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Post by kaoru on Dec 11, 2015 9:18:22 GMT -5
It's hard to find good pictures of them, but Setas trilogy of Minelvaton Saga, Silva Saga and Silva Saga II have pretty nice box art hiding the fact that the games are a bore.
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Post by lurker on Dec 11, 2015 9:53:15 GMT -5
I really like the original Starfox one.
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Post by Scylla on Dec 11, 2015 19:28:02 GMT -5
Ditto on the Japanese covers for Seiken Densetsu 2 and Chulip. Considering how the majority of game covers focus on the characters, I really like covers that buck the trend and have the cast dwarfed by a beautiful landscape. Another good one: Love unconventional art styles too, like on the Dracula XX cover:
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Post by ommadawnyawn2 on Dec 11, 2015 23:36:43 GMT -5
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Post by caoslayer on Dec 12, 2015 5:08:01 GMT -5
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Post by Aoi on Dec 12, 2015 5:47:03 GMT -5
I like the box of Metal Gear Solid 4. It's just a strong piece, with Old Snake's face dominating the cover with him having a suspicious sideways look at something that we can't see. I agree. When it came out, I remember just staring at the box with absolute disdain while working around it. It was such a cheap cash in on graphics. I even recall casual dude-bro ps3 fanboys coming in and talking about MGS, and I was like "yeah, I played all the others, love them, but don't own a PS3", and they'd be like "we didn't play any, they looked dumb, but the graphics are soo sick, look at his mustache, soo real, xbox sucks" Over time, it grew on me. It is a very powerful statement. Snake isn't posing or suggesting any action, he's just old, and tired. He has bags under his eyes, looks unsure, suspicious, burnt out... old... It really sums up the entire theme of the game. Snake is no longer a hero, no longer a young pretty action poster boy, he's just an old killer hired to do some wet work.
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Post by Échalote on Dec 12, 2015 6:07:44 GMT -5
The artist, Akihiro Yamada, did a good job on Mystic Ark's cover : Speaking of SFC covers, I've always liked Romancing SaGa 3's :
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Post by Elvin Atombender on Dec 12, 2015 6:31:34 GMT -5
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Post by Deleted on Dec 12, 2015 10:50:33 GMT -5
I remember seeing that Batman game advertised in the "guidebook" for the 1989 Batman movie. They don't really do this anymore, but theaters used to sell you a cheap little magazine with very minor behind the scenes information for some of the bigger movies. That Batman game looked pretty badass for its time (visually, at least - compare it to the NES game by Sunsoft). Never got the chance to actually play it, though.
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Post by Scylla on Dec 12, 2015 11:33:21 GMT -5
The artist, Akihiro Yamada, did a good job on Mystic Ark's cover Yeah, Akihiro Yamada is fantastic. I picked up one of his art books a few years back. Also nabbed a copy of Mystic Ark just a few months ago, if only for Yamada art and Akihiko Mori music. I think I like the PlayStation Mystic Ark cover a little more, though:
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Post by Resident Tsundere on Dec 13, 2015 0:03:46 GMT -5
I like the box of Metal Gear Solid 4. It's just a strong piece, with Old Snake's face dominating the cover with him having a suspicious sideways look at something that we can't see. I agree. When it came out, I remember just staring at the box with absolute disdain while working around it. It was such a cheap cash in on graphics. I even recall casual dude-bro ps3 fanboys coming in and talking about MGS, and I was like "yeah, I played all the others, love them, but don't own a PS3", and they'd be like "we didn't play any, they looked dumb, but the graphics are soo sick, look at his mustache, soo real, xbox sucks" Over time, it grew on me. It is a very powerful statement. Snake isn't posing or suggesting any action, he's just old, and tired. He has bags under his eyes, looks unsure, suspicious, burnt out... old... It really sums up the entire theme of the game. Snake is no longer a hero, no longer a young pretty action poster boy, he's just an old killer hired to do some wet work. That's a cool analysis of the cover art. I like MGSV's cover, too, because Venom Snake has such a high-res model. More deeply, it's unusual to see a character situated in profile on a cover.
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Post by Kubo Caskett on Dec 13, 2015 0:13:06 GMT -5
I agree. When it came out, I remember just staring at the box with absolute disdain while working around it. It was such a cheap cash in on graphics. I even recall casual dude-bro ps3 fanboys coming in and talking about MGS, and I was like "yeah, I played all the others, love them, but don't own a PS3", and they'd be like "we didn't play any, they looked dumb, but the graphics are soo sick, look at his mustache, soo real, xbox sucks" Over time, it grew on me. It is a very powerful statement. Snake isn't posing or suggesting any action, he's just old, and tired. He has bags under his eyes, looks unsure, suspicious, burnt out... old... It really sums up the entire theme of the game. Snake is no longer a hero, no longer a young pretty action poster boy, he's just an old killer hired to do some wet work. That's a cool analysis of the cover art. I like MGSV's cover, too, because Venom Snake has such a high-res model. More deeply, it's unusual to see a character situated in profile on a cover. Eh, I don't know, it looks lame to me; I rather wish that image of Snake and Ocelot with their scarves covering up their mouths. Now that is an eye catching image worthy of being the cover art, not that one we got nowadays. I say so because at least the former has something things to say about the tone of the Phantom Pain just from the visuals itself.
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Post by Deleted on Dec 13, 2015 0:15:38 GMT -5
The image of Snake and Ocelot with their scarves on reminds me of Spec Ops: The Line's box art. Which is kinda fitting given the tone and setting (at least with MGS5's first act) of both games.
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Post by wyrdwad on Dec 13, 2015 0:20:46 GMT -5
I'm also going to cheat slightly on the following too. The following is actually official poster art, but since the game HAS no box, I figure that's fair. Finally checking out the first page of this topic (since I missed it previously), and I didn't really think about this, but... well, if that counts, then this definitely bears mentioning: It's one of those games where the "box art" tells you everything you need to know. If it looks like something you'd enjoy, then buddy... you're gonna enjoy it. Incidentally, I think I've mentioned this on here before as well, but the name "La-Mulana" may be my favorite game name of all time, simply because of the many, many layers of meaning behind it. Like the rest of the game, Naramura-san put a ludicrous amount of thought into it, creating a name that both sounds cool and is highly significant on multiple levels. Truly a thing of beauty. -Tom
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Post by Deleted on Dec 14, 2015 0:00:38 GMT -5
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