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Post by vetus on Nov 30, 2015 3:09:12 GMT -5
We have a thread about dead gaming trends of the past. So let's also talk about current gaming trends you have fed up with them and you wish to see them die soon. Here is some of mine: - Video games with the graphics style of MinecraftMinecraft's graphics are ugly. Yet some people praise them as nice retro-style, probably kids that never played an actual retro game in their lives. Google Play is full of games with Minecraft-style graphics, probably to take advance of Minecraft's popularity. - Pseudo retro-style rpg made in RPG MakerRPG Maker is ideal for indie developers that want to make a unique game but don't know shit about gaming programming. So RPG Maker is a huge help for them. And some of the best free indie adventure games are made in RPG Maker. Unfortunately many people and some companies use RPG Maker as a way to earn easy money by making generic rpgs which they will advertise them as "great tributes to classic 16-bit jrpgs". Too bad that most of them look and feel like mediocre, early generic SNES jrpgs. With SNES and Genesis having a huge library of good jrpgs for all tastes, it's a better choice to install emulators.
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Post by Weasel on Nov 30, 2015 3:42:20 GMT -5
MOBAs. Even when they don't call them MOBAs, they're massively irritating, because these games often come with hideously toxic communities, steep learning curves, and the most player-unfriendly environments possible, loaded with microtransactions and other unpleasantness.
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Post by Deleted on Nov 30, 2015 3:46:38 GMT -5
I would like for Bethesda to stop half-assing their quality assurance in Fallout/Elder Scrolls titles, because it makes their splurging on everything ELSE feel rather half-hearted.
If developers are going to charge out the nose for non-cosmetic content, I'd like for it to be substantial---por ejemplor, the Opposing Force expansion for Half-Life 1 and the Enemy Within expansion for XCOM: Enemy Unknown. And also the very substantial DLC for Fallout New Vegas---each DLC's subworld is almost a whole 'nother game unto itself.
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Post by Gendo Ikari on Nov 30, 2015 3:51:13 GMT -5
"Retro" is an abused term at this point - few recent games can really be called that - but I'm all for low-poly visuals and grainy or flat textures. Minecraft's visuals are simple but very distinctive (the Creepers and the pickaxes have become iconic). A dedicated player can also achieve nice results; first example I've found but this one or this other are nothing I'd cally ugly. One trend I'd like to see scale back is procedural generation, I feel it's becoming a substitute for actual level design for many indie devs, coupled with the impulse of putting roguelike elements everywhere. Procedural generation itself is not so easy to get right. This translates into games that may have solid gameplay basics but drown them in bland, repetitive levels and a lot of grinding and repetition to achieve actual progress.
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Post by Maciej Miszczyk on Nov 30, 2015 6:40:54 GMT -5
- roguelike-lite games - I wrote a longer article about the problems with the genre and complained about some of those problems in my Sunless Sea HG101 article but the short version is: many devs don't know the strengths and weaknesses of the genre, use permadeath where a more traditional save system would make more sense and commit the same mistakes the developers of traditional roguelikes did over 30 years ago (like making the randomness affect the difficulty too much, with some play sessions being too easy and other being too hard or even unwinnable) - 'walking simulators' - there are games of that genre (if you can call it a genre) that I enjoy but this formula has its limits and it seems that for some devs it's less of an artistic choice and more of a path of least resistance - like drawing a square and calling yourself an abstract artist - cover-based third person shooters - mentioned it in some other thread; basically, it's pretty boring - shoehorning in 'RPG elements' - hey devs, 'RPG' does not mean 'skinner box with numbers going up'; also, turning RPG series into 'something with RPG elements' series is even worse (I'm looking at you, Bethesda) - open world - it can be done well but if you need to use fast travel or do tedious MMO-like quests placed haphazardly on the map, chances are it's not a good open world; open world is about the exploration and discovery, if the game can't provide it then it should think about a different structure
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Post by GamerL on Nov 30, 2015 6:46:18 GMT -5
MOBAs. Even when they don't call them MOBAs, they're massively irritating, because these games often come with hideously toxic communities, steep learning curves, and the most player-unfriendly environments possible, loaded with microtransactions and other unpleasantness. Agreed, I've never touched a MOBA and don't intend to start. There's something about that entire genre that is really, really off putting to me for reasons I can't even really explain.
