Alright, who else here has a d20 or two stowed away? I KNOW someone does---the site has a whole article on Shadowrun video games and a couple of you guys were talking about White Wolf video game adaptations not too long ago.
I've tried getting into:
-Eclipse Phase (great setting, clunky mechanics, have mixed feelings on the developers themselves, but they at least have a great business model) -Exalted (I had no idea what the Hell I was supposed to be doing but I suspect this was mainly because the guy GMing it was being needlessly pretentious and opaque) -Apocalypse World and variants (base ApocWorld is surprisingly atmospheric and tight, but I think its popularity has led to a needless trend of shunning numbercrunching in games out of sheer spite or trendjumpiness) -Wraith (A GM at my college was going to start up a massive Wraith LARP thing but he had an emotional meltdown or something just hours before it was set to begin and it didn't pan out)
I'm looking at getting into: -Pathfinder (I liked D&D 3.5---if not the heavily involved chargen---and figure anything that's like a greatest-hits version of 3.5 has gotta be rad) -Settlers of Cataan (never played it, figured I'd see what the hype's all about) -Chess (can't go wrong with the classics, right?)
I've been interested on tabletop gaming for long time and it was only recently when I actually got into a real game. 2 years ago when I got back to school my new classmate had a Pathfinder game going on and he gladly took me in since I knew about this stuff even if I never had an actual game. He only ran couple of games, but it was a blast.
Then next year, he unfortunately had to move to another city. Since I was the only one who had been collecting tabletop games I took up his GM job and ran couple of Call of Cthulhu games. Previously I've been hesitant about doing this, since I didn't know how exactly GM should act or what he should do or how he should run the game, but I learned all that just by watching my friend do it. According to others I did a pretty good job.
Again, we only played like 3-4 times, but I'm looking forward to doing that again this year. I've been collecting more games and I'm planning on introducing them all and asking which one they'd like to play or maybe even GM.
Games that I have: * Marvel Super Heroes (Basic boxed set) * Crime Fighter (A police RPG from Task Force Games) * Vampire the Masquerade & Werewolf: The Apocalypse * GURPS (Although only the Campaigns book) * Call of Cthulhu 4th Edition * Twilight 2000 (The Post-apocalyptic military game. Also the only game I have thats in Finnish. I also got 2 source books that were only released in Finland) * Maid: The RPG * AD&D Second Edition Players Guide & Dungeon Master Guide * Some classic D&D rulebook that was in between Monster Manual 2 (This along with Players Guide was the first games I bought) * Dreampark (Dont really know why I have this, but I guess I bought it because I got the complete set cheap). * 2 random books for Top Secret game (Which I dont have, but would love to get someday)
I also got bunch of random games and sourcebooks as PDF's. Still, I dont actually use them. Just browse a bit and stuff. I just find PDF's harder to read compared to a proper book.
"It's only a game if you win, but if you lose it's a stinking waste of time." - Al Bundy
Post by rainkaimaramon on Aug 21, 2015 13:06:58 GMT -5
I had a copy of Don't loose your head, several Hunter The Reckoning books, Chill, Beyond the Supernatural and several odds and ends of adventure books for Chill and TMNT and other strangeness. But sold them.
Anyone play or collect stuff for Malifaux? Is it fun enough to justify getting the models, or should I just get the RPG book?
Post by The Great Klaid on Aug 21, 2015 19:18:39 GMT -5
How the hell did I just find this thread? I love the stuff. I do more with it than Video Games these days. And I've been working on collecting all the D&D core books. But my tabletop group I've gathered from a bunch of Magic players. And we play at a shop that deals currently solely in Magic the Gathering. So I've been working on making a deck real. Pictures!
Why yes, I do, from time to time, roll the dice, my good man. I don't say "I dabble in tabletop RPGs, both running and playing them" on my staff profile because it takes up words, you know.
OK, that's partly why. But it's still true!
