cardinalfang
Junior Member

i don't know what to say, so here's jeremy clarkson being fired from mcdonalds.
Posts: 87
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Post by cardinalfang on Jul 6, 2015 17:55:31 GMT -5
A quick search suggests that the SNES port is probably inferior, in the sequels case they definitely did bind a strafe function to the shoulders but I'm not sure if this is true of Desert. Just tested both emulated, and there's no strafe function on the SNES version. In fact, from what I can tell, the only major difference is the intense amount of slowdown the SNES version has when the screen is full of baddies. So yeah, looks like the Gen is the superior version this time. How often do we get to say that? lol. EDIT: Also, little tip if you're running low on fuel. If you're having trouble finding a barrel on the map, blow up a few buildings and see if it makes itself known. Also, if you're getting the LOW FUEL warning, it's already too late to go looking. You have to be VERY proactive when it comes to fuel collection.
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Post by TheGunheart on Jul 6, 2015 20:33:20 GMT -5
Also, remember on your status screen that you can scroll through different objects. This includes the exact locations of ammo, fuel and MIAs. The locations are really precise, too. You can also find where anti-air missiles are located on the map this way. It makes things almost too easy.
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Post by moran on Jul 6, 2015 21:24:59 GMT -5
It's worth it to start every level with a few scouting missions to find where items are located, POW camps, restricted areas, and to blow up buildings to find where MIAs/POWs. They never change and you can plan you attack much more efficiently.
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Post by Bobinator on Jul 6, 2015 22:55:00 GMT -5
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Post by shabadage on Jul 6, 2015 23:02:27 GMT -5
A quick search suggests that the SNES port is probably inferior, in the sequels case they definitely did bind a strafe function to the shoulders but I'm not sure if this is true of Desert. Just tested both emulated, and there's no strafe function on the SNES version. In fact, from what I can tell, the only major difference is the intense amount of slowdown the SNES version has when the screen is full of baddies. So yeah, looks like the Gen is the superior version this time. How often do we get to say that? lol. EDIT: Also, little tip if you're running low on fuel. If you're having trouble finding a barrel on the map, blow up a few buildings and see if it makes itself known. Also, if you're getting the LOW FUEL warning, it's already too late to go looking. You have to be VERY proactive when it comes to fuel collection. I swear the strafe is in there, it's slow as piss, but it's there. It's pretty obvious that the Genesis was the lead platform, though the fact that this game was ported to everything known to man is pretty interesting. I know I cut my teeth on the Game Gear version, but wouldn't mind trying out some of the others. I know the gameboy port is notoriously terrible in the controls (but it still has strafe!). The gamegear had a sensible control scheme, hold 1 to strafe, tap for hellfire. Hold 2 for machine gun, tap for hydras. Something about jabbing 2 and raining down rockets is just so damned satisfying..
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Post by kal on Jul 7, 2015 2:15:19 GMT -5
Just tested both emulated, and there's no strafe function on the SNES version. In fact, from what I can tell, the only major difference is the intense amount of slowdown the SNES version has when the screen is full of baddies. So yeah, looks like the Gen is the superior version this time. How often do we get to say that? lol. EDIT: Also, little tip if you're running low on fuel. If you're having trouble finding a barrel on the map, blow up a few buildings and see if it makes itself known. Also, if you're getting the LOW FUEL warning, it's already too late to go looking. You have to be VERY proactive when it comes to fuel collection. I swear the strafe is in there, it's slow as piss, but it's there. It's pretty obvious that the Genesis was the lead platform, though the fact that this game was ported to everything known to man is pretty interesting. I know I cut my teeth on the Game Gear version, but wouldn't mind trying out some of the others. I know the gameboy port is notoriously terrible in the controls (but it still has strafe!). The gamegear had a sensible control scheme, hold 1 to strafe, tap for hellfire. Hold 2 for machine gun, tap for hydras. Something about jabbing 2 and raining down rockets is just so damned satisfying.. Just as a, if we're going to get into a console VS console match - the genesis's higher resolution here is a really big god send for a game like Desert Strike where ever single pixel of extra vision is greatly appreciated. Apparently the Lynx version is worth a look, which looks worse than the game gear one but again has a wider viewing angle. A second *apparently* is the Amiga version (which I can only assume has pretty crappy controls) has some improvements in visuals and sound possibly so that might be worth a look as well. Actually kind of cool how many different versions there are of Desert Strike, shame I think its sequels are more interesting since both the 16-bit ones have extra vehicles to dick around in which really helps to up the gameplay variety.
