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Post by blackdrazon on Mar 13, 2017 16:36:22 GMT -5
I've seen the same problem all over the years, but I'm complaining right now because I'm looking at a walkthrough that says "If you're twenty-five levels higher than you naturally will be, you'll have no problem!" Twenty-five! I was at 55 and he says to play it on 80! Hey, thanks friend, I could have never worked that one out without you, glad we both spent the time and effort to have this little exchange. By the way, I beat it fine on my third try. That game isn't 7th Saga, is it? (because thanks Enix for ****** up the player growth curves in the localization) Haha, no, but sad to hear about it all the same.
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Post by Feynman on Mar 13, 2017 17:45:31 GMT -5
This isn't about industry trends, but I'm so annoyed by something right now that I'm going to complain all the same: RPG walkthroughs that use grinding to excuse being a poor walkthrough. Obviously there's nothing you can do about that in games that are all about grinding, and there's always something to be said about grinding if you're stuck or trying to help someone out of being stuck, but sometimes I get the impression that the walkthrough writer just doesn't know how to play? Especially when the guide lacks any other strategy. I remember all the way back in the 90s, seeing a Mario RPG saying you should beat Mushroom Way, the first real level, at level 8 (when you'll naturally be at level 2). Thanks to diminishing returns, this would force you to replay the level something like fifteen, twenty times! I've seen the same problem all over the years, but I'm complaining right now because I'm looking at a walkthrough that says "If you're twenty-five levels higher than you naturally will be, you'll have no problem!" Twenty-five! I was at 55 and he says to play it on 80! Hey, thanks friend, I could have never worked that one out without you, glad we both spent the time and effort to have this little exchange. By the way, I beat it fine on my third try. Yeah, it can be outright hilarious at times. You can beat Phantasy Star 2 easily with characters around level 25-ish. Damn near every "guide" will insist that you grind to goddamn level 50. Like, that's insane. Why would you DO that?
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Post by toei on Mar 13, 2017 22:44:07 GMT -5
This isn't about industry trends, but I'm so annoyed by something right now that I'm going to complain all the same: RPG walkthroughs that use grinding to excuse being a poor walkthrough. Obviously there's nothing you can do about that in games that are all about grinding, and there's always something to be said about grinding if you're stuck or trying to help someone out of being stuck, but sometimes I get the impression that the walkthrough writer just doesn't know how to play? Especially when the guide lacks any other strategy. I remember all the way back in the 90s, seeing a Mario RPG saying you should beat Mushroom Way, the first real level, at level 8 (when you'll naturally be at level 2). Thanks to diminishing returns, this would force you to replay the level something like fifteen, twenty times! I've seen the same problem all over the years, but I'm complaining right now because I'm looking at a walkthrough that says "If you're twenty-five levels higher than you naturally will be, you'll have no problem!" Twenty-five! I was at 55 and he says to play it on 80! Hey, thanks friend, I could have never worked that one out without you, glad we both spent the time and effort to have this little exchange. By the way, I beat it fine on my third try. Yeah, it can be outright hilarious at times. You can beat Phantasy Star 2 easily with characters around level 25-ish. Damn near every "guide" will insist that you grind to goddamn level 50. Like, that's insane. Why would you DO that? But there's a chance you might DIE! Who can take that pressure? Better grind for 15 hours, then complain about RPGs being grindy every occasion you get.
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Post by jackcaeylin on Apr 11, 2017 13:59:38 GMT -5
two trends that are currently bothering me:
"handholding" or "companies are treating you as a dumb person"
I am playing the PAL Version of Persona 5 now and it has so much handholding. I never realized that. They treat the player as a dumb person. The characters are always constantly reminding you of certain things like you don't have a brain. I mean, if people struggle, then why they won't choose the easy difficulty? I cannot even enjoy the hardest difficulty, because the higher difficulties suffer of the "make it friendly as possible" attitude. There is no shame to choose the easy difficulty, if you don't harmonize with the game. I was always awful for example at Baldurs Gate. The easy difficulty gave me the possibility to play, to grow and to understand the game.
