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Post by moran on Jul 22, 2014 13:50:55 GMT -5
I wonder why they changed the background and level design. It looks more finished in the early proto than in the released game. All the smiley faces always reminds me of shitty rom hacks.
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Post by otaku84 on Jul 22, 2014 13:59:05 GMT -5
Very funny upload! I enjoyed it as much as watching the great Kacho himself! Informative and hilarious. Loved the vintage parody with the puppet!
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Post by Feynman on Jul 22, 2014 20:28:02 GMT -5
I looked this game up, and even loaded it in an emulator to check it out. Somebody seriously made an entire game about getting into fistfights with Chinese hopping vampires. And it got localized. That is the most amazing thing in the entire world. Incidentally, I know what the ceremonial outfit the hero wears in the game actually is, but I swear his sprite in-game makes him look like a medical doctor complete with lab coat and weird headlamp thing. Between that and the sidekick that constantly follows you around, I choose to believe that Phantom Fighter is actually contemporary comedy about the life and times of a modern Don Quixote, who is obsessed with hopping vampires and traditional Chinese culture to the point that he sees it everywhere. You experience the game from his warped perspective, but in reality all that's really happening is some crazy dude in a doctor's outfit barging into people's homes, hitting their furniture for a few minutes, and then wandering back outside. The sidekick is simply a concerned relative desperately trying to minimize the damage inflicted while waiting for the local asylum's orderlies to arrive.
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Post by Allie on Jul 23, 2014 7:18:25 GMT -5
It's odd. I'm one of the people around here old enough to have been around when this game actually came out, but neither I nor anybody I knew at the time ever had it.
But then again, I can't really say that any game was ubiquitous back then, either. Everyone I knew seemed to have wildly varying NES libraries (with the most commonly owned one amongst them being Ninja Gaiden II). Especially in the neighborhood that I lived in. At least it made it easier for people to (temporarily) trade games back and forth.
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Post by moran on Jul 23, 2014 7:34:50 GMT -5
Somebody seriously made an entire game about getting into fistfights with Chinese hopping vampires. And it got localized. That is the most amazing thing in the entire world. Yup. There is also a playable kyonshi in the game. It's odd. I'm one of the people around here old enough to have been around when this game actually came out, but neither I nor anybody I knew at the time ever had it. But then again, I can't really say that any game was ubiquitous back then, either. Everyone I knew seemed to have wildly varying NES libraries (with the most commonly owned one amongst them being Ninja Gaiden II). Especially in the neighborhood that I lived in. At least it made it easier for people to (temporarily) trade games back and forth. Ninja Gaiden II was an elusive title with my friends, but everyone seemed to have Phantom Fighter. Weird. I always thought that PF was common title.
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Post by Joseph Joestar on Jul 23, 2014 7:53:49 GMT -5
I looked this game up, and even loaded it in an emulator to check it out. Somebody seriously made an entire game about getting into fistfights with Chinese hopping vampires. And it got localized. That is the most amazing thing in the entire world. Incidentally, I know what the ceremonial outfit the hero wears in the game actually is, but I swear his sprite in-game makes him look like a medical doctor complete with lab coat and weird headlamp thing. Between that and the sidekick that constantly follows you around, I choose to believe that Phantom Fighter is actually contemporary comedy about the life and times of a modern Don Quixote, who is obsessed with hopping vampires and traditional Chinese culture to the point that he sees it everywhere. You experience the game from his warped perspective, but in reality all that's really happening is some crazy dude in a doctor's outfit barging into people's homes, hitting their furniture for a few minutes, and then wandering back outside. The sidekick is simply a concerned relative desperately trying to minimize the damage inflicted while waiting for the local asylum's orderlies to arrive. Hahaha . I'm glad that I'm not the only one that makes up backstories for games. But yeah, that was the first time I'd ever heard of Kyonshi/Jiang Shi/etc.; the next time was when we saw a (vaguely racist) Hopping Ghost punching puppet, which we bought immediately. That's the one I showed at the beginning of the part with jiang shi in the livecast, btw. What I like about the ad is that it touts the number of enemies in the game as a feature. Not the number of discrete enemy types mind you, but the number of enemies you fight in the course of the game. It's like bragging that there's over 50 mushrooms (Goombas or the super mushrooms, take your pick) in Super Mario Brothers. I really like that kind of candor, and perhaps that's part of the reason I love the game. It's odd. I'm one of the people around here old enough to have been around when this game actually came out, but neither I nor anybody I knew at the time ever had it. But then again, I can't really say that any game was ubiquitous back then, either. Everyone I knew seemed to have wildly varying NES libraries (with the most commonly owned one amongst them being Ninja Gaiden II). Especially in the neighborhood that I lived in. At least it made it easier for people to (temporarily) trade games back and forth. I'd read about Monster Party in one of those cheap (but thick) newsprint "How to Beat Nintendo Games" type books around 1990, and really wanted to play it. I couldn't find a copy to rent until about a year later at a Phar-Mor and we played through it then. For some reason I've never bought a copy even though I really enjoy the game.