So, here are the recent games I've played that didn't end up dying out in the middle of the run, as sadly often happens on the online enviroment:
- Myriad Song - A pulp sci-fi sort of game, in which I played a cyborg space raptor with three arms, one of which was a minigun. None of this is homebrew. This is all straight out of the book. - D&D 4th Edition - It's an OK game overall, I guess, but lately, I'll be honest. I'm just super sick of D&D-style fantasy and don't want to play anything similar for a very, very long time. I mean, it's not even that the campaign was bad, I'm just sick of the general setting, sadly. - Black Crusade - A very, very heavily modified version of it, at least. Usually, I'm not into the Warhammer setting at all, for a bunch of reasons that would take forever to get to, but the fact that the GM let me play a old Tarellian mercenary who is unable to give a crap about anything helped.
And, over time, I've ran:
- Ironclaw. Another game by the people who made Myriad Song, this game has been described at one point as "Disney's Robin Hood meets Game of Thrones". The game itself isn't quite that dark, truthfully. It's an interesting setting, if you can get past the animal people and such, basically alternate history Europe in the Renaissance. System is good, but it could do with a serious cleaning up of the rules. (Which I'm currently attempting to homebrew myself on the side.) Currently actually in the middle of running this one for the second campaign I've done with it! - Cartoon Action Hour: A game I only ran for a short while, but it's fairly solid. It's basically meant to emulate 80's action cartoons, and it does pretty well with that. It's a lot on the easier end of things, with characters made up of short facts and descriptions they use to make their rolls. Might try this again, sometime, if I can come up with a more fleshed out setting for it. - 13th Age: Basically a super streamlined and cleaned up D&D-esque game, somewhere between 3.5 and 4E. It does a few things I really like, like not really bothering with equipment (except magic items), and having player-chosen "backgrounds" instead of skills, but it does things that bug me, like having "Icons", basically super important people in the setting that can affect the plot. I didn't bother with it and used a custom setting.
If there's any game I'm into trying, soon, it'd be The Strange. Basically, it's a game where the concept is that fictional "leakage" basically creates alternate dimensions that people can pass into. Some of the denizens of those dimensions are aware of what they are, and some are not. So, you could have an adventure where you visit a dimension based on old Westerns, and have the villians there invade a dimension based off, say, the various incarnations of Alice in Wonderland, and that'd be totally allowed. Or, if you were totally uncreative, you could go to Star Wars. Not that I would do that. :V Still, it's a really cool concept, and the rules sound pretty easy to get into, even if there could be more character customization.
Bobinator: As someone also sick of D&D's stock setting, any RPGs you could recommend as "Dark Souls: Tabletop Edition"? I can never scratch that itch enough.
If you mean like setting, then I don't know Dark Soul's kind of a dying world, but it's more deserty. But you can always tweak setting pretty easily. A good DM can build any kind of setting and feel. As for punishing hard core mechanics you'll want AD&D 1e or earlier. The only problem is death kind of sucks in D&D. And you have to remake a dude if he dies. But that's pretty easily tweaked I think too. I've actually been kind of working on something like that.
I've only been involved with a game once. For a grand total of maybe 10 minutes. I made the mistake of mentioning I played through Neverwinter Nights to my colleagues so they thought I was one of them. One night there was such an intense storm going (yes it does rain in Arizona... like twice a year!) so no one could really leave. My 'buddies' decided it would be a perfect oppurtunity to start a new campaign and they insisted I join them as a paladin (because one was needed and none of them wanted to be one). They weren't going to leave me alone and all my projects were done so I gave in and they set up a character for me.
So once the things started proper its clarified that it all starts in a brothel so interupt him and say
"Well I'm a paladin. I chase all you heatens out and burn the place to the ground."
The dm of course objects because the brothel is important to the campaign but I didn't budge because hell if I was going to take this seriously. One of the other members humors me and says "If he can roll a perfect 20 I say let him." lo and behold I did. I smirk and say "Well that was a fast game!" dm finally gets pissed and I was kicked.
I'm a terrible person.
"You know, I hate the fact that I am like a 87' Chrysler LeBaron trapped in a human body. Its not fair!"