I fucking love Montezuma's Revenge. The Colecovision version in particular is one of my all-time favorite games. I've played it off and on since I was a toddler and I still can't beat Level 2 to this day, lol.
D'oh, had this show up in YouTube's related vid bar ages ago and totally forgot 'bout it til just now:
There's no documentation on the entire internet aside from this video. The devolpers have a mobygames page, but it's unclear where they're located. I'm presuming they're North American. The game was published '84, same as Impossible Mission.
The Scheme for PC-88 didn't predate Metroid, but it was very definitely a Metroidvania, and a fairly good one at that (with an OUTSTANDING soundtrack by Yuzo Koshiro!).
Bouken Roman is also a pretty good semi-Metroidvania -- it's stage-based, but each stage is like a Metroidvania unto itself, and the overall feel of the game is something that I think would be very appealing to Metroidvania fans (I know I've been enjoying the MSX version quite a bit, personally!).
Another semi-Metroidvania MSX title worth mentioning is Tengoku Yoitoko, a.k.a. Welcome to Heaven. Didn't predate Metroid, but definitely took a different approach to the Metroidvania formula.
Releasing the same year as Metroid, there's Radwarrior, aka The Sacred Armour of Antiriad. The game is very short if you know what you're doing, but shares some odd similarities with Metroid, namely that you start off in a weakened state and slowly find upgrades.
Antiriad is also notable for being the first videogame Daniel Malone of Speedball 2 and Chaos Engine fame worked on.
elektrolurch: Oh, it's not? I always had that impression but I've never made it very far into the game.
What makes it a metroidvania in your opinion? For me it is a somewhat linear succession of room puzzles. I loved it back in the day and love it now. Those death animations are awesome!
Played a bit of Below the Root......Wow, this is so neat! Hoe come I never heard about it before, it somehow seems like from another dimension- EGA graphics, yet ambitious and non violent gameplay mechanics.
Post by ommadawnyawn2 on Oct 19, 2015 8:12:49 GMT -5
So I've only played it for 20-30 minutes and it was a while back but I thought it was an interconnected world and that you could and should backtrack between the floors of the building. The level/puzzle design is also similar to games of the genre. I should play it some more.
Would Drassle Family and some of the other early Dragon Slayers count?
Romancia and Drasle Family are both arguably Metroidvanias (I'd say Drasle Family more than Romancia). Don't think any of the others would count, though -- maaaaaaybe Faxanadu? But that's stretching the definition of Metroidvania a bit.
Games inspired by Jet Set Willy, etc. used to be popular among Polish developers for 8-bit computers in the early 90s. We called them "chamber games".
Wow, those look really cool. Think I'll try them on my Atari 800XL one day. See, I find it weird that noone talks about those parts of european gaming history. I mean, games from the UK are sometimes discussed,but besides that...
Post by neozeedeater on Oct 31, 2015 11:14:53 GMT -5
Pharaoh's Curse (800, C64, VIC 20) deserves mention. It doesn't have character upgrading but it's an addictive one from 1983. And it had passwords for unlocking higher difficulties.
And one of best and most ambitious ones from the '80s is Fist II: The Legend Continues (early 1986 release).
It's a fighting/exploration mix. And it's one of the few older than Metroid where you find items to gain new powers. Excellent soundtrack, too. And while other examples in this thread are from Europe, North America, and Asia, Fist II stands out by being from Australia.
Just my history nerd nitpicking, but it appears more likely that Fist 2 was released after Metroid. The FDS version of Metroid is dated August 1986, and the earliest reviews of Fist 2 listed on the usual databases are from December issues. (But it certainly appeared before anyone in the West had heard of Metroid.)