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Post by HeavyMetalGamer on Feb 25, 2016 14:13:50 GMT -5
Only major things I want to see die, is the shitty use of DLC, yearly releases of games like Call of Duty, and so on. Put more time, and effort into the games, also developers releasing broken/unfinished games at full price. I'd also like to see microtransactions removed from games that you pay full price for, and that's about it really.
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Post by Bumpyroad on Feb 23, 2017 0:24:14 GMT -5
'Flashback' feature. Seriously it's like 'handholding' of driving games--it's up to you to use it,but if you go for it-it becomes sticky after a while.
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Post by tokenflipguy on Feb 23, 2017 14:18:07 GMT -5
1 year of support for online games. I am glad that trend is dying.
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Post by toei on Feb 23, 2017 14:42:42 GMT -5
I recently beat Sleeping Dogs on 360 and I agree. It was a lot of fun. A successful blend of Yakuza and GTA. Story could have been better, but everything else was great. Minus a decent battle system, though. As for me, it's more than a trend and it's been a while now, but I wish western developers would get away from these needlessly complicated control schemes. I know everyone is probably used to that and thus has no problem with it, but hitting people by moving the second joystick or pressing R2 is just fucking silly, especially when the face buttons are relegated to one possible use in very specific situations. I blame it on the fact the western developers where more focus on PC gaming for many years, where you could spread out the controls all over the keyboard; they never had to finds creative ways to spread out multiple actions over a few buttons. Also I agree with everyone on boss rushes, they really should be kept to bonus content. In the context of the game proper they're a drag.
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Post by Exhuminator on Feb 24, 2017 12:16:54 GMT -5
Wow you quoted me from something I wrote over a year ago. I agree Sleeping Dog's combat system isn't as good as Yakuza's though.
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Post by toei on Feb 24, 2017 14:12:06 GMT -5
Wow you quoted me from something I wrote over a year ago. I agree Sleeping Dog's combat system isn't as good as Yakuza's though. Ooops, my bad. Someone resurrected the thread and I thought your post was one of the new ones.
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Post by blackdrazon on Mar 9, 2017 21:17:20 GMT -5
This isn't about industry trends, but I'm so annoyed by something right now that I'm going to complain all the same: RPG walkthroughs that use grinding to excuse being a poor walkthrough. Obviously there's nothing you can do about that in games that are all about grinding, and there's always something to be said about grinding if you're stuck or trying to help someone out of being stuck, but sometimes I get the impression that the walkthrough writer just doesn't know how to play? Especially when the guide lacks any other strategy. I remember all the way back in the 90s, seeing a Mario RPG saying you should beat Mushroom Way, the first real level, at level 8 (when you'll naturally be at level 2). Thanks to diminishing returns, this would force you to replay the level something like fifteen, twenty times!
I've seen the same problem all over the years, but I'm complaining right now because I'm looking at a walkthrough that says "If you're twenty-five levels higher than you naturally will be, you'll have no problem!" Twenty-five! I was at 55 and he says to play it on 80! Hey, thanks friend, I could have never worked that one out without you, glad we both spent the time and effort to have this little exchange. By the way, I beat it fine on my third try.
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Post by Resident Tsundere on Mar 10, 2017 3:11:48 GMT -5
The "real is brown" trend in graphics. I don't like it when a game's color scheme is so blah that I can barely make anything out, even if the graphics themselves are good.
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Post by GamerL on Mar 10, 2017 5:32:31 GMT -5
The "real is brown" trend in graphics. I don't like it when a game's color scheme is so blah that I can barely make anything out, even if the graphics themselves are good. Thankfully that trend has pretty much been over for a while though hasn't it? There's a world of difference if you compare Fallout 3 and Fallout 4 for example. Said trend really only lasted a couple of years anyway really, I think people blew it a little out of proportion to be honest. Anyway I really want to see Call of Duty end already, it's totally absurd that it's evolved from WW2 to "modern warfare" to flirting with science fiction to full on science fiction, I mean I can't believe "Call of Duty in space" is now a real thing, good grief. Granted I don't play them and it's really no skin off of my nose, but it just irritates me how it's fans aren't sick of it yet after almost ten straight years of yearly entries, I mean come on, even Assassin's Creed decided to take a break.
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Post by taffer on Mar 10, 2017 8:08:21 GMT -5
I'm getting really tired of open world games. It's not the size of the world that counts, but how you use it. I agree with this so much. Games with huge open worlds often end up with a lot of empty space, or being filled with repetitive copypasted activities. Some of my favourite open world games are actually those that have a relatively small world but make good use of it, like Yakuza, Gothic, and Bully.
