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Post by Neo Rasa on Feb 20, 2016 17:33:27 GMT -5
I always love how in Quake I you can die while in the process of choosing the hard difficulty.
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Post by Weasel on Feb 20, 2016 19:12:51 GMT -5
I always love how in Quake I you can die while in the process of choosing the hard difficulty. Some custom map packs for Quake take this even further; "Beyond Belief" hides the Nightmare difficulty in a tall, enclosed room containing a rocket launcher. "You should know what to do with this," it tells you.
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Post by nickz on Feb 20, 2016 22:10:56 GMT -5
I just wanted to say that this was an amazing article for an amazing game. I especially liked the important NPC section, because this game did have some memorable NPCs. Great job on everything!
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Post by bladededge on Feb 21, 2016 15:13:31 GMT -5
I appreciate the depth of research this author performed on the game, since it clearly shows, and I learned a few things I didn't know. The original soundtrack in particular, and the origin of the Torment novel that came with my gog.com copy. One claim raises my eyebrow, though: that the Gith as a race of mostly lawful monks originated here. Didn't the reimagining of a mostly dull Fiend Folio monster start in the Planescape Monstrous Compendium circa 94'-'95? What's the basis for thinking 2E/3E Gith society comes from a '99 video game? I admit I don't have the actual Planescape books on hand to check any more - long since lost somewhere. speaking of Traveler, I wish more games had a system in which the character can die when you create him I DEARLY hope this is sarcasm.
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Post by Neo Rasa on Feb 21, 2016 15:33:54 GMT -5
I don't like Traveler too much myself but honestly if one is strapped for time but still wants world building it can be used as a good way to create an ancestry for the character one ends up playing. Plus if dying during character creation was never explored in tabletop games we'd never have Wraith!
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Post by derboo on Feb 21, 2016 18:15:37 GMT -5
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Post by tbb on Feb 22, 2016 17:46:32 GMT -5
You've heard of hammerspace? If no google it. Apparently he's got skullspace. Thanks to the Traveler RPG system it is common knowledge that the average human can store three liters of mechanical equipment inside of their skull. Is that before or after you scoop out the brains?
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Post by TΛPETRVE on Jul 11, 2017 1:57:51 GMT -5
Fun fact: The crusty face of the Nameless One on the box is actually Guido Henkel, the game's original producer who IIRC quit shortly before the game was released (with makeup by Tom Burman): guidohenkel.com/2011/10/whats-in-a-face/Not to be confused with German fart bard Guildo Horn. As for Tides of Numenera, it was easily the worst CRPG I've played in years. The writing is the kind of tedious, pretentious drivel that you'd expect from a teenage kid who just discovered emo music and entry-level philosophical literature for themselves. Big shame.
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Post by Magma MK-II on Jul 12, 2017 9:50:28 GMT -5
This is getting so common I think it's a new trend. Nostalgia-filled crowdfunded games that want to be spiritual successors to classic titles but just can't live up to the hype. It's the same thing that happened with Mighty No 9, Yooka-Laylee and will inevitable happen with Bloodstained.
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Post by TΛPETRVE on Jul 12, 2017 17:21:18 GMT -5
Pretty sure Bloodstained will be fine. Because rather than trying to misguidedly one-up itself, it simply does the same old shit every other IGAvania has done before. And I'd say that's pretty much what people expect.
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Post by Bumpyroad on Jul 12, 2017 22:08:39 GMT -5
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Post by GamerL on Jul 13, 2017 4:44:56 GMT -5
This is getting so common I think it's a new trend. Nostalgia-filled crowdfunded games that want to be spiritual successors to classic titles but just can't live up to the hype. It's the same thing that happened with Mighty No 9, Yooka-Laylee and will inevitable happen with Bloodstained. I think the problem is they're ham stringed by the fact that they can't just make a sequel, they have to make something that's like these classic titles but legally distinct, so it's like boxing with one hand tied behind your back. One thing I do worry about with Bloodstained is the story, something no one really has talked about, the IGAvanias never had amazing stories but they were perfectly solid, but he was working not just with the iconography of Dracula but with the series history of Castlevania itself, the best stories in my opinion were Aria and Dawn of Sorrow because they subverted expectations, but only worked so well because they had an entire long series to subvert, with all that taken away and IGA forced to start an all new story with a clean slate, what will we get? What's odd though is couldn't he still make a game about Dracula seeing as how he's a public domain character?
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Post by JoeQ on Jul 13, 2017 5:34:36 GMT -5
What's odd though is couldn't he still make a game about Dracula seeing as how he's a public domain character? In theory, yes, but in practice he probably knows perfectly well that the a-holes running Konami would see that as an opportunity to sue him. And maybe he actually wants to make a game where he doesn't have to figure ol' Drac into the story. On the new Torment: how bad is the console port? I was thinking of maybe getting it for PS4.
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Post by GamerL on Jul 13, 2017 8:12:50 GMT -5
What's odd though is couldn't he still make a game about Dracula seeing as how he's a public domain character? In theory, yes, but in practice he probably knows perfectly well that the a-holes running Konami would see that as an opportunity to sue him. And maybe he actually wants to make a game where he doesn't have to figure ol' Drac into the story. On the new Torment: how bad is the console port? I was thinking of maybe getting it for PS4. Yeah, I guess having similar gameplay and Dracula would be close enough to be ground for a lawsuit. And I can certainly understand why he would want Bloodstained to be it's own thing.
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Post by TΛPETRVE on Jul 13, 2017 13:25:12 GMT -5
Bloodstained is still pretty obviously modelled after Order of Ecclesia visually, while also retaining the gameplay mechanics of the Sorrow games. Plenty of enemy types from Castlevania make a return, too.
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