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Post by moran on Jul 23, 2014 8:23:30 GMT -5
What I like about the ad is that it touts the number of enemies in the game as a feature. Not the number of discrete enemy types mind you, but the number of enemies you fight in the course of the game. It's like bragging that there's over 50 mushrooms (Goombas or the super mushrooms, take your pick) in Super Mario Brothers. I really like that kind of candor, and perhaps that's part of the reason I love the game. I'd say that the better part of the ad is that it advertises "DIALOGUE!".
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Post by Allie on Jul 23, 2014 9:29:03 GMT -5
I'd read about Monster Party in one of those cheap (but thick) newsprint "How to Beat Nintendo Games" type books around 1990, and really wanted to play it. I couldn't find a copy to rent until about a year later at a Phar-Mor and we played through it then. For some reason I've never bought a copy even though I really enjoy the game. Those books could make the worst game ever sound good. One of them even made it seem like Milon's Secret Castle wasn't an obtuse POS.
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Post by Joseph Joestar on Jul 23, 2014 9:47:30 GMT -5
I'd read about Monster Party in one of those cheap (but thick) newsprint "How to Beat Nintendo Games" type books around 1990, and really wanted to play it. I couldn't find a copy to rent until about a year later at a Phar-Mor and we played through it then. For some reason I've never bought a copy even though I really enjoy the game. Those books could make the worst game ever sound good. One of them even made it seem like Milon's Secret Castle wasn't an obtuse POS. I agree. If anything it was really weird playing a game discussed in one of those books that you hadn't seen yet in Nintendo Power or played yet, because aside from maybe one smeary black and white photo you really had no idea what the hell was going on in the game, and (at least in my case) you'd get some strange preconceptions of what it looked like. I need to find the book with Monster Party, I think I might still have it. IIRC it had some debug code that didn't work because it was for a pre-release version.
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Post by Ike on Jul 23, 2014 12:22:50 GMT -5
I like that one of the features on the Phantom Fighter poster is "Dialog!"
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Post by Joseph Joestar on Jul 24, 2014 8:02:40 GMT -5
I like that one of the features on the Phantom Fighter poster is "Dialog!" To be fair though, there still wasn't a heck of a lot of dialog in games in 1989...but that still doesn't make it any less ridiculous....
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Mister Argent
Full Member
Neuro-Computer "Con-Human", Serial №. DSAL 500150
Posts: 161
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Post by Mister Argent on Jul 24, 2014 13:22:13 GMT -5
Wow, seems like that's from a Reeeeeeally early build of the game, even relative to the prototype that got dumped recently. Hope a PCB from that general phase of development surfaces at some point - the enemy dialog would be really cool to see in action.
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Post by Joseph Joestar on Jul 24, 2014 13:36:31 GMT -5
Wow, seems like that's from a Reeeeeeally early build of the game, even relative to the prototype that got dumped recently. Hope a PCB from that general phase of development surfaces at some point - the enemy dialog would be really cool to see in action. I know, that would have been seriously cool. Another one of the shots shows the sound effect for footsteps, so I'm wondering if that's for when you're walking?
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