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Post by toei on Mar 10, 2017 16:30:41 GMT -5
This isn't about industry trends, but I'm so annoyed by something right now that I'm going to complain all the same: RPG walkthroughs that use grinding to excuse being a poor walkthrough. Obviously there's nothing you can do about that in games that are all about grinding, and there's always something to be said about grinding if you're stuck or trying to help someone out of being stuck, but sometimes I get the impression that the walkthrough writer just doesn't know how to play? Especially when the guide lacks any other strategy. I remember all the way back in the 90s, seeing a Mario RPG saying you should beat Mushroom Way, the first real level, at level 8 (when you'll naturally be at level 2). Thanks to diminishing returns, this would force you to replay the level something like fifteen, twenty times! I've seen the same problem all over the years, but I'm complaining right now because I'm looking at a walkthrough that says "If you're twenty-five levels higher than you naturally will be, you'll have no problem!" Twenty-five! I was at 55 and he says to play it on 80! Hey, thanks friend, I could have never worked that one out without you, glad we both spent the time and effort to have this little exchange. By the way, I beat it fine on my third try. I have the habit of looking a FAQs when I'm about to finish a RPG to see if I missed anything cool, and I noticed years ago that they ALWAYS recommend overleveling like crazy. Much like your example, I was least 20 levels lower than the FAQ suggested when I beat the final boss in Dragon Quest 6 (the SNES original). I actually had to devise a strategy involving switching certain characters back-and-forth in the caravan and it made it much more involving; I can't fathom why someone would suggest players should spend hours doing boring level-grinding just so that they can be overpowered and remain bored throughout the actual game.
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Post by Null0x00 on Mar 13, 2017 4:33:34 GMT -5
Full priced games with "loot boxes" or "crates" that are purchased or unlocked with micro-transactions and give you random cosmetic items. Team Fortress 2 can probably be blamed for starting this horrid little trend (unusual hats, strange weapons etc), but now with CS: GO, Dota 2, Call of Duty, Overwatch and now even Quake Champions including the bloody things, its starting to become a cancerous epidemic.
Can we please just ditch the freemium, pay-to-randomly-unlock cosmetic rubbish and just do it like League of Legends does by paying for legendary skins you want? At least it's more tolerable and less insulting to customers.
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Post by GamerL on Mar 13, 2017 7:54:00 GMT -5
Full priced games with "loot boxes" or "crates" that are purchased or unlocked with micro-transactions and give you random cosmetic items. Team Fortress 2 can probably be blamed for starting this horrid little trend (unusual hats, strange weapons etc), but now with CS: GO, Dota 2, Call of Duty, Overwatch and now even Quake Champions including the bloody things, its starting to become a cancerous epidemic. Can we please just ditch the freemium, pay-to-randomly-unlock cosmetic rubbish and just do it like League of Legends does by paying for legendary skins you want? At least it's more tolerable and less insulting to customers. I'm not a big multiplayer so it doesn't effect me much but I agree, that kind of stuff annoys me. I hated it in Team Fortress 2 because you have these iconic characters and then they get screwed up with stupid hats and shit, why Valve, why?
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Post by kingmike on Mar 13, 2017 11:39:49 GMT -5
I've seen the same problem all over the years, but I'm complaining right now because I'm looking at a walkthrough that says "If you're twenty-five levels higher than you naturally will be, you'll have no problem!" Twenty-five! I was at 55 and he says to play it on 80! Hey, thanks friend, I could have never worked that one out without you, glad we both spent the time and effort to have this little exchange. By the way, I beat it fine on my third try. That game isn't 7th Saga, is it? (because thanks Enix for ****** up the player growth curves in the localization)
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Post by tokenflipguy on Mar 13, 2017 12:51:44 GMT -5
Full priced games with "loot boxes" or "crates" that are purchased or unlocked with micro-transactions and give you random cosmetic items. Team Fortress 2 can probably be blamed for starting this horrid little trend (unusual hats, strange weapons etc), but now with CS: GO, Dota 2, Call of Duty, Overwatch and now even Quake Champions including the bloody things, its starting to become a cancerous epidemic. Can we please just ditch the freemium, pay-to-randomly-unlock cosmetic rubbish and just do it like League of Legends does by paying for legendary skins you want? At least it's more tolerable and less insulting to customers. I'm not a big multiplayer so it doesn't effect me much but I agree, that kind of stuff annoys me. I hated it in Team Fortress 2 because you have these iconic characters and then they get screwed up with stupid hats and shit, why Valve, why? If people want to buy it you should buy it and not for a chance to buy it.
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