It kinda reminds me also at Super Smash Bros. The 3ds title of Super Smash Bros was "Super Smash Bros for the 3DS". I mean, if it wasn't obvious at the package, then I don't know what to say, if I am honest. I don't believe that someone tried to play a 3DS game with a Atari Jaguar,Dreamcast or N64. This can only get weirder, if companies are starting to let the artificial intelligences to finish the game or including a feature, which allows you to skip a boss fight.
Another trend is the socialising in games (but only the forced ones) like, for example, "built a city with your friends", "look what other people chose in this decision" or the "online dead corpse thing"
It was funny at Dark Souls, but regarding Nioh and Nier Automata, they behave like soft spoiler. These things are showing positions of plottwists, tragic scenes, ambushes as well as possible tough fights. I don't understand the necessity. The good thing: In comparison with the handholing trend, you can go offline and destroy the problem. I mean, it makes the landscape ugly with all the dead corpses around.
Maybe, I am too old fashioned, but isn't one of the great things in gaming to find awesome stuff without help? To be angry, frustrated at the cerain spot and to overcome the situation, thus you can have an accomplishment feeling like when you are reading books and you realize the twist, trying to analyze a movie, enjoying a painting and finding out what the artist tried to express?
Of course, everyone should enjoy their games how they want. I don't try to force people or to be a monarch^^
Yours sincerely
Jack Caeylin
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Post by dsparil on Apr 11, 2017 15:51:36 GMT -5
For SSB4, the "For" is an overly cutesy reference to them being the 4th game. It honestly took me years to realize this, but I also don't tend to look for that type of stuff.
I'm a little more okay with a game reminding you what to do if, and it's a big if, you're supposed to finish the main story before tackling side content. I'm almost done replaying Lego City Undercover now which does this constantly, sometimes with a time limit even, but you basically have to unlock everything from the story before you can collect everything unless you want to replay each level constantly and repeatedly scour the same areas of the city.
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Post by jackcaeylin on Apr 12, 2017 10:36:58 GMT -5
I didn't know that regarding SSB4. This is interesting and a bit clever, but I am not a fan of these "sound titles". It creates room to make errors.
Your case at Lego Undercover sounds reasonable, but I wish I could say the same thing at some other games. The sentence at the FF XV fishing minigame burned into my brain. "Respool the line before it's too late" - you hear that almost every time.
Yours sincerely
Jack Caeylin
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 12, 2017 14:22:51 GMT -5
It kinda reminds me also at Super Smash Bros. The 3ds title of Super Smash Bros was "Super Smash Bros for the 3DS". I mean, if it wasn't obvious at the package, then I don't know what to say, if I am honest. I don't believe that someone tried to play a 3DS game with a Atari Jaguar,Dreamcast or N64. This can only get weirder, if companies are starting to let the artificial intelligences to finish the game or including a feature, which allows you to skip a boss fight. They put that in the title because the 3DS and Wii U versions have different content. And even if it didn't, it's not that weird to put the name of the system in the title to differentiate from previous entries (or to be lazy).
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Post by boomer on Apr 13, 2017 11:55:39 GMT -5
I just want to see a first-person shooter with handcrafted level design. I don't care about the gameplay or the setting, I just want to shoot things in levels that aren't procedurally generated.
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Post by Bumpyroad on Apr 4, 2020 3:25:19 GMT -5
Don't think it's a current trend per se, but to feature real life actors/es in video games who don't have anything to do with it. For some reason it doesn't quite work for me in this medium.
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Post by Snake on Apr 4, 2020 13:11:50 GMT -5
System updates. Really not in the mood to wait another hour for the files to download, then process, until I can just start up the game again.
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Post by retr0gamer on Apr 6, 2020 8:27:03 GMT -5
It's gotten to a point where the previous plug and play consoles are now less user friendly for me than playing a game on PC.
Even Worse if you just want to watch a quick episode on Netflix and the console has a half hour update waiting for you.
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Post by dsparil on Apr 6, 2020 14:01:50 GMT -5
Weird. The Switch nags you every time you come out of sleep, but let's you skip them indefinitely. I think it automatically downloads updates in the background too.
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