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Post by The Great Klaid on Oct 10, 2014 16:22:55 GMT -5
Well, started it, died like an idiot. But this is such a cool game! I just gotta get used to the turning keys and strafing keys being backwards from what i expect.
Two questions, because I think that's the point of this thing. One are there trash items? Like these wrappers and pop cans? And two how do I move the grating near the start? Is it a switch of some kind?
Oh and having looked it over, it's just the EA extended reference card. I don't know if I'm going to need the manual beyond the buttons however.
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Post by zerker on Oct 10, 2014 17:14:01 GMT -5
Yeah, there are trash items. Don't bother carrying anything that isn't obviously useful (like Medikits or Batteries) unless it's a clear quest item. Weapons, Ammo, Grenades and Dermal Patches are all useful and automatically get sorted into the first tab of inventory. Everything else goes into the general inventory tab (third tab). If you're unsure what a general item is for, select it and open up the Item MFD on the right or left side (2nd from top)
Can you upload a screenshot of the grating you're referring to? I don't remember anything you can move, so it's probably just a texture.
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Post by The Great Klaid on Oct 10, 2014 17:29:59 GMT -5
There is a note about hiding things in it. You apparently wrote it before your coma, I can see a mutant underneath it.
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Post by zerker on Oct 10, 2014 17:33:22 GMT -5
The only one I can think of with a mutant is the one at the end of my cyberspace video, but the door is pretty obvious
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Post by The Great Klaid on Oct 10, 2014 17:40:10 GMT -5
I'll get back into the game in a little bit and take a shot...
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Post by The Great Klaid on Oct 10, 2014 21:15:34 GMT -5
I don't know if that's much to go off of zerkerNevermind, there was a door! I had to go the long way around. Damn thing crashed on me though... luckily I had saved right before. This game is so much awesome. Is the changing the key binding mod easy to find?
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Post by Feynman on Oct 10, 2014 21:56:38 GMT -5
You don't open the grate, you enter the room through a door. Face the grate. Turn left. Walk straight until you have the opportunity to turn right. Do so, then note the right hand wall, where the large green door that allows access to the room is located. It's literally right around the corner. You can't miss it. Feynman: Post your endgame stats screen I didn't take a screenshot of my practice run stats... but I did plow through the game again this afternoon, this time with all the difficulty sliders turned up to maximum. My endgame stats look like this:
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Post by The Great Klaid on Oct 10, 2014 21:58:25 GMT -5
Yeah, I found it. Edited at the exact same time... Thanks though.
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Post by zerker on Oct 11, 2014 7:24:26 GMT -5
And yeah, that's the same grate I thought you were referring to, with the Door around the corner. I'm surprised you didn't go through the door before seeing the grate. As for mods, just check out the first post for the link to System Shock Portable. Obviously don't download it if you have the disc, but Kolya's description has links to all the mods he included (second post), which you can follow to download said mod(s) yourself. It's actually part of the mouselook mod. Here's the direct link for just that mod: www.systemshock.org/index.php?topic=1719.0
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Post by The Great Klaid on Oct 11, 2014 9:18:27 GMT -5
I was following the right hand rule, it was the last part of that room I found...
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cardinalfang
Junior Member
i don't know what to say, so here's jeremy clarkson being fired from mcdonalds.
Posts: 87
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Post by cardinalfang on Oct 19, 2014 15:20:40 GMT -5
Props to Feynman, because my run looked more like this. There would've been way more if it hadn't been for 7, 8, and 9 not having respawn chambers (jelly moulds, kek), so instead I just had to keep loading and hope I didn't have to Salt The Fries. Definitely my most triumpant victory against the monster that is SHODAN, though. Almost makes me want to go through SS2 again. Almost.
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Post by zerker on Oct 19, 2014 16:04:41 GMT -5
Hey, at least you made it through on the default difficulty. Congrats!
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Post by sotenga on Oct 19, 2014 18:56:12 GMT -5
Dear lord, that's too many regenerations. Though I did only have 48 saves, for what it's worth.
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Post by Joseph Joestar on Oct 20, 2014 7:58:28 GMT -5
Ugh, still not too far into it - I got through the first cyberspace part only to die horribly by opening a toxic waste chamber. Then I had to redo everything because I didn't save, and was shot by one of the mongoloids (sorry, that's my term for the derpy cyborgs and monsters).
I'm not quite used to the controls, but I'm getting there. It does offer you a lot of freedom that you wouldn't have with a mouselook/twinstick configuration as far as interacting with your environment, but it's still a pretty steep learning curve for me. At this point I think my main problem is getting sniped by cyborgs without knowing where they are...any suggestions?
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Post by Feynman on Oct 20, 2014 9:55:29 GMT -5
Well, the first thing to do is make sure you proceed through the levels methodically. Most enemies just stand around inactive until they see you, or patrol a very small area. Make sure you clear out the general area you are in before advancing further in a level so that you don't risk having an enemy sneak up from behind. Second, always lean around corners. Every time you come to a corner and you don't know what's on the other side, carefully lean just far enough to see what's there without being seen yourself.
In System Shock you want to avoid straightforward slugfests as much as possible. While you will occasionally have to duke it out with enemies on even terms, the vast majority of the time you want to try to take out enemies from a position where they are either entirely unaware of your presence, or where they cannot attack you effectively. It's not quite the same as a stealth game, but very similar.
Also, don't forget to look for and use cybernetic enhancements. Always activate your damage shield whenever you get into a situation where you are risk of taking damage, and turn on your rear view camera augment if you're worried that you've left you back undefended.
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