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Post by Discoalucard on Oct 12, 2014 11:15:08 GMT -5
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Post by drpepperfan on Oct 12, 2014 11:36:15 GMT -5
Probably the most famous indie (after Minecraft of course).
Love Meat Boy. Love iiiiit. The simplest gameplay ever, and yet so fun and satisfying.
Of all the unlockable characters, my fav addition has to be The Kid. It's the perfect crossover for a hard as nails game like this. Including the original "so hard it hurts" indie game is wonderful. And his level might be the hardest of all. So many spikes.
also the soundtrack is perfect
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Post by Discoalucard on Oct 12, 2014 11:46:14 GMT -5
I just checked to see if that physical soundtrack set is still available and I guess it isn't. No idea why I waited so long, I've had the MP3s forever and it's a fantastic set of music.
As for me, I don't think I ever beat the last stage of the third area.
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Post by Deleted on Oct 12, 2014 11:56:43 GMT -5
A great alternative review. This is one of the few games to attain mainstream attention and acclaim that I can legitimately say I hate, and its creator is almost as big of an unrepentant dickwad as Phil Fish. Even something like God of War that rubs me the wrong way thematically, or something like Arkham Asylum that I feel is just poorly designed, at least has polished game mechanics and graphics that are entertaining enough. Meat Boy has absolutely nothing going for it in my eyes. It's not as awful as The Binding of Isaac, though, because that had the nerve to try and desecrate the original Zelda.
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Post by Discoalucard on Oct 12, 2014 12:26:18 GMT -5
Didn't read the whole thing but based on the synopsis:
100% disagree. Sounds like the contingent of really conservative game critics that say "challenge can only result from these VERY SPECIFIC mechanics, as ordained from arcade games from 20 years ago" and anything else is invalid. I also question why they're disparaging the ruleset of Super Mario Bros., it's a classic for a reason. It's also a false equivalence, considering Super Meat Boy has a very particular physics that you need to master - the big problem I had with it at first - if you want to get anywhere.
I can agree with people put off by the grossness though. I tolerate it but I can't say I like it.
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Post by elektrolurch on Oct 12, 2014 12:30:32 GMT -5
nice article for a very nice game. loved meat boy, ADORE super meat boy. and,altough being a vegan myself , I hate peta and super tofu boy, as well as their stupid mario game......... To the review disagree as well. To my eyes it looks beatifull, esp.with the specail graphic styles in the bonus levels.
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Post by drpepperfan on Oct 12, 2014 12:38:25 GMT -5
100% disagree. Sounds like the contingent of really conservative game critics that say "challenge can only result from these VERY SPECIFIC mechanics, as ordained from arcade games from 20 years ago" and anything else is invalid. This. Favouring fake difficulty over a genuine test of skill is pretty stupid. Also the behaviour of the creator should never factor in the quality of the game. You can be as big of an asshole as you like, if you make a amazing game, you make a amazing game. And yeah elektrolurch, I think it looks surprisingly gorgeous for what it is and what it's budget is. The lighting on the levels is pretty wonderful.
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Post by Magma MK-II on Oct 12, 2014 19:27:12 GMT -5
At the end of the day, Meat Boy still boils down to trial-and-error. At least it's not something blatant like IWBTG, and it manages to keep things interesting.
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Post by personman on Oct 12, 2014 20:32:49 GMT -5
I remember a long ways back at the first forum I ever attended (Edge Emulation) someone posted a link to a flash game called The Jumper. It involved an artificial life form trying to escape the lab it was created in and even looked very similar to Meat boy, a purple square with legs if memory serves. It even had a sequel too. Gameplay was so similar that when I saw Super Meat Boy announced so many years later I just assumed it was made by the same guy, now I have to wonder if that was the case or if they took inspiration from the same game or maybe its just a goofy coincedence.
Of course now I can't find any trace of it.
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Post by Bobinator on Oct 12, 2014 20:35:22 GMT -5
I remember a long ways back at the first forum I ever attended (Edge Emulation) someone posted a link to a flash game called The Jumper. It involved an artificial life form trying to escape the lab it was created in and even looked very similar to Meat boy, was a purple square with legs if memory serves. It even had a sequel too. Gameplay is so similar that when I saw Super Meta Boy announced so many years later I just assumed it was made by the same guy, now I have to wonder if that was the case or if they took inspiration from the same game or maybe its just a goofy coincedence. Of course now I can't find any trace of it. Jumper? You can find all of them here. I think the main character of those games is in SMB, as well, so there's definitely some inspiration.
