In an alternate dimension where Working Designs published Tomba, every quest gives half the amount of AP, so you need to complete them all twice, just so you won't return it to Electronics Boutique. To compensate, the packaging is real shiny.
Don't forget the non-functional replica of his Yo-Yo. That took an extra six months to get the package to market.
I have such conflicting feelings about Working Designs - is that wrong? Or is that to be expected?
Pretty much to be expected. Victor was kind of a smug jerk, IMO.
KMFDM : THE ULTIMATE SOUND AND A MESSAGE FROM SATAN IF YOU TURN IT AROUND
The best that can be said about Working Designs is that they exposed American game players of the nineties and early 2000s to a more diverse and niche selection of Japanese games than they had encountered before, helping to create a sizable audience that had an interest in and appreciation for such games. The problem was that half of them got fucked by Vic's inflated ego in some way on a mechanical level, and all the RPGs suffered from puerile translations full of cringe-inducing snark.
It's no mistake that WD went the way of the dodo not long after Atlus USA had risen to prominence as a top-quality localization team.
Last Edit: Aug 13, 2014 23:08:18 GMT -5 by Deleted
Post by Woody Alien on Aug 17, 2014 8:22:48 GMT -5
Hey, anime references guy here. Long-time site reader and occasional lurker. Yes, Tomba is quite the cult classic (the first one at least, nobody cared about the second) and a very funny and charming title all around.
Somebody told me they changed the title in Europe not only because of the meaning of "tomba" in Italian, but also because of Alberto Tomba, alpine ski racing champion (and shitty actor). Who knows if it's true.