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Post by Tarsier on Oct 7, 2014 17:29:42 GMT -5
Something I remember from the It-he anti-walkthrough is that bombs tend to explode other bombs in their radius. Throw a bunch of bombs down with a landmine and lure something big onto it to get it out of the way easier. Just be careful not to step on it, and watch out near any bomb caches. The dev team knew about it too, after all.
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Post by zerker on Oct 7, 2014 18:07:55 GMT -5
Fired up System Shock, recorded some video. One thing I noticed is that System Shock ends up with reversed stereo with the default Dosbox version 0.74. If you're using this and notice sounds backwards, there's an option to swap it in the Audio menu.
And the videos (Note: Switch over to 480p). Video number one shows off some Cyberspace and a little bit of looting afterwards. For Cyberspace I actually recommend using mouse controls, contrary to the rest of the game. You can't really shoot anywhere other than your facing, so split mouse/keyboard is kinda moot, but you DO get semi-analog turning this way.
Video number two shows off a bit of combat destroying a few Cyborg Drones and the Hopper (demonstrating the Magpulse in its full glory). I may be a bit excessive with the leaning, but it really helps in this area.
I probably should have ended this one a bit earlier. The last little bit of futzing around in the security room is kinda pointless.
Also, if you noticed when I closed the bulkhead, I pressed the button again and nothing happened. I think I pressed it too soon, but didn't really want to mess with it then. If you press it again, that area opens back up.
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cardinalfang
Junior Member
i don't know what to say, so here's jeremy clarkson being fired from mcdonalds.
Posts: 87
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Post by cardinalfang on Oct 8, 2014 14:42:37 GMT -5
Something I remember from the It-he anti-walkthrough is that bombs tend to explode other bombs in their radius. Throw a bunch of bombs down with a landmine and lure something big onto it to get it out of the way easier. Just be careful not to step on it, and watch out near any bomb caches. The dev team knew about it too, after all. I hesitate to mention this, since I kinda feel like anything from the It-he page is more of an exploit than anything But there's also the weird trick with the Sparq beam and the camera pane on the first floor. I'm not sure if this applies anywhere else on the station though, never tested it, but apparently if you use the screen that shows the computer cores on the first floor, and then hit numpad ENTER while aiming at the cores, the sparq beam WILL fire through the screen! No idea why. But again, never tested this anywhere else, since I haven't played the game since I learned about it. ...Might have to try it this time around. EDIT: <-- Holy crap, dude. Post # 69!!!
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Post by zerker on Oct 8, 2014 18:30:04 GMT -5
Hey folks, I figure most people are pretty much done floor 1 by now, but if not, here are some hints to get you by. Most importantly: Remember you mission. Rebecca sends you an e-mail at the start of the game with the instructions to shut down the mining laser, and look for Nathan D'Arcy in Beta quadrant. So if you didn't do that (and already left the floor) come back and go there . Beta Quadrant is at 0:56 in my combat video, though I don't actually go that way. The quadrants are labelled on the walls, and the e-mail has an attached screenshot, so it's pretty easy to find. Now for the spoilery stuff: If you're having trouble getting to Alpha Quadrant, Head over to GAMMA instead. Around the corner from the garden at 1:15 in my video is a side area, with a long room you can enter. At the end of this room is another door, which leads to a broken down section of the station. This path will eventually lead you over to Alpha quadrant. When you reach the CPU core... Any sleeping drones you don't take out will wake up and attack you once you start destroying the CPU cores. You can either whack them to submission earlier, set up some mines, or pull out the pistol/magnum and get ready for a firefight. Oh yeah, and the Pistol can be found in the corner of the CPU room if you didn't find one elsewhere. After level 2, you need to go to Level R. D'Arcy's audiolog should outline your plans at this point. At NO POINT should you go to Level 3 until you shut down the mining laser. You'll probably just get killed by invisible mutants.
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Post by Joseph Joestar on Oct 9, 2014 14:41:24 GMT -5
I've been messing around with Smash Brothers so I haven't really gotten into System Shock. I only spent a minute or two playing SS so far, but... I know I'll get it after playing a bit, but the controls seem a little unintuitive; it's weird and interesting going back and playing these games with no prior experience, and seeing how complex the controls were relative to how complex they are these days in different ways.
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Post by The Great Klaid on Oct 9, 2014 14:50:00 GMT -5
Yeah I won't be able to jump in till Monday. As my game won't be here til tomorrow and I'm leaving this weekend.
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cardinalfang
Junior Member
i don't know what to say, so here's jeremy clarkson being fired from mcdonalds.
Posts: 87
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Post by cardinalfang on Oct 9, 2014 14:53:34 GMT -5
I've been messing around with Smash Brothers so I haven't really gotten into System Shock. I only spent a minute or two playing SS so far, but... I know I'll get it after playing a bit, but the controls seem a little unintuitive; it's weird and interesting going back and playing these games with no prior experience, and seeing how complex the controls were relative to how complex they are these days in different ways. Hahaha, you think this is bad, try playing Ultima Underworld with just the mouse. Nah, but seriously, the controls in this are fairly similar to those in Terra Nova. I think they're even using a similar engine base?
