Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 23, 2015 5:27:47 GMT -5
Conker is worth money? Wow. I have a copy from the original release, if anyone wants to buy me an Xbox One in exchange.
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Post by kingmike on Feb 1, 2015 12:13:09 GMT -5
It's been rising in price since the mid 2000s, I believe. (I do remember for at least a couple years after release, I still saw sealed copies at GameStop for like $20.)
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Post by strizzuth on Feb 2, 2015 10:56:15 GMT -5
Since it's being discussed in another thread, I'll just put that Croc for Saturn is unplayable except on SSF 0.10 alpha R1.
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Frau Doppelganger
Junior Member
"I have clones for sale and I may, or may not, have Xanax too."
Posts: 55
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Post by Frau Doppelganger on Mar 20, 2015 16:20:55 GMT -5
The Slayers RPG for the SNES won't start from an in game save. The area music starts up but the screen remains black. This happens in BSNES, ZSNEX and SNES9x. The obvious workaround for this is using save states instead but it's habit I still can't fully get into when emulating RPGs...
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Post by Reiji-kun on Mar 22, 2015 1:29:22 GMT -5
I've never been able to get the Clayfighter games to work with ZSNES. I think I was able to get the first one to cooperate in another SNES emulator, but can't remember which one at the moment. But I recall trying Clayfighter 2 with both of the ones I use and it just doesn't last for very long.
With ZSNES, the sound is messed up, though the music is fine. And with SNES9z, it works perfectly... for a while. Then it decides it doesn't want to cooperate anymore and freezes when something starts up. I think it did the same thing with ZSNES, but I can't remember.
Kind of disappoints me a bit. I liked CF2. The only way I can play it anymore is via emulation, but I can't even do that.
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Mister Argent
Full Member
Neuro-Computer "Con-Human", Serial №. DSAL 500150
Posts: 161
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Post by Mister Argent on Mar 26, 2015 21:03:39 GMT -5
dunno if this counts at all, but the "Lunar Chase" prototype ROM of X for the Game Boy only runs properly in MESS' game boy core - VBA and VBA-M just get stuck looping the intro sequence and rebooting.
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Post by lamerstill on Aug 9, 2015 15:38:58 GMT -5
I've never even got star wars rouge squadron for the n64 to even load. Resident evil 2 for the n64 loads but it always shows weird angles and flat backgrounds making the puzzles impossible.
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Post by zerker on Aug 10, 2015 16:08:56 GMT -5
N64 emulation is a mess in particular. That's one system I don't bother with anything other than real hardware or Virtual Console.
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Post by derboo on Aug 10, 2015 19:35:10 GMT -5
I've never been able to get the Clayfighter games to work with ZSNES. I think I was able to get the first one to cooperate in another SNES emulator, but can't remember which one at the moment. But I recall trying Clayfighter 2 with both of the ones I use and it just doesn't last for very long. With ZSNES, the sound is messed up, though the music is fine. And with SNES9z, it works perfectly... for a while. Then it decides it doesn't want to cooperate anymore and freezes when something starts up. I think it did the same thing with ZSNES, but I can't remember. Weaponlord has similar issues, IIRC.
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Startling
Banned
A better gamer than all of you plebs
Posts: 54
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Post by Startling on Aug 22, 2015 3:30:08 GMT -5
Oh, missed this. Yeah, emulators don't support .ape (or .flac!) just yet, and the basic cue standard doesn't really support them either. Usually a rip of a game that has .ape files were compressed with a program called PakkISO, which puts the data files in 7z archives and the audio files in .ape. Simply using 7-Zip to pull out the data files and then decompressing the audio files with Monkey's Audio is a faster job, but for PlayStation games you can totally skip all these steps: grab PakkISO and just drop the game folder on unpakkIso.exe. Since unpakkIso forces any .ape files to .bin, you'll want Monkey's Audio or another audio file format converter so you can deal with things like Sega Saturn rips, which tend to be in .ape but have .wav files listed in the .cue. There really aren't. N64 emulation has completely stagnated since 2006 The good news is that N64 emulation has recently been rebooted. CEN64 is looking to fix the problem entirely, and a certain group has been working on 64DD emulation. I'm very excited to see where it'll be just at the end of the year! It's not really useable just yet, but it's definitely getting there, and 64DD emulation is about to be in Project64... although newer PJ64 is actually worse than older versions...
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Post by ommadawnyawn2 on Aug 22, 2015 16:18:36 GMT -5
Super Mario RPG has crashed completely for me in ZSNES before (kept happening at the same point so I couldn't progress), but it was a couple of years ago.
Psychic Killer Taromaro didn't quite work in SSF when I tried it a few months back, crashed at a boss on a ship.
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Post by butanebob on Aug 24, 2015 3:12:50 GMT -5
People are still using zsnes in 2015? You gotta be kidding. If you're not using bsnes yet the next best thing is snesGT which runs on a toaster and is more compatible/accurate etc than snes9x. Pro Tip: snesGT is the only emulator around the features the ability to fast forward games without affecting the speed of the audio.
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Post by ommadawnyawn2 on Aug 24, 2015 11:36:49 GMT -5
Well I haven't used it since then Is higan the one to get instead of bsnes now?
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Post by r0ck3rz on Sept 2, 2015 20:20:44 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 4, 2015 3:41:12 GMT -5
What's wrong with SNES9x?
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