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Post by vetus on Nov 30, 2015 6:50:37 GMT -5
The only MOBA I ever touched was an anime-style 2D side scrolling action/rpg (maybe Mable Story). I deleted it after an hour or less. There's something about that entire genre that is really, really off putting to me for reasons I can't even really explain. Same here.
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Post by GamerL on Nov 30, 2015 6:54:04 GMT -5
Thinking about it, I guess I dislike them because it's a genre beloved by weirdo 13 year olds and it just makes feel like an old man, it's just a little too newfangled for me.
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Post by vetus on Nov 30, 2015 6:58:28 GMT -5
It is also beloved by lots of young adults and some of the most popular MOBA have many female fans (a friend of mine got a girlfriend because of WoW and she is still a huge fan).
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Post by JDarkside on Nov 30, 2015 6:59:59 GMT -5
The Michael Bay/Modern CoD inspired FPS art style that is just in every single goddamn FPS these days not based around a real world conflict. Even Halo is becoming part of the problem, with 4 putting heavy focus on oranges in its color scheme, possibly the most overused color besides brown in the FPS genre today. It all looks like the same over designed slop. It's like a mixture of cardboard and rusting pipes piled together with no rhyme or reason. No other art style has ever managed to disgust me on a near physical level like this. The fact that people somehow like this just makes me lose faith in the human race.
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Post by Deleted on Nov 30, 2015 7:02:37 GMT -5
JDarkside: Would something like Borderlands' cel shading work better?
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Post by JDarkside on Nov 30, 2015 7:05:53 GMT -5
JDarkside : Would something like Borderlands' cel shading work better? It only hides the vomit with thick lines. Borderlands doesn't use proper cel-shading, just as X-Men Legends 2 didn't. It's just awful art styles trying to pass themselves off as something vastly more appealing.
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Post by cambertian on Nov 30, 2015 8:58:51 GMT -5
The first Half-Life was refreshing when it came out. It told a story and managed to do so better than other contemporaries like Unreal. On top of that, it had its own atmosphere that was, once again, unlike anything at the time. As much as I hate to say it though, the main reason why I dislike the franchise now is because it drew in an overwhelming amount of pre-teens and teenagers. I'm usually not biased, but most of the mods and maps for Half-Life are horridly amateur to the point where you can see the creator's age. I'd love to play more online matches, but I just don't like the community that much, I guess.
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Post by shelverton on Nov 30, 2015 9:22:16 GMT -5
I think the world in The Witcher 3 was excellent, but other than that I second the 'open world' criticism. Maybe the novelty has just worn off but an open world is no longer that exciting to me. Cause most of the time they just feel empty and lifeless, more so than in a couple of linear games I can think of.
They try to emulate a "real world" but I sometimes feel that your average Zelda game can feel more "real" and "immersive" than anything Bethesda or Rockstar ever does. The illusion always works for a while but then it becomes waaay too apparent that it's indeed a video game and nothing else. Also, "real" is sometimes boring. I have enough "real" in, y'know - real life.
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Post by Chronis on Nov 30, 2015 11:54:45 GMT -5
I like open world games but at the same time, I'm tired of them. Especially with Ubisoft, they've hit the well too many times and has really soured me on them. That said, I recently went back to Saints Row 3 and still love that game, plus I just got Mad Max and am having a blast with it. But the difference is that there are still mission levels and set pieces within those games, whereas in an Ubi open world game, the mission almost always still take place in the open. It just feels less interesting to me.
Something else I'd like to see change is the focus of publishers only on AAA games. The PS1 and 2 eras had such a variety of content because B and C tier games were still around. In a similar vein to my open world comment, I don't need this huge vast game to get me interested. Just give me a good, focused game. Indy games have been trying to fill the void, but many times, you can see the lack of experience or money in the final product. But then even when the game does great, the next game will try to do too much.
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