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Post by zerker on Oct 9, 2014 14:55:25 GMT -5
One piece of advice I have for the controls: take your hands as if you were playing a modern FPS with WSAD and move it down one key so you're using SXZC. Although you ALSO need to use AD for turning . If it's not working, and you want to use the mod to remap keys, all I'd suggest you do is move the movement/turning keys up to WASDQE and the leaning down to ZXC. Weird as it is, the controls actually work quite well in their default (admittedly only) configuration. In contrast, try playing Doom or Quake with the default control scheme nowadays.
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Post by Weasel on Oct 9, 2014 15:18:13 GMT -5
Here's a thought I had on IRC a couple days ago: System Shock actually contains enough resources that you could feasibly attempt a "less than lethal" run of the game, similar to challenges in Deus Ex and its successors. Between the tranq darts, stungun, riot gun, and gas grenades...anybody want to try that?
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Post by The Great Klaid on Oct 9, 2014 15:30:49 GMT -5
Sorry if I missed this, but the CD version works in DOSBox right?
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Post by Joseph Joestar on Oct 9, 2014 15:32:15 GMT -5
I've been messing around with Smash Brothers so I haven't really gotten into System Shock. I only spent a minute or two playing SS so far, but... I know I'll get it after playing a bit, but the controls seem a little unintuitive; it's weird and interesting going back and playing these games with no prior experience, and seeing how complex the controls were relative to how complex they are these days in different ways. Hahaha, you think this is bad, try playing Ultima Underworld with just the mouse. Nah, but seriously, the controls in this are fairly similar to those in Terra Nova. I think they're even using a similar engine base? Yeah, that's why I chickened out on Terra Nova, especially after hearing about the uh "encouragement"-style game over . What's interesting is that Ultima Underworld was supposed to be on Sega CD, too - I can't imagine THAT would have worked very well... One piece of advice I have for the controls: take your hands as if you were playing a modern FPS with WSAD and move it down one key so you're using SXZC. Although you ALSO need to use AD for turning . If it's not working, and you want to use the mod to remap keys, all I'd suggest you do is move the movement/turning keys up to WASDQE and the leaning down to ZXC. Weird as it is, the controls actually work quite well in their default (admittedly only) configuration. In contrast, try playing Doom or Quake with the default control scheme nowadays. Part of my problem was I didn't look through the controls/reference card very thoroughly when I started up, which is a bad idea. I just remember using WASD and being able to go forward, backward and strafe, but nothing else. Not toggling on the mouselook no doubt was adding to the trouble. Anyway I'll try again tonight or tomorrow. I remember playing Wolf3D and having to use the Shift (I think) key to enable strafe, and never circle-strafing. It's been so long since I played the PC version, was that even a thing in that game? I remember using it in Doom, though...
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Post by zerker on Oct 9, 2014 15:47:06 GMT -5
Weasel: Not I . And geeze, I keep forgetting about the Riot gun. What a wasted potential. Klaid: Yes, it does. Here's my system shock .conf file: [dosbox] captures=../../captures/9
[cpu] cycles=130000
[autoexec] mount C "." imgmount D "SSHOCK/system shock.iso" -t iso C: cd \SSHOCK call CDSHOCK.BAT exit
As far as setting it up, Just use imgburn to rip the CD to ISO (or any other similar tool). Then use the imgmount command on its own to mount the CD and install it via the Dos command line. After that, a .conf file like mine should start it up. Joestar: Remember, mouselook isn't actually part of the game officially, but mouse *aiming* is . Wolf 3D and Doom used Alt to toggle strafe by default. Doom/Quake also have <> as dedicated strafe keys, but they expect you to use a mouse button to move forward, and just drag the mouse to move backwards. More tips Before you leave floor 2... make sure you know the laser override code. It can be found in the library; I think you can find it in Cyberspace, but it will also display on the monitor after you finish that Cyberspace section. When you get to level R.. Go RIGHT first. That path will lead you to the medical bay, where you can de-activate Cyborg Conversion, and find a surgery unit. Also note that you'll be fighting a lot of Hoppers on Level R; make sure you're stocked up on Teflon rounds. I'd save your Magpulse ammo for Security bots at this point in the game, unless you're in a bind. Similarly, you'll want to save Magnum or Flechette ammo for Floor 3, unless you're stocked up (or in a bind). That said, you're primarily saving hollow point Magnum ammo for floor 3 (mutants are squishy), so you can use Slugs if you feel the need.
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Post by Feynman on Oct 9, 2014 21:28:32 GMT -5
Finished my first run of the game today. I was tempted to do a max difficulty run, but it's been long enough since I last played through the game that I decided to keep the Plot difficulty slider set to normal so that I wouldn't have to deal with the time limit... a wise decision, since I ended up going over by about half an hour! Now that I've refreshed my memory of the game, I plan to kick the Plot difficulty up to max as well and do another run.
I had forgotten just how good the Laser Rapier is in System Shock 1. It's a total joke in the sequel, but in the original game it destroys everything. It was my go-to weapon for nearly the entire game.
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Post by The Great Klaid on Oct 10, 2014 14:24:51 GMT -5
Well my copy arrived, and they gave me the manual of all things to boot. That's really cool.
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Post by zerker on Oct 10, 2014 15:07:54 GMT -5
Klaid: Sweet. Feynman: Post your endgame stats screen
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