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Post by steven on Feb 5, 2016 9:56:37 GMT -5
I'm a sucker for isometric adventure games, from Equinox to Shadowrun. I also love the 2D fighters from the 1991-1994 era. To me Fighter's History represents the ultimate typical look from that time frame and is a look I can never grow tired of.
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Post by steven on Feb 6, 2016 15:37:46 GMT -5
I also love the 2D fighters from the 1991-1994 era. To me Fighter's History represents the ultimate typical look from that time frame and is a look I can never grow tired of. Wanted to add in this pic for visual detail. To me this is the perfect "typical 2D fighting game" look/spirit from 1993. I just love that era and those type of visuals. Such fond memories and this shot in particular never fails to take me right back to the summer of 1994 when my old best pal Nelson and I first rented the Super Famicom port of Fighter's History. Playing it all day long in Nelson's living room on a sunny, scorching, summer's day circa June 1994. Such happy memories...
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Post by GamerL on Feb 6, 2016 18:33:27 GMT -5
I also love the 2D fighters from the 1991-1994 era. To me Fighter's History represents the ultimate typical look from that time frame and is a look I can never grow tired of. Wanted to add in this pic for visual detail. To me this is the perfect "typical 2D fighting game" look/spirit from 1993. I just love that era and those type of visuals. Such fond memories and this shot in particular never fails to take me right back to the summer of 1994 when my old best pal Nelson and I first rented the Super Famicom port of Fighter's History. Playing it all day long in Nelson's living room on a sunny, scorching, summer's day circa June 1994. Such happy memories... Nelson? Was it one of these guys?
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Post by Weasel on Feb 6, 2016 18:52:42 GMT -5
When it comes to Nintendo games, I love it the most when Nintendo are being silly. Stuff like Mario Paint, WarioWare, some parts of Super Mario Maker, and most especially the Game Boy Camera. Ordinary functions are given bizarre and inexplicable sound effects, easter eggs are absolutely everywhere, and most of the time, that "baby face" instrument from Mario Paint's music composer makes an appearance somewhere. In what other world can the image of a pit bull wearing a black rectangle around its neck be universally construed as an Undo button? Or a rocketship as a screen-clearing eraser? Throw in a heaping helping of options that don't have much effect aside from displaying silly animations and messages ("What are you running from? Don't be so silly!") and the use of car horns and cats as musical instruments...
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Post by Bumpyroad on Nov 3, 2017 6:40:17 GMT -5
I'm not exactly apathetic towards 80's pop culture influenced games, you know, things like Far Cry 3: Blood Dragon and the like. Currently playing Neon Drive and having a fun ride, good synthwave compositions helps a lot too. I do like stained glass visual theme as portrayed in Little Briar Rose a lot as well. Looks mesmerizing, more games could use that!
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Post by Woody Alien on Nov 3, 2017 9:09:38 GMT -5
I'm not exactly apathetic towards 80's pop culture influenced games, you know, things like Far Cry 3: Blood Dragon and the like. Currently playing Neon Drive and having a fun ride, good synthwave compositions helps a lot too. I suggest playing the free smartphone pinball game Pin Out, it has all those things. I always liked Taito's early platform games, such as the Bubble Bobble series, and titles like Kiki Kaikai, The Newzealand Story, Fairyland Story etc. but especially BB and sequels because I like how they created such visually distinct sprites with so few pixels. And not only the characters, but all the bonuses, food etc. the use of color is pretty great as well. And in the case of TNZS the use of multiple contrasting art styles, that culminated in the weird Pulirula.
I'm disappointed that, whenever one makes custom "8bit" sprites, they always seem to copy either the Megaman or Dragon Quest style, and never Taito games. I also like very much Capcom's late 80s and early 90s medieval/RPG/fantasy games such as Ghosts 'n' Goblins, Magic Sword, The King of Dragons, Knights of the Round etc. Also the two games included in the Three Wonders coin-op, Midnight Wanderers and Chariot, have that very peculiar art style that seems based on tarots and the like, that I've never really found anywhere else.
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Post by Bumpyroad on Nov 3, 2017 9:47:04 GMT -5
I'm not exactly apathetic towards 80's pop culture influenced games, you know, things like Far Cry 3: Blood Dragon and the like. Currently playing Neon Drive and having a fun ride, good synthwave compositions helps a lot too. I suggest playing the free smartphone pinball game Pin Out, it has all those things. Game looks interesting! Wish i had a smartphone..
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Post by Snake on Nov 3, 2017 15:18:05 GMT -5
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Post by spanky on Nov 3, 2017 16:42:57 GMT -5
It's not an original thought in the slightest but I also like the 16-bit sprite art aesthetic. I look at something like, I dunno, Contra 3 and think "yeah now THAT'S what a video game looks like!"
The faux 8-bit and 16-bit art you see nowadays in a lot of games doesn't really do it for me. It just lacks the...limitations of the real stuff.
As far as sound...I like the FM synth sound of the Genesis when the musicians and programmers knew what to do with it.
There's something about the way early SNES games sound that really appeals to me as well. I love that weird lo-fi jazzy sound a lot of the games had - y'know, like Pilotwings.
Hell, I even like Donkey Kong Country's style. Pre-rendered graphics are usually trashed nowadays (and rightly so honestly), but Rare could make that shit work.
