Also, if you hear a Cyborg yell at you but you don't immediately know where they are, it's generally a good idea to run back where you came from (out of the line of vision) and scope the area out more carefully. There's a delay between when a typical enemy spots you and they open fire. If you break line of sight, it resets it somewhat.
Unless you start taking damage with no alert sound, then it's probably a Cyborg Assassin. Same advice applies though.
If you haven't already, check out the combat video I uploaded earlier in the thread. In it, I accidentally alert the Hopper prematurely, only to duck back around the corner then blast it with a Magpulse. I also show off plenty of leaning and scouting per Feynman's advice .
Generally speaking, think that you're playing a tactical cover-based shooter, and you'll be mostly alright. You just need to handle the cover manually. And there aren't really any waist-height walls
Post by Joseph Joestar on Oct 29, 2014 13:02:46 GMT -5
I've gotten better, but I'm really having a hard time with the controls. The location of the keys is really awkward to me - it doesn't help that they're right next to the fucking useless "Windows" button that fucks everything up. Although that's my fault for never disabling it.
I don't want to spoil stuff for the podcast, but the best way I can put it is that I feel the same disconnect in SS that I do with my "self" in dreams. And I think that's what gets me killed in both.