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Post by Magma MK-II on Aug 11, 2016 13:09:25 GMT -5
I also don't like the simplified elemental RPS system. