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Post by vetus on Nov 27, 2014 19:41:43 GMT -5
I'm not a fan of Streets of Rage series (althought I like the first one) but if there's one thing I love at the first two games is their god-tier soundtracks, expecially at the first SoF. SoF 1 and 2 was the proof that with proper talent (Yuzo Koshiro in our case) you could make good music with Mega Drive despite its weak sound hardware. So tell me: how in the world did they fucked up with the soundtrack of the 3rd one? If it was a different composer I would undestand. But it's the exactly same one along with another composer named Motohiro Kawashima. No matter how many times I try to hear its soundtrack, my ears bleed. That was the reason that when I was playing it recently with a friend of mine, we turned it off because another friend of ours complained about the irritating sound. And he was right, we couldn't handle it either. Immetiately we put the first SoF and finally we could listen to kickass music again.
Ι exaggerate you say? Check it our yourself:
And then compare it with this:
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Post by Weasel on Nov 27, 2014 20:42:51 GMT -5
I don't understand the hate for SoR3's music. They were clearly trying something different, but I personally think they did just fine.
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Post by drpepperfan on Nov 27, 2014 20:45:29 GMT -5
It's not exactly that they fucked it up, it's very much intentional. While Yuzo was heavily into House and all that for SOR1+2, he'd moved onto heavier stuff by the time 3 was being made. Much more abrasive, utilizing random note generators and all that.
It's certainly far more divisive then the first 2 games in regards to the music, that's for sure. It does have it's fans though, and personally I would say you do exaggerate. I rather like the OST, although I prefer 1 and 2. In some way's I guess it could be considered ahead of it's time.
I guess it's songs like 23:38 in that video that cause the hate, although I do like that. Never hear anything else like that on a Genesis, that's for sure (except stuff like Gunstar Heroes or something)
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Post by cambertian on Nov 27, 2014 23:21:46 GMT -5
I don't think Yuzo could have gone upwards with his previous compositions. I think it would've been easier to "start from scratch" at that point; thus SoR3's soundtrack.
Like Mario 3 vs. Mario World - it's such a hotly-debated topic about which is better because Mario 3 hit the "limit" and made the creators of World have to go back and change some of the stuff that worked into newer, more experimental stuff.
I think "heavy" techno is actually refreshing when put to the right situation - when you want to emphasize "pure evil," for example. I can definitely see people just throwing it straight out without giving it a chance, though.
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Post by vetus on Nov 27, 2014 23:25:09 GMT -5
The problem is not that it's different (otherwise I would whine "Why they changed the style of the soundtrack? I don't like it!") but that it sounds so awful. The quality is bad. Seems that SoR3's case is like this one with DKC3: while many people (including me) found it incredibly forgetable (but not bad), there are many others who love it.
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Post by zilliont on Nov 28, 2014 0:19:06 GMT -5
I really, REALLY like SoR 3's soundtrack - not only the compositions themselves (I'm a fan of dark, heavy techno, which what Yuzo was aiming to replicate on the Yamaha 2612), but also how they're set up.
What I'm talking about, you ask? Well, think of how The Poets II plays right at the first stage just before the boss, and you only listen to The Poets I (which should come first, as denoted by the name), a much better, more badass track, at the final stage. Not only is the song itself a stunning conclusion to the series music-wise (in fact, it may be my favorite track from the whole trilogy), it's also an interesting way to mark a bookend.
The remix of the series' classic theme that plays at the credits also serves the same purpose, and its emotional impact is amplified by the fact that it doesn't play in the opening unlike in its two predecessors, making the player think that it has gone forever and that SoR 3 is a different game than SoR 1 and 2 (unless he/she messes with the sound test, of course). It ends the trilogy with what started it - the classic piece not coincidentally titled "The Streets Of Rage" -, further backing up my claim that the series was supposed to end in the third installment all along.
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Post by cambertian on Nov 28, 2014 13:16:58 GMT -5
The problem is not that it's different (otherwise I would whine "Why they changed the style of the soundtrack? I don't like it!") but that it sounds so awful. The quality is bad. Seems that SoR3's case is like this one with DKC3: while many people (including me) found it incredibly forgetable (but not bad), there are many others who love it. Different can be either bad or good - though this time was certainly more bad than good. ... This is coming from a guy who listens to Daytona USA and says it's okay.
