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Post by Weasel on Sept 12, 2015 0:19:54 GMT -5
It sounds like EarthBound music, except even more farty. Weasel, I think this one is quotebin-worthy, do you? Actually, I think this is the first one I might say "no" to, on account of I've already got a lot of out-of-context fart and penis jokes in there.
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Post by Deleted on Sept 12, 2015 0:22:49 GMT -5
Weasel, I think this one is quotebin-worthy, do you? Actually, I think this is the first one I might say "no" to, on account of I've already got a lot of out-of-context fart and penis jokes in there. Aww, okay.
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Post by GamerL on Sept 12, 2015 1:07:06 GMT -5
I know everyone is on the old-school survival horror wagon, so I'm going to go against the grain. As someone who has very little stock in the series beforehand, having only played REmake, Resident Evil 4 is one of my favorite games of all time. I found it amazing at the time, and still holds up very well once you get re-accustomed to not being able to move while aiming. I also really liked RE5, though I do understand everyone's complaints that it strayed hard from the survival horror roots. As for RE6, I feel like there is a good game buried in there but they just half-assed too many ideas instead of whole-assing a few. That said, I do find it as a throwback to RE1 in a weird way. The controls are clunky, the enemies can get relentless at times, ammo is scarce... I feel like they tried to bring back the feeling of the original, while still moving forward with the action/shooter elements, and thats a big part of the failure of the game. It wants to be a balls-out action game, but is constantly reigned in to give a faux feeling of helplessness and "horror." Also, it has a bit of Dead Rising syndrome, where the game is almost unfairly hard early on until you level up your skills. This leads into another problem where you can only have 3 skills equipped, despite having a large pool to select from. Thing is, there are only a few that should be leveled up. It seemed like equipping and leveling anything besides increased drop rate, increased damage against all enemies (since using the enemy specific skills are rendered useless as soon as you start a new campaign), and increased headshot damage wouldn't help "fix" the combat. Of course, that doesn't fix the constant cutscenes, QTEs, and annoying chase sequences though, but it definitely breaks apart frustrating sequences. Resident Evil 4 is a pretty great game, it's just debatable as to whether it's a great Resident Evil game, as someone that loved survival horror for what it was, the radical changes in RE4 were not so much "improvements" to me as they were for some people, as great as RE4 may be it's not close to being as great as REmake for me, as I said a single zombie is scary in REmake whereas the villagers and whatnot are only really scary when there's a lot of them (or one has a chainsaw) Anyway my problems with RE5 are thus, it would have been ok if had they stuck with it just being Chris, but adding co op was a bad idea, the second character feels like dead weight when playing solo and playing online with someone else kinda dulls the "you are on your own" fear of the past games, Revelations 2 actually handles co op better because the second character has their own abilities, they're not just another gun wielding character, plus the AI is better and they don't get in your way. Secondly RE was all about dark, Gothic settings, be it Raccoon city or dark, spooky mansions, castles and labs, to switch to sunny Africa just feels like too extreme a departure. I see what you're saying about RE6 though, it's a Frankenstein's monster hodgepodge of action game and survival horror and neither aspect works.
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Post by Deleted on Sept 12, 2015 1:09:23 GMT -5
If you don't think a single Ganado is a problem you're obviously better at Professional mode than I am.
Seriously, the AI's changed up so much on that setting it's like a whole different RE4.
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Post by X-pert74 on Sept 12, 2015 1:28:52 GMT -5
Weasel, I think this one is quotebin-worthy, do you? Actually, I think this is the first one I might say "no" to, on account of I've already got a lot of out-of-context fart and penis jokes in there. Bah. I swear I'll get a quote in there someday. If you don't think a single Ganado is a problem you're obviously better at Professional mode than I am. Seriously, the AI's changed up so much on that setting it's like a whole different RE4. Honestly I've played Resident Evil 4 so many times that Professional mode feels like Normal mode to me. As much as I love Resident Evil 4, I feel like it could stand to have a difficulty level that's harder than Professional. As long as they don't put it into cheap levels of difficulty like Resident Evil 5 is on any difficulty higher than Normal, ugh.
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Post by Feynman on Sept 12, 2015 2:01:27 GMT -5
Resident Evil 4 is a pretty great game, it's just debatable as to whether it's a great Resident Evil game, as someone that loved survival horror for what it was, the radical changes in RE4 were not so much "improvements" to me as they were for some people, as great as RE4 may be it's not close to being as great as REmake for me, as I said a single zombie is scary in REmake whereas the villagers and whatnot are only really scary when there's a lot of them (or one has a chainsaw) Resident Evil4 is an incredibly good action horror game. One of the most elegantly designed action games ever made, in fact. But that's what it is: action horror, not survival horror. The exploration and adventure game elements that were one of my favorite things about the survival horror genre got completely thrown out after RE4, and as much as I like the game, I really wish it hadn't caused Capcom to abandon the adventure game elements of the series entirely. I don't really think RE6 genuinely tried to be survival horror. The narrative tone of each campaign was different, but each campaign was still just an action game that played more or less identically to all the others. What RE6 really dropped the ball on is a lack of elegance. Capcom keeps trying to add more and more mechanics to the series. First co-op, and then with RE6 a shitload of new action movie mechanics. RE4 works so well because the entire game revolves around two things: shooting things, and kicking things after you shoot them. The entire game revolves around those two simple mechanics, and as the game goes on it teaches you how to use them better and better. You learn to target weak points, you learn how to use contextual melee attacks as crowd control and so on. But in the end, you just doing the same two actions again and again. What makes the same so good is the level, weapon, and enemy design that forces you to really master those two actions. It's simple, but elegant. Easy to learn, challenging to truly master. RE6 fails at that completely. Now you can melee whenever but you have a stamina meter, and you can dive and shoot, and slide, and do crazy counterattacks, and all kinds of nonsense that you can go through the entire game without ever using. It's overdesigned and awkward. It's the same problem that later Mega Man and Mega Man X games suffered from: the developers felt the need to innovate so that the games wouldn't be too same-y, but eventually they reached the point where the number and complexity of new mechanics and systems just completely drown the core gameplay loop in a bunch of tedious bullshit.
