NNNEEERRRDDDS: The Nerdening (Tabletop Gaming Thread) Aug 24, 2015 8:35:46 GMT -5
Post by rainkaimaramon on Aug 24, 2015 8:35:46 GMT -5
So once the things started proper its clarified that it all starts in a brothel so interupt him and say
"Well I'm a paladin. I chase all you heatens out and burn the place to the ground."
The dm of course objects because the brothel is important to the campaign but I didn't budge because hell if I was going to take this seriously. One of the other members humors me and says "If he can roll a perfect 20 I say let him." lo and behold I did. I smirk and say "Well that was a fast game!" dm finally gets pissed and I was kicked.
I'm a terrible person.
That sounds more like a terrible group. A good group should know if someone wants to play, not tie them up and lock them into a role. A good GM should be flexible, had whatever was so important in that brothel should have been found OUTSIDE and made sure it would not set off a paladin.
Of course I dislike any GM that is so ridged in their plans that reading their notes is like following a FAQs, go over here, talk to that Cleric, dungeon crawl, beat this boss, Rince, Repeat. Kind of defeats the point, might as well play a computer game for that kind of railroading.