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Post by Bumpyroad on Nov 3, 2017 18:57:54 GMT -5
The outside view, of course, is the highlight here
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Post by GamerL on Nov 3, 2017 19:55:25 GMT -5
It's not an original thought in the slightest but I also like the 16-bit sprite art aesthetic. I look at something like, I dunno, Contra 3 and think "yeah now THAT'S what a video game looks like!" The faux 8-bit and 16-bit art you see nowadays in a lot of games doesn't really do it for me. It just lacks the...limitations of the real stuff. The faux 8-bit and 16-bit art you see nowadays doesn't do it for me either and I think I know the reason why, see actual 8-bit and 16-bit developers were trying to make the best looking game they could given the hardware whereas modern devs are trying to make something intentionally crude looking for a "retro" feel and what you get is usually something that actually looks worse than many 8-bit and 16-bit titles. I think when making a game with 2D graphics devs should try to make something that's just appealing to look at, doesn't really matter if it's more advanced than what was possible during the 8-bit and 16-bit, it's more true to the "spirit" of the era, in fact I'd say something like Cuphead is more true to the spirit of the 8-bit and 16-bit because it's 2D, but looking ahead instead of looking backwards, because ya know, "looking like a cartoon" was what a lot of those games were actually trying to accomplish and a game that looks literally indistinguishable from a cartoon is a hell of a lot more exciting than "le 8 bit indie game XD"
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Post by toei on Nov 3, 2017 20:05:41 GMT -5
It's not an original thought in the slightest but I also like the 16-bit sprite art aesthetic. I look at something like, I dunno, Contra 3 and think "yeah now THAT'S what a video game looks like!" The faux 8-bit and 16-bit art you see nowadays in a lot of games doesn't really do it for me. It just lacks the...limitations of the real stuff. The faux 8-bit and 16-bit art you see nowadays doesn't do it for me either and I think I know the reason why, see actual 8-bit and 16-bit developers were trying to make the best looking game they could given the hardware whereas modern devs are trying to make something intentionally crude looking for a "retro" feel and what you get is usually something that actually looks worse than many 8-bit and 16-bit titles. I think when making a game with 2D graphics devs should try to make something that's just appealing to look at, doesn't really matter if it's more advanced than what was possible during the 8-bit and 16-bit, it's more true to the "spirit" of the era, in fact I'd say something like Cuphead is more true to the spirit of the 8-bit and 16-bit because it's 2D, but looking ahead instead of looking backwards, because ya know, "looking like a cartoon" was what a lot of those games were actually trying to accomplish and a game that looks literally indistinguishable from a cartoon is a hell of a lot more exciting than "le 8 bit indie game XD" It's not like a small-time indie developer can make a game that looks like Cuphead, though.
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Post by elektrolurch on Nov 8, 2017 9:23:07 GMT -5
I personally just adore the look and feel of Amiga games, particularly like the Psygnosis stuff, the Turrican games... It's not just about visuals or music. It's a complex interplay of those amazingly looking, yet somehow often still "stiff" worlds, combined with the type of music those games had. And yes I also love how they control on real hardware. Another thing I love: minimalist games. I guess that comes from my earliest gaming experiences with an Atari2600, but I love when there is just squares and blocks and rectangles, also when you hear only minimalist bleebs and blobs, though I also loved it when it was accompanied by narration as in Thomas was Alone. Sadly, this style is so rarely used these days.. Oh, and gritty 90ies style DOS FPS post Wolfenstein3D is also a style I love....and VGA Adventures......and so on and so on. The faux 8-bit and 16-bit art you see nowadays in a lot of games doesn't really do it for me. It just lacks the...limitations of the real stuff. But there are lot of, for me, excellent examples. I know it is pretty popular to hate on those. But please don't forgett, there was a time when 2D was looked down upon and nothing like that was released. I am very happy that 8/16bit art is at least not seen as unmarkatable these days as it was in the early 2000s...
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Post by spanky on Nov 8, 2017 9:44:49 GMT -5
Oh I get it - one of the main reasons I became disillusioned with Nintendo during the N64 era was the near abandonment of 2D in both terms of art and gameplay. I'm totally glad we have these games around but it seems like for every modern game that does a great job of emulating 8 or 16 bit style (like Mega Man 9), it seems like there's tons of crap like...I dunno, Retro City Rampage which is just like "HEY!! IT'S OLD! GET IT?"
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Post by Snake on Nov 8, 2017 16:39:26 GMT -5
Oh I get it - one of the main reasons I became disillusioned with Nintendo during the N64 era was the near abandonment of 2D in both terms of art and gameplay. I'm totally glad we have these games around but it seems like for every modern game that does a great job of emulating 8 or 16 bit style (like Mega Man 9), it seems like there's tons of crap like...I dunno, Retro City Rampage which is just like "HEY!! IT'S OLD! GET IT?" Makes me wonder if we'll begin to see throwbacks to the primitive 3-D polygons in early Playstation and Sega Saturn games. A lot of it has not aged well in my opinion. King's Field, Battle Arena Toshinden, Tokyo Highway Battle. Though I think they have some charm, they might be a bit rough on the eyes for younger generations of gamers.
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