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Post by Colonel Kurtz on Mar 8, 2015 8:47:18 GMT -5
I have two games on the Genesis, both from Konami, that display in a lower resolution than ALL the other MD/Genesis games: Turtles in time/Hyperstone Heist, and Sunset Riders. Other Konami games like Bloodlines do not display in this lower resolution. So please help me in answering these questions: What exactly is this lower resolution? ... And the most important: Which other Genesis games used this lower resolution??? Are there even some other games that do? Thanks, guise. The resolution was smaller both horizontally and vertically, evidently. What is this sorcery?
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Post by kingmike on Mar 8, 2015 9:21:35 GMT -5
Interesting as TMNT and Sunset Riders were the first two Genesis games Konami made, I believe.
I believe the Genesis only had two resolutions: 256x224 (32 tiles wide) and 320x224 (40 tiles wide). Supposedly a vertical resolution of 240 was also available on PAL consoles only.
Never paid too much attention, but I'm sure there's more games that used the 256 mode (I know Nadia: The Secret of Blue Water, which I made a fan-translation patch for, did).
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Post by r0ck3rz on Mar 8, 2015 9:48:02 GMT -5
The guesstimate is usually about 15% of the games use the lower resolution.
Sonic 2's split screen racing mode is an exception that goes 320x448.
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Post by Colonel Kurtz on Mar 8, 2015 10:26:52 GMT -5
The guesstimate is usually about 15% of the games use the lower resolution. THAT much!?! Do you have some examples, some names? The aim of this thread is to make a comprehensive list.
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Post by alphex on Mar 8, 2015 10:54:43 GMT -5
Interesting as TMNT and Sunset Riders were the first two Genesis games Konami made, I believe. Aren't they also SNES ports? The SNES uses a lower resolution, y'know.
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Post by r0ck3rz on Mar 8, 2015 11:06:43 GMT -5
Unfortunately I don't know any myself, as I'm not very observative on the subject, and anything I can search seems to lead to console war threads.
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Post by ommadawnyawn2 on Mar 8, 2015 11:07:29 GMT -5
From the MD thread at neogaf;
"Genesis games are 320x224. A few games are "low-res" 256x224 List of low-res Genesis games:
Bart's Nightmare Krusty's Super Fun House Megaman the Wiley Wars Midnight Resistance Mighty Morphin Power Rangers Monster World 4 New Zealand Story Pat Riley Basketball Road Rash Saturday Night Slam Masters Scooby Doo Shadow of the Beast 2 Shining on the Darkness Shining Force Shining Force 2 Snake Rattle and Roll Snow Bros. Sol Deace Splatterhouse 3 Star Trek: The Next Generation Street Fighter 2’:champion edition Super Street Fighter 2:The new challengers Super Monaco GP Super Volleyball Super Battleship Super Battletank Sunset Riders Virtual Bart Wonder Boy in Monster World
Do you know others low-res games? (maybe japanese games) "
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Post by Weasel on Mar 8, 2015 11:18:00 GMT -5
I know of Castlevania Bloodlines, weirdly. Kurtz just said it didn't, but I remember that it does, at least briefly.
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Post by Colonel Kurtz on Mar 8, 2015 11:28:46 GMT -5
I know of Castlevania Bloodlines, weirdly. Kurtz just said it didn't, but I remember that it does, at least briefly. Bad memory on my part, then. I just tested with Wonder Boy Monster World, and yep, it works. ommadawnyawn2: Thank you for the list. It's a great start. I'm testing each game, and the list is legit so far. Congrats to Neogaf. EDIT: Not so bad memory after all. Many full-screen bitmaps like the Konami logo, the demo text, and the progression map, are displayed in the lower resolution, that's true. But the game itself - the playing levels - are displayed in standard resolution, so I'd clearly classify it as a regular resolution game, but with some quirks. You were right, it uses low-res briefly, very briefly; but it does use it in some rare instances. Since it is the game levels themselves I'm looking for, I simply did not care for those logos in Bloodlines; and it seems like everybody did it anyway.
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Post by zerker on Mar 8, 2015 11:44:17 GMT -5
Some games use the low res mode JUST for the title screen. Looking at my personal collection of screenshots, I notice the following games: Sonic CD Ranger-X Granada I can upload if you want evidence
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Post by Colonel Kurtz on Mar 8, 2015 11:47:12 GMT -5
Some games use the low res mode JUST for the title screen. Looking at my personal collection of screenshots, I notice the following games: Sonic CD Ranger-X Granada I can upload if you want evidence Yeah; it seems like artists found it easier to draw big full-screen bitmaps in a lower res, hence the logos and title screens. Maybe it was simply to gain some space on the ROM. Anyway, the mystery of "Bloodlines" is explained as a widely adopted practice among developers.
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Post by Deleted on Mar 8, 2015 14:55:19 GMT -5
Amazing that you guys can even tell the difference. All looks the same to me.
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Post by starscream on Mar 8, 2015 15:49:07 GMT -5
Other examples are Air Buster/Aero Blaster, Fatal Fury, various Koei games and some FMV CD titles, like Time Gal.
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Post by kingmike on Mar 8, 2015 20:09:30 GMT -5
Interesting as TMNT and Sunset Riders were the first two Genesis games Konami made, I believe. Aren't they also SNES ports? The SNES uses a lower resolution, y'know. TMNT I know is not the same game, though it's similar. Sunset Riders for Genesis I believe was released a year earlier (1992) than SNES (1993). Though both were based on the original arcade version (1991). I'm not too familiar with the arcade version, but I think the SNES version was a more faithful port while the Genesis version was kind of a remix (different levels). I think the Genesis version also only included two of the four playable characters while the SNES included all four, though it still only supported two players at a time (compared to the 4P arcade version). Not that it makes a HUGE difference, as I think they were basically two characters of two types. If I recall, one type had a more powerful shot while the other could shoot faster. Something like that.
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Post by ReyVGM on Mar 8, 2015 20:36:10 GMT -5
Amazing that you guys can even tell the difference. All looks the same to me. They do look the same when played on an old TV. The only reason people can tell the different resolutions apart is because emulators don't "fit" the image to a standard size, instead, the emulator window just resizes itself whenever the resolution changes.
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