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Post by personman on Oct 12, 2014 20:37:57 GMT -5
Ah, yeah thats it. Looks even more like Meat boy then since he's red. Funny.
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Post by Weasel on Oct 12, 2014 20:48:02 GMT -5
At the end of the day, Meat Boy still boils down to trial-and-error. At least it's not something blatant like IWBTG, and it manages to keep things interesting. The thing I like about Meat Boy's handling of that, though, is that if you have died a lot of times on the same level, the replay will show all of your attempts simultaneously, so you watch as a massive horde of Meat Boys swarms off the starting line and gets themselves killed on the various obstacles until only one remains.
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Post by spekkio on Oct 13, 2014 0:59:43 GMT -5
There's definitely a sense of reward in this game for every time you're able to unlock the next world, or obtain an A+, or snag one of those difficult bandages. The most I could collect thus far was 90 bandages, after which I took a break from gaming due to burn out (have yet to save Bandage Girl as well).
The unlockable characters provide some great variety as well. Jill and especially The Kid are particularly useful in my opinion, although the aforementioned Ogmo from Jumper comes in handy before unlocking The Kid. There are also one or two characters who are difficult to use, but extremely helpful in certain situations. There's a specific bandage that comes to mind in which Flywrench is almost required (specifically, the stage El Topo from the Salt Factory Dark World).
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Post by jjmcjj on Oct 13, 2014 8:05:31 GMT -5
Didn't read the whole thing but based on the synopsis: 100% disagree. Sounds like the contingent of really conservative game critics that say "challenge can only result from these VERY SPECIFIC mechanics, as ordained from arcade games from 20 years ago" and anything else is invalid. I also question why they're disparaging the ruleset of Super Mario Bros., it's a classic for a reason. It's also a false equivalence, considering Super Meat Boy has a very particular physics that you need to master - the big problem I had with it at first - if you want to get anywhere. I can agree with people put off by the grossness though. I tolerate it but I can't say I like it. Another thing from the review: So your "independent game" is only worthy if it was made by a team with a fairly sizable budget. OK Whatever actual criticisms of merit there is in the review, the attitude of the review as to be expected from "look how I'm going against the grain" reviews (not saying his dislike of the game isn't genuine, but he clearly wants to make a show of it and build an ivory tower on its foundation, which are the kind of reviews I despise the most) can be summed up as such:
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Post by jjmcjj on Oct 13, 2014 10:14:22 GMT -5
That being said, I haven't gotten far into the game, but it has some really "bullshitty" moments that I feel are just going to get worse as it goes on. There's one level where Bandage Girl randomly weirdly glitches out. It's in a fairly tricky level so if you die it resets. And she has like one in fucktieth chance of glitching out again. If you DO manage to rescue her you're taken to some "minus world" like the "retro levels" with 3 lives. Once you lose the 3 lives, it's over. You can't go back anytime you want to try again like with the warp zones once you unlock those. And it appears she never glitches out again if you fuck up once. What's the point? Terrible design there.
Also, the fans introduced in the 2nd world are complete bullshit as well. They don't operate consistently from everything I've tried. 2-4 in the Dark World is particularly infuriating because the fans only seem to give you enough momentum to jump fan to fan when it feels like it. An FAQ says "get close to the base" but that either throws me into the fan, killing me, or just doesn't work at all. This level has a bandage so it's particularly vital for me to complete this early on. The only two characters I have are Meat Boy and Captain Video. Is it possible to finish this level with Captain Video? Because I prefer him when possible, because, even though he's not a very good character for getting an A+ in a stage with, his mid-air float is very useful (especially for getting the bandage) and isn't as spastic and slippery as Meat Boy is.
I also don't like that both the 360 and Steam versions have exclusive characters, and the 360 version seems to be holding back some of the more interesting ones. That system is about finished, or at least Team Meat is said to be finished with that version of the game, just bring the rest of the characters to Steam, please, in a DLC pack if you absolutely must (the Ultra Edition is also OOP so no Alien Hominid for us).
Yeah, anyone who says the game actually isn't difficult and is the same as playing Super Mario World hitting the save state button every ten seconds (lolwut) is talking out of their ass.
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