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Post by Neo Rasa on Nov 28, 2014 17:38:51 GMT -5
Streets of Rage 3's soundtrack is so different and divisive because unlike many SNES, Genesis and Turbo Graphx games, it REALLY IS DIFFERENT. It was done with a driver/sound library Koshiro made just for this game and I'm pretty sure it wasn't used for anything else. Coming from a composer whose work tends to have a very distinct sound (the first three Etrian Odyssey games, as an example, use an audio driver he made for the PC98 as an example) it's understandable why many are turned off immediately. Some of the early tracks are pretty grating due to the sample quality but it definitely gets better as it goes on, and I hold it in the same regard that I hold the first two soundtracks. I find all three equally high tier.
If you're looking for sample clarity you want to check out the library Data East made and sadly only used for Vapor Trail, Chelnov, and maybe on or two other games.
Music preference is of course subjective, but in this case, the soundtracks for all three games are generally impressive and technically sound so I wouldn't consider it a fuck up or mistake on Koshiro's part compared to a situation where the music itself is off key and poorly done on a mechanical level like Beast Wrestler or several tracks from Mega Man X3.
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Post by strizzuth on Nov 30, 2014 16:07:59 GMT -5
Yuzo didn't fuck anything up. This is a stylistic difference. SoR3 is much more techno. By techno I mean the hard rave sounds that were around at the time, not the cheesy, mainstream melodies that had inspired the first two games. I love all the SoR soundtracks. The first two make me feel like I'm in an awesome 90s nightclub, the third makes me feel like I'm in some grimey warehouse.
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Post by vetus on Dec 2, 2014 13:13:50 GMT -5
... This is coming from a guy who listens to Daytona USA and says it's okay. Actually Daytona USA's soundtrack is fucking awesome even if some people make fun of it for its cheezy engrish vocals (which I also love). I can play this game again and again for its soundtrack and only. Of course I also like its gameplay.
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Post by akumajobelmont on Dec 18, 2014 10:44:42 GMT -5
... This is coming from a guy who listens to Daytona USA and says it's okay. Actually Daytona USA's soundtrack is fucking awesome even if some people make fun of it for its cheezy engrish vocals (which I also love). I can play this game again and again for its soundtrack and only. Of course I also like its gameplay. Quoted for truth. Daytona copped SO MUCH FLAK for its music on release - I still remember all the reviews complaining that you couldn't turn the music down and it drowned out the sound effects (which was just as well, as the music has aged wonderfully and the sound effects definitely haven't). Anyways, this was news to me, as I put the Saturn CD into my mini hi-fi willingly and often. Moving onto Streets of Rage 3, though. I appreciate what Koshiro was able to do here. That was some CRAZY FM Synth programming. And FM Synth was (is) notoriously difficult to program. The sounds he managed to squeeze out of that chip is nothing short of amazing. And I'm saying that as a musician. As a listener though, I can take or leave it. I need a good melody to go along with my retro-gaming, and nothing really struck me as memorable. It fit the game, and was implemented well, but the Streets of Rage 1 soundtrack is still my favourite by a mile.
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Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Feb 24, 2015 11:04:21 GMT -5
You gotta remember guys, about half of SoR3/BK3's soundtrack was actually written by Yuzo's then-assistant Motohiro Kawashima so naturally its going to have a much different sound.
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Post by toadofsky on Feb 24, 2015 21:21:33 GMT -5
The problem is not that it's different (otherwise I would whine "Why they changed the style of the soundtrack? I don't like it!") but that it sounds so awful. The quality is bad. Seems that SoR3's case is like this one with DKC3: while many people (including me) found it incredibly forgetable (but not bad), there are many others who love it. I wish the GBA Version of DKC3 sounded better. Wise did a good job there.
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Post by muteKi on Mar 20, 2015 20:31:32 GMT -5
If you don't like this song:
or this one:
or this:
then I dunno what to say to ya
also lol at the Genesis sound hardware being weak
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