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Post by Bumpyroad on Sept 6, 2017 0:38:08 GMT -5
The Japanese release of Future Cop: L.A.P.D. looks million times better, especially after the fact-- it was originally supposed to be a Future Strike game.
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Post by Bumpyroad on Oct 28, 2017 16:23:03 GMT -5
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Post by ommadawnyawn2 on Oct 28, 2017 17:46:07 GMT -5
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Post by Woody Alien on Nov 23, 2017 6:51:20 GMT -5
The cover for the upcoming Japanese horror game Shiin (Death Mark) is kickass: The alternate version is damn good as well (sorry for the watermark):
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Post by ZenithianHero on Nov 23, 2017 11:07:31 GMT -5
Wow Death Mark looks cool. It's coming to Switch and PS4 too I hope it has a chance of being localized. Susumu Masushita is back making box art.
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Chezni
Junior Member
Posts: 90
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Post by Chezni on Nov 24, 2017 1:15:21 GMT -5
Unsurprisingly, I think both the American and Japanese box art for Paladin's Quest / Lennus is pretty good:
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Post by 1upsuper on Nov 24, 2017 3:00:21 GMT -5
I love Ultima VI's cover, and how it plays with your expectations and the themes of the game. At first glance you think it's gonna be a fun hack-and-slash romp about fighting demons, and then you realize it's actually about racism. On that note, the box art for The Black Gate is a personal favorite:
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Post by ResidentTsundere on Nov 24, 2017 3:05:33 GMT -5
Unsurprisingly, I think both the American and Japanese box art for Paladin's Quest / Lennus is pretty good: Pretty!
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Post by spanky on Nov 24, 2017 8:13:52 GMT -5
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Post by jackcaeylin on Nov 29, 2017 15:21:06 GMT -5
I really like simple and melancholic covers. I kinda miss them. Majo-tachi no Nemuri: Tsuki no Hikari: Shizumeru Kane no Satsujin: 季節を抱きしめて: deSPIRIA:
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Post by Snake on Nov 29, 2017 19:04:09 GMT -5
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Post by wyrdwad on Nov 30, 2017 2:00:56 GMT -5
Oh, hey, this topic! Been a while. I've encountered a few more box arts to add to this list in my gaming deep dives of late. Almost all of them are MSX, though, because... well, let's face it, that's practically all I've been playing these last two years! I really am a hipster at this point. But I've come to terms with that. Anyway! One game I discovered earlier this year that I wound up kind of falling in love with and playing to completion is "Mashou no Yakata Gabalin," a... kind of Zelda-ish game with a horror theme, based on the 1985 American movie "House." And man oh man does it ever have some creepy-ass box art. Just look at this: If that doesn't immediately grab your attention, I don't know what will! Another game I played recently and wound up really liking is the semi-adult board game-style RPG "Shenan Dragon" (I say semi-adult because it contains a heaping helping of random extraneous nudity, but no actual sex). It's pretty rough around the edges, but a great game nonetheless, and I absolutely LOVE its box art -- which you might be able to tell was drawn by the creator of Dragon Half (who illustrated the entire game, as well): May not be to everyone's taste, but I just absolutely love that art style, and the use of colors is extremely striking. I'm proud to have a boxed copy of this game in my collection (though the disks are moldy, sadly, so I've only played it through copies written from disk images I found on the internet). A couple recent MSX homebrew titles have had some pretty amazing box art as well. Most recently, the Spelunky-esque "XSpelunker" got itself a physical cartridge release through homebrew dealer Matranet, and its box art is just absolutely stunning: Also, one of the best homebrew games I've played on the entire system thus far, "The Sword of IANNA," has some really classy-looking box art. I missed my chance to grab a physical copy of this one, as it sold out almost immediately, but the devs at Retroworks are planning a second printing sometime soon. Hoping I can get my hands on a copy then, and will just have to settle for the free .rom version until then (which the devs themselves released, awesomely). ...Finally, there's this. Which I'm not going to embed, because it's a bit NSFW. And it's only one of the "best" box arts on account of the fact that... well, you'll see when you click on it. "Best" is a relative term. And to me, this is so utterly inexplicable, it sort of crosses that line from worst to best. Heheh. www.mobygames.com/images/covers/l/118602-panique-msx-front-cover.jpg-Tom
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Post by GamerL on Nov 30, 2017 4:45:36 GMT -5
Wait, WHAT? I had no idea there was a game based on the 1986 House.
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Post by wyrdwad on Nov 30, 2017 5:17:39 GMT -5
Wait, WHAT? I had no idea there was a game based on the 1986 House. Yep! And while it's not much to look at (or listen to), gameplay-wise, it's actually REALLY good -- and fairly true to the movie in some very unexpected ways. Like, most of it plays out kind of like a Legend of Zelda dungeon, but there are sections where you'll fall through a hole in the floor, and wind up in a Vietnam flashback, where you'll play through a short vertically scrolling stage that's reminiscent of Commando, generally ending in a battle against a tank miniboss. After beating it, you'll fall through a hole in the ground... and wind up back in the house, but in a different spot, allowing you to continue playing. The game also has an absolutely brilliant final screen, which I'll describe behind a spoiler tag JUST IN CASE someone is keen on playing the game and doesn't want to be spoiled. House is a story of PTSD, right? Well, this is a game that kind of GIVES you PTSD -- it trains you to shoot as soon as you enter a new screen, ESPECIALLY if you see movement, since some of the enemies you'll face are pretty aggressive.
Now, the final boss isn't particularly difficult, so after beating him, I half expected there to be another boss yet to come. But nope! Move one screen north, and you're in a room with the kidnapped kid you're trying to save (was it your son? I forget). And he waves at you as soon as the room loads.
...Problem is, he's RIGHT IN FRONT OF YOU as you enter. And the game has trained you to shoot first and ask questions later, ESPECIALLY when you see movement... so the first time you walk into this room, you're almost certainly going to be startled by the sudden movement in front of you, and you're going to instinctively press the fire button.
Doing so will indeed fire your gun... and the kid is a one-hit kill.
Kill the kid you've been trying to rescue this whole time, and you get no ending. Nor can you leave the room (the door locks behind you). You're just stuck in the final room of the game, having murdered the very child you came to rescue. All you can do is reset and play through the whole game again.
I wasn't even mad, though. I was actually pretty impressed. That took some serious chutzpah to put a scene like that in a random movie-licensed game, and may be one of the most impressively impactful things I've ever seen in the 8-bit era. Major props to Pony Canyon for sneaking in that one last trap, and making it an especially poignant one. ...Anyway! Getting a bit off-topic here, so allow me to throw in one more MSX box art -- this time of the game I helped fan-translate earlier this year! This isn't a superb piece of art or anything, but it just oozes old-school B-movie charm, doesn't it? I dunno -- I really like it! Hope I can track down a physical copy of this game complete-in-box at some point -- it's my #1 most desired gaming treasure at this point. -Tom
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Post by ommadawnyawn2 on Nov 30, 2017 9:01:37 GMT -5
Edit: nevermind.
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