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Post by Bobinator on Jul 7, 2015 3:59:06 GMT -5
And Urban Strike apparently had on-foot sections, which the later games would never try again. Ah, that can't be a good sign.
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Post by kal on Jul 7, 2015 6:05:51 GMT -5
And Urban Strike apparently had on-foot sections, which the later games would never try again. Ah, that can't be a good sign. Eh, it's more that the massive change in engine kind of dictated what they did. Soviet Strike went back to purely just the helicopter mode and Nuclear Strike (which I never ended up playing) was apparently a mis-step overall but featured different vehicles again.
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Post by Bobinator on Jul 7, 2015 7:00:41 GMT -5
It just amuse me, because, well... has there ever been a vehicle focused series that's been improved by the addition of on-foot sections? There was that Spy Hunter game with The Rock, DRIV3R, (Although, to be fair, I think Driver 2 had those and that game is generally considered "good) Descent 4, before it came Red Faction and became all on foot sections...
I admit, examples are struggling to come to me, but I can't think of too many where people really WANTED it.
EDIT: Oh, Asteroids: Outpost... that one unfinished part of Twisted Metal: Head-On where you walk around as Sweet Tooth... OK, I'm stretching it a bit.
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Post by shabadage on Jul 7, 2015 7:35:03 GMT -5
And Urban Strike apparently had on-foot sections, which the later games would never try again. Ah, that can't be a good sign. It's as bad as you think it is. Urban is kind of inferior to Jungle, which is too bad. The SNES version in particular suffered from dropped frames. I personally think the whole series peaked with Jungle. And let us not forget the tragedy that was Nuclear Strike.
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Deleted
Deleted Member
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Post by Deleted on Jul 7, 2015 7:38:36 GMT -5
Soviet Strike was strong enough for me to forgive most of the franchise's other mistakes. Really wish EA would put all five original games on Steam, XBLA, & PSN.
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Post by shabadage on Jul 7, 2015 8:20:40 GMT -5
I really did try to play soviet strike, but I think I was ruined by owning a 3d accelerator during the psx's lifespan. Maybe I'll give it another go on epsx. Do you recommend the classic camera or chase view?
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Deleted
Deleted Member
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Post by Deleted on Jul 7, 2015 8:25:38 GMT -5
Oh hell, it's been like 20 years on that one. (sidebar, Jesus fuck, it's been 19 years since Soviet Strike) I want to say that chase was better, though.
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Post by moran on Jul 7, 2015 8:25:46 GMT -5
It just amuse me, because, well... has there ever been a vehicle focused series that's been improved by the addition of on-foot sections? There was that Spy Hunter game with The Rock, DRIV3R, (Although, to be fair, I think Driver 2 had those and that game is generally considered "good) Descent 4, before it came Red Faction and became all on foot sections... I admit, examples are struggling to come to me, but I can't think of too many where people really WANTED it. EDIT: Oh, Asteroids: Outpost... that one unfinished part of Twisted Metal: Head-On where you walk around as Sweet Tooth... OK, I'm stretching it a bit. Rogue Squardron 3 killed the series with on foot missions.
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Deleted
Deleted Member
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Post by Deleted on Jul 7, 2015 8:26:51 GMT -5
Rogue Squardron 3 killed the series with on foot missions. Thank you! I see a lot of people talk fondly about all three of these games. Always confuses me how anyone could feel that way about Rebel Strike, though.
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