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Post by strizzuth on Oct 22, 2014 10:32:48 GMT -5
Silent Hill was already mentioned, but I'd like to point out Silent Hill 2 because the HD remake increased the draw distance and removed the fog which made the whole game much, much worse.
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Post by alphex on Oct 22, 2014 15:59:50 GMT -5
Since the GBA got a ton of SNES ports and the Game Gear usually saw parallel releases with Master System games (with a smaller screen), I guess a ton of original Gameboy games would qualify. Super Mario Land 2 pretty much openly mirrors a lot of Super Mario World's features, but still is its own game. If the technology would have allowed it, we probably would have gotten more straight up ports back then.
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Post by X-pert74 on Oct 22, 2014 16:44:51 GMT -5
Since the GBA got a ton of SNES ports and the Game Gear usually saw parallel releases with Master System games (with a smaller screen), I guess a ton of original Gameboy games would qualify. Super Mario Land 2 pretty much openly mirrors a lot of Super Mario World's features, but still is its own game. If the technology would have allowed it, we probably would have gotten more straight up ports back then. That's a very good point. Going along with that line of speculation, Nintendo may not have ever had Wario, if they had elected to try making a straightforward port of Super Mario World instead of making a unique Game Boy game.
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Post by Deleted on Oct 22, 2014 16:47:52 GMT -5
Can't wait to hear people talking about how Gears of War was a better game than Gears of War 7, due to the limited technical specs of the time.
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Post by strizzuth on Oct 25, 2014 12:30:18 GMT -5
Pretty much every Atari 2600 game ever made was born out of ridiculous technical limitations. Considering the system could only display two sprites and one "bullet", it's nothing short of a goddamn miracle that anything more complicated than pong was made.
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Post by wyrdwad on Oct 25, 2014 14:15:32 GMT -5
This is going to sound bitter and mean -- and it is -- but Final Fantasy VII, because the PS1's technical limitations (and Square's relative inexperience working with the system at the time) kept Nomura's character designs from going too far into the realm of utter BS. And when he doesn't have the polygons to devote to zippers or belts or impossible clothes, his character designs aren't half bad. -Tom
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Post by thoothan on Oct 25, 2014 15:15:48 GMT -5
his monsters in the old games are pretty cool
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Post by wyrdwad on Oct 25, 2014 17:24:54 GMT -5
He should stick to monsters, then. -Tom
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Post by Joseph Joestar on Oct 25, 2014 17:32:47 GMT -5
Can't wait to hear people talking about how Gears of War was a better game than Gears of War 7, due to the limited technical specs of the time. At that point the characters will get boners near each other due to advanced self-loathing homoeroticism AI. We'll be longing for the good old days before you know it.
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Post by Deleted on Oct 25, 2014 19:58:06 GMT -5
Will copies of the game come with books for the players to hold over their crotches when they stand up? I'm...asking for a friend.
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Post by Feynman on Oct 25, 2014 21:32:59 GMT -5
The collector's edition comes with a hardcover strategy guide.
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Post by hudakj on Oct 26, 2014 0:46:11 GMT -5
While it may not seem so at first, there is definitely something gained through technical limitations...at least technical limitations of an era that allowed artforms and entertainment to adapt in unique and creative ways. In terms of consoles: -Lack of voiceacting. Sure, good VAs can be a plus, but how often are they and how long did it take to really get to be consistently good? Sometimes in it's better to leave the voices to the imagination, much like a novel or comic book. Also particularly hugely verbose games are strained by the expectation of full voiceacting, leading it to be mostly mediocre or with a lot of cut & paste dialogue looping/repetition -Sprite animation. This was destined to go the way of the dodo as graphical expectations among consumers rose over the years. However, sometimes really good sprite animation is just tough to top in their fluidity and overall expressiveness. The jump to 3-D kinda turned back the clock in this respect with 3-D polygon animation often locked in more rigid animations and (especially) facial expressions. Fluid 3-D animation took several years to catch up and excel in this regard. -Aping Hollywood. Again, was the next step in the evolution of games whether anyone liked it or not, beating their "rivals" at their own game once technology allowed it. In this regard, I'm mainly referring to "cinematic" games. At best this merely enhances the gameplay, but at worst it's an albatross saddled onto an otherwise fun game. For a while, the latter was often the case with large hands-off breaks in the gameplay while the game struts around off how cutting edge and oh-so-deep it is before reluctantly returning to being a game. -More challenging games. While certainly not true in all cases (not even close), there was a general tendency to make earlier games saddled with more technical space limitations more challenging than the cinematic anthologies that came later. Obviously this was done to extend a game's lifespan so as it couldn't be beaten mere hours after being played. As games became more lengthy, the devs tended to loosen their leash because they actually wanted more people to beat their games to get a "full experience." This was a double edged sword in the earlier years because it was not uncommon for game developers to make their games more challenging in very cheap ways that often hindered than helped the gameplay experience. This is going to sound bitter and mean -- and it is -- but Final Fantasy VII, because the PS1's technical limitations (and Square's relative inexperience working with the system at the time) kept Nomura's character designs from going too far into the realm of utter BS. And when he doesn't have the polygons to devote to zippers or belts or impossible clothes, his character designs aren't half bad. Well, there is some common ground in that. Technical limitations are helpful in impeding certain overwhelming design and graphics indulgences that have gotten much worse over the years. Tech limitations are a useful way to reign in unnecessary and sometimes downright annoying excesses.
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Post by Deleted on Oct 26, 2014 0:53:19 GMT -5
Wait, are we talking about George Lucas or not?
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Post by Terrifying on Oct 27, 2014 13:18:13 GMT -5
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Post by moran on Oct 27, 2014 13:42:42 GMT -5
I never knew the "Peninsula of Power" was a mistake. Given that I had played many other FF games before I had played through that one I just figured it was a normal feature.
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