM audio through the PSG channels that the base system already had, and the quality isn't very good. At least, that's my understanding.
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Post by Dee Liteyears on Jul 1, 2014 9:23:07 GMT -5
I always cringe when people call Sonic CD's past-tracks as MD generated. It's much more like the way the SNES creates music than the MD itself. It's just too bad most MCD games either relied mostly on the MD Synth or on CDA. I'd really love to hear MCD with some heavy PCM use
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Post by Discoalucard on Jul 1, 2014 9:55:49 GMT -5
One other game that heavily uses Sega CD PCM - Wing Commander. The soundtrack is totally different from the PC versions, and IMO, much better. (Though the in-game speech is really muffled and there aren't any subtitles, for years I had no idea what they were saying until I played the PC release).
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Post by Dee Liteyears on Jul 2, 2014 6:25:44 GMT -5
I just wanted to rip the soundtrack from the PCE CD version of Kunio Soccer, though the only audio track my laptop is able to detect is the "This is PCE Game bla bla bla" track. Is the music somehow encoded differently and is there a way to get around this problem?
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Post by Discoalucard on Jul 2, 2014 7:59:46 GMT -5
I think I need to use Exact Audio Copy to rip my PC Engine CDs. Foobar recognizes and can play them but has problems reading tracks at the end of the disc and has a tendency to cut them off. iTunes won't read them properly at all.
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