So my gaming group got together finally last week and we started playing Call of Cthulhu again. Everything went pretty neat and we even had some actual roleplaying! Its always fun to give these people mysteries and clues and watch how they try to piece thing together.
Today we continued the case and it went so wrong that I'm quite mentally exhausted trying to GM everything that happened. Its an case from the 4th edition book. Everything went okay at first, until the team's Russian professor got bit by black widow. 3 times. This was after a 5 hour trek through the forest and while they did manage to treat the poison they still decided that it would be better to go back to the town and get him to the hospital.
The reason he got bitten was because he tried to retrieve one of those Lovecraftian books from a hole. While in the hospital the teams Irish troublemaker decided to read the book and he declared that he'll start researching it. Now, I was initially interested because he decided to roleplay his obsession towards the book, but then that escalated to a in-game argument where he tried to shoot his team-mate and got severely beaten up by the team's prostitute. I had to roleplay a whole police hearing with all the participants included, which then lead to Irish-guy getting pressed for murder attempt charges. Because how he roleplayed the whole thing I'm afraid I'm going to have to lock his character to mental institution.
Provided of course that he's going to be found guilty in the first place, since the rest of the team decided to steal the book back from the police (it was taken as evidence) and because they were unable to continue the case, they decided to just go to Arkham for another, completely unrelated case. Their financial backer is gonna be very unhappy.
"It's only a game if you win, but if you lose it's a stinking waste of time." - Al Bundy
Post by sabbacc108 on Oct 14, 2015 15:57:30 GMT -5
Since I just found this thread, and a few months ago, there was discussion of a Dark Souls'like RPG, and I have a couple of potential suggestions!
The first, and simplest, would be Dread, which eschews dice for a more unusual conflict resolution mechanic: a Jenga tower. It's geared toward one-shots, rather than campaigns, since there are basically two possible outcomes for any action: success, and CATASTROPHIC FAILURE. Any play session usually ends with the majority of player characters dead (or equally bad off), and the Jenga tower works well in instilling a sense of tension---you also frequently end up having to maneuver things so that someone else takes a fall instead of you, so there's a fine balance between cooperation and constant betrayal. It's fun! Plus, it can be adapted to literally any scenario or setting.
Another unusual game I played a brief campaign of recently is a game called Dogs in the Vineyard. In some ways, I'd call it pretty close to a Dark Souls feel, since the vanilla game is set in a brutal world with ambiguous religious overtones. The interesting thing about the game is how you resolve conflicts: by bidding with dice. Basically, every character puts points into traits or descriptors that each have an associated dice pool. For example, the character I played had the traits "Quick Reflexes," "Never Failed a Negotiation," and "A Wrench in the Works" (among others). If a situation comes up in play where one of those traits could be deemed appropriate, you can add those dice to your pool for the current event, and roll them; there's still a bit of risk involved, though.
The way conflicts work is that you and your opponent take turns raising pairs of dice; whoever has the highest pair wins, but you can keep escalating the conflict by rolling and bidding more dice, all the while weighing the likelihood of success against the consequences of failure (which get more and more dire the more dice are rolled). There's equal amounts of careful, smart strategizing, and desperate bids in the face of certain death. The possibility of getting fucked over at any possible moment if you get a bad roll or make a dumb move make it a good approximation of From Software's induced masochism.
The major drawbacks, however, of Dogs in the Vineyard are twofold: -It requires a lot of dice. A LOT. I'm talking dozens of dice, from d4s all the way up to d12s. -It's pretty esoteric, so finding people to play with may be difficult.
Last Edit: Oct 14, 2015 16:01:55 GMT -5 by sabbacc108