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Post by tokenflipguy on Sept 30, 2015 23:23:35 GMT -5
The license was going to expire whether they made this game or not, so at the very least they aren't going to be squatting on a license forever. Doesn't make Tony Hawk 5 any less of an underhanded cash grab, though. RIP Neversoft even their latter instalments were kinda janky.
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Post by Neo Rasa on Sept 30, 2015 23:50:52 GMT -5
The last Neversoft Tony Hawk game was in 2007 because after that Activision put them full time on Guitar Hero. Then as Guitar Hero's popularity began to slowly wane, instead of going back to basics, they created DJ Hero and Tony Hawk: Ride with other developers. The rest is history.
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Post by X-pert74 on Oct 1, 2015 2:12:06 GMT -5
That ought to be interesting, I'm looking forward to hearing what you have to say about it - it just looks so broken. So does Activision still have the license because of this game, or does it just expire anyway? I haven't been able to get a straight answer on that - I was wondering if this was basically their Fantastic Four or not. All mysteries revealed: www.hardcoregaming101.net/kusoge/kusoge-tonyhawk5.htmThis game totally deserved that write-up. I have to note though that Tony Hawk's Proving Ground didn't come out on PC. It would be nice if a (good) new Tony Hawk game got a PC release :/
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Post by Joseph Joestar on Oct 1, 2015 9:02:47 GMT -5
The last Neversoft Tony Hawk game was in 2007 because after that Activision put them full time on Guitar Hero. Then as Guitar Hero's popularity began to slowly wane, instead of going back to basics, they created DJ Hero and Tony Hawk: Ride with other developers. The rest is history. BTW, Fox didn't have anything to do with the 1994 FF movie, that was Neue Constantin (and Roger Corman). As a lover of bad films, I'm ashamed of you Rasa.
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Post by Neo Rasa on Oct 1, 2015 9:56:05 GMT -5
The last Neversoft Tony Hawk game was in 2007 because after that Activision put them full time on Guitar Hero. Then as Guitar Hero's popularity began to slowly wane, instead of going back to basics, they created DJ Hero and Tony Hawk: Ride with other developers. The rest is history. BTW, Fox didn't have anything to do with the 1994 FF movie, that was Neue Constantin (and Roger Corman). As a lover of bad films, I'm ashamed of you Rasa. Be ashamed of yourself then, Constantin and Fox have always been intertwined since they collaborated on The Name of the Rose in 1986. It's not a coincidence that that's the same year in which Constantin suddenly had a bunch of connections to the US and acquired the film rights to the Fantastic Four. Fox and Constantin have co-produced (and distributed) dozens of films for each other ever since, all three released Fantastic Four films among them because they are actually the company in possession of the film production rights for the Fantastic Four franchise even today. However, I don't think this level of detail is needed when Fantastic Four film history is not what the article is about. Also, The Fantastic Four is not a bad movie.
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Post by Joseph Joestar on Oct 1, 2015 9:57:20 GMT -5
BTW, Fox didn't have anything to do with the 1994 FF movie, that was Neue Constantin (and Roger Corman). As a lover of bad films, I'm ashamed of you Rasa. Be ashamed of yourself then, Constantin and Fox have always been intertwined since they collaborated on The Name of the Rose in 1986. It's not a coincidence that that's the same year in which Constantin suddenly had a bunch of connections to the US and acquired the film rights to the Fantastic Four. Fox and Constantin have co-produced (and distributed) dozens of films for each other ever since, all three released Fantastic Four films among them because they are actually the company in possession of the film production rights for the Fantastic Four franchise even today. However, I don't think this level of detail is needed when Fantastic Four film history is not what the article is about. Also, The Fantastic Four is not a bad movie. Wow. Such hostile. I agree that the level of detail isn't important, but it wasn't Fox handling the (non-)release of the first one, so regardless of their relationship with Constantin it's still not an accurate statement.
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Post by Neo Rasa on Oct 1, 2015 10:00:28 GMT -5
I will absolutely die on a hill for the 1994 Fantastic Four movie.
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Post by Joseph Joestar on Oct 1, 2015 10:03:52 GMT -5
I will absolutely die on a hill for the 1994 Fantastic Four movie. I love it, too - I still have my bootleg copy somewhere. I love the Dr. Doom costume, they did a good job. Full Disclosure: I made an edit to my earlier statement to make it look like I said something smarter than what I originally said to Rasa when he made this statement. Second Disclosure: In The Name of the Rose is a good movie too. I haven't played the Euro PC game "The Abbey of Death" that was influenced by it but it looks interesting as well.
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Post by Neo Rasa on Oct 1, 2015 10:29:50 GMT -5
I was actually about to edit my post to say it would be more appropriate to just mention Constantin also too, so thank you. I'm actually writing about Abbey today believe it or not. I really like Locomalito's stuff in general for how short it is while still being evocative of the difficulty and visual stylings of their inspiration. Not a lot of games balance that well and l'Abbaye des Morts is probably my favorite game from Locomalito because of the atmosphere it creates and the variety of enemies in it for something that can run on the Spectrum.
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Post by Joseph Joestar on Oct 1, 2015 10:32:07 GMT -5
I was actually about to edit my post to say it would be more appropriate to just mention Constantin also too, so thank you. I'm actually writing about Abbey today believe it or not. I really like Locomalito's stuff in general for how short it is while still being evocative of the difficulty and visual stylings of their inspiration. Not a lot of games balance that well and l'Abbaye des Morts is probably my favorite game from Locomalito because of the atmosphere it creates and the variety of enemies in it for something that can run on the Spectrum. I'll have to give it a try - I'm awful at isometric games like that though, much less stealth, so it'll probably be a bumpy ride.
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Post by Neo Rasa on Oct 1, 2015 10:33:51 GMT -5
Actually it's a side-scroller and the difficulty is pretty manageable too, there's no time limit or anything and plenty of places where you can stop and plan out your next jump carefully. Really good pacing.
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Post by Joseph Joestar on Oct 1, 2015 10:37:53 GMT -5
Actually it's a side-scroller and the difficulty is pretty manageable too, there's no time limit or anything and plenty of places where you can stop and plan out your next jump carefully. Really good pacing. Really? I'd seen one that was isometric for Spectrum... did they do multiple games?
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Post by Neo Rasa on Oct 1, 2015 10:39:58 GMT -5
As far as I know this is the only one, but it was heavily inspired by very similar Spectrum games so you may be thinking of Heavy on the Magick or another one. Here are some shots of the game I think we're both talking about: www.mobygames.com/game/labbaye-des-mortsThere is a Spectrum version of the game available but it's very close to what was originally released in 2010. There's also an Amiga version though which has the option for "16-bit" graphics which is pretty cool looking.
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Post by Joseph Joestar on Oct 1, 2015 10:46:01 GMT -5
As far as I know this is the only one, but it was heavily inspired by very similar Spectrum games so you may be thinking of Heavy on the Magick or another one. Here are some shots of the game I think we're both talking about: www.mobygames.com/game/labbaye-des-mortsThere is a Spectrum version of the game available but it's very close to what was originally released in 2010. There's also an Amiga version though which has the option for "16-bit" graphics which is pretty cool looking. NM, I got the name wrong - it was "The Abbey of Crime". I'll definitely have to check out the one you linked, that looks more my speed.
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Post by Neo Rasa on Oct 1, 2015 10:52:08 GMT -5
This Abbey of Crime game looks rad though.
There's this weird glut of overhead fantasy games like it for Windows that came out in the mid to late 90s like Silver and The Clans. Like every Amiga developer figured they could make the same thing but with slightly better graphics and people would eat it up, but in a post Quake world that was never going to happen. Sort of like how Telenet and some other publishers that started on the PC-88 sort of hamstrung themselves by making games within those limits even on newer systems (like the huge frame around the action in later versions of Uncharted Waters or Granada as an example) making them fall behind the times.
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