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Post by X-pert74 on Sept 12, 2015 2:06:14 GMT -5
I remember when I tried the RE6 demo awhile back, I found myself lying on the ground and really struggled quite hard to figure out how to stand back up again. It was annoying.
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Post by Deleted on Sept 12, 2015 2:06:42 GMT -5
RE6 could have taken a few cues from Dead Space 2---that and RE Revelations 1 (haven't played 2, heard mixed things about it) are, IMHO, the best games to ape RE4's style. Dead Space 2 had its own consistent gameplay logic like the shooting and kicking you mentioned, whereas RE6 has no idea what it's doing and decides to do everything all at once.
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Post by GamerL on Sept 12, 2015 2:40:38 GMT -5
Resident Evil 4 is a pretty great game, it's just debatable as to whether it's a great Resident Evil game, as someone that loved survival horror for what it was, the radical changes in RE4 were not so much "improvements" to me as they were for some people, as great as RE4 may be it's not close to being as great as REmake for me, as I said a single zombie is scary in REmake whereas the villagers and whatnot are only really scary when there's a lot of them (or one has a chainsaw) Resident Evil4 is an incredibly good action horror game. One of the most elegantly designed action games ever made, in fact. But that's what it is: action horror, not survival horror. The exploration and adventure game elements that were one of my favorite things about the survival horror genre got completely thrown out after RE4, and as much as I like the game, I really wish it hadn't caused Capcom to abandon the adventure game elements of the series entirely. I don't really think RE6 genuinely tried to be survival horror. The narrative tone of each campaign was different, but each campaign was still just an action game that played more or less identically to all the others. What RE6 really dropped the ball on is a lack of elegance. Capcom keeps trying to add more and more mechanics to the series. First co-op, and then with RE6 a shitload of new action movie mechanics. RE4 works so well because the entire game revolves around two things: shooting things, and kicking things after you shoot them. The entire game revolves around those two simple mechanics, and as the game goes on it teaches you how to use them better and better. You learn to target weak points, you learn how to use contextual melee attacks as crowd control and so on. But in the end, you just doing the same two actions again and again. What makes the same so good is the level, weapon, and enemy design that forces you to really master those two actions. It's simple, but elegant. Easy to learn, challenging to truly master. RE6 fails at that completely. Now you can melee whenever but you have a stamina meter, and you can dive and shoot, and slide, and do crazy counterattacks, and all kinds of nonsense that you can go through the entire game without ever using. It's overdesigned and awkward. It's the same problem that later Mega Man and Mega Man X games suffered from: the developers felt the need to innovate so that the games wouldn't be too same-y, but eventually they reached the point where the number and complexity of new mechanics and systems just completely drown the core gameplay loop in a bunch of tedious bullshit. This is partly why I wish they had stuck with the original vision of RE4 as the last game in the series, I'm not a believer that every video game series has to go on forever, RE has been going for so long (almost 20 years in fact) that it's clearly getting harder for Capcom to know what to do with it. Then, after RE was finished they could have started a new series with the same gameplay and theme (parasite infected Spaniards!) as the final version of RE4.
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Post by X-pert74 on Sept 12, 2015 8:02:33 GMT -5
Resident Evil is one series that could greatly benefit from a reboot. It would be nice to just start over, and not have to feature all of the same main characters over and over (the first two Resident Evil games were successful while featuring never-before-seen characters; I'm not necessarily opposed to older characters potentially showing up, but practically every Resident Evil game stars a character or multiple characters who first appeared in either Resident Evil or Resident Evil 2), or to deal with the embarrassing second-rate Metal Gear-esque mess that is the series backstory.
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Post by GamerL on Sept 12, 2015 8:09:40 GMT -5
I got a crazy idea, maybe the upcoming RE2 remake should be a sorta reboot, REmake could still be canon but the RE2 remake could lead in to an all new continuity from there on out, I would like that idea better than a total start from scratch reboot.
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Post by wyldesyde on Sept 15, 2015 0:46:49 GMT -5
So many memories of playing Resident Evil 1 and 2 during Christmas Break nearly 20 years ago. Makes me nostalgic and a little sad with how Both Survival horror and the series went on to become what they are today
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Post by Resident Tsundere on Sept 15, 2015 0:59:43 GMT -5
Before they do a reboot, I demand that they resolve all of their ship teases (Chris/Jill and Ada/Leon)!
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Post by kaoru on Sept 15, 2015 4:01:04 GMT -5
Wesker/Chris OTP, all the hatefucks forever <3
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Post by Deleted on Sept 15, 2015 4:17:18 GMT -5
Wesker/Chris OTP, all the hatefucks forever <3 CHRIIIISSS!!!!111one
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