The time counter continues as the game progresses but the day did not change and does not restart on a continue. I made it close to the end iof level 2 and was at 13+ hours on the clock. So Im guessing its on a 24 hour timer. But I also wasn't paying too much attention to it, so I didn't notice if it went up or down as Snarboo mentioned. I imagine it possibly effects the ending?
Stand directly to the right of the lava pit and stun lock the tiger when he gets close for a few hits, if he jumps and hits you it will send you back to the entrance and not in the into lava which causes continuous damage. For the second phase, stand to the right side of the screen. If you have bullets, shoot the head when it drops for one bar of damage. If you just have the knife, when the claws start to rise rush to the middle of the room to attack the head 2-3 time and retreat back to the right and repeat. The second phase can be killed without you taking damage this way.
I wouldn't recommend wasting bullets on this fight. The second form's claws can actually be killed quite easily with just a few hits from the knife, at which point the only thing left to defeat is a completely harmless floating ghost tiger head.
One of the scrolls in round 1 mentions that you can continue if you talk to old man continue in round 2, I've yet to find him though.
So I found "Old Man Continue." It is not a man, it is a food bag in Round 2 that contains a scroll telling you the continue code. Finding this bag isn't necessary to activate continues, you just need to know the code, namely:
Hold up and press start when the words "Game Over" are on the screen.
Continuing starts at the very beginning of the stage, with whatever items you had when you first started the level.
So the second boss is arguably even easier than the first boss. It's a big flying insect that flies back and forth over a central platform, spitting fireballs which erupt into fire pillars when they hit the ground.
After entering the room, jump over the gap, run all the way to the right hand side of the room, and fall down to the floor level. Then just stand there, face left, and knife any small scorpions that come near. After a while, the boss will move to the center of the room and drop to the ground. When it does this, climb up the vine on your right, jump to the edge of the central platform, and shoot the boss. You don't need to jump or anything, just stand there and shoot it in the tail. If you make sure you wait for the boss' invincibility frames to end before firing again, it will only take 8 bullets to win the fight. Total cakewalk.
I think the aura makes you invincible for a VERY short time, but I don't really know, it doesn't seem to work all the time, so I may be wrong on that. Also, I just FINALLY got to level 2 which I'm sure you guys are all WAY ahead of me, but I only have an hour or 2 before work to play this. Anyway, I did find out that you can actually KILL the fairies at the end of level 2 with the rosary! You can all guess what happens if you do that! Why do I always seem to find new ways to send myself to hell?
Oh yea, and the first boss is SUPER EASY with the clergy. You don't even need the apples. You just hit his paws with sorcery, and staff spam-em, then hit his head with sorcery and staff spam. The clergy ROX!
It's a teleport! Use the ESP power once and you'll drop an icon on the ground. Use the ESP again and you'll teleport back to the icon. This works even if you're all the way on the opposite side of a level. Note that if you leave a screen and come back, the icon will disappear, but it isn't really gone: your teleport destination is still marked.
After you use the teleport, the icon "resets," and casting the spell again will set a new teleport destination, beginning the cycle again.
The ESPer is my favorite class because of the ESP skill, as it lets you skip a tremendous amount of backtracking. Once you learn the level layouts, effective use of ESP lets you can blaze through stages incredibly quickly.
It's a great ability. Aside from cutting down on backtracking, it can help to avoid deathtraps as well. For instance, there are several parts in the game where you need to navigate across a series of rope jumps over a lava pit you can't escape if you fall in... unless you have ESP and set your teleport before the sequence of jumps so that you can teleport out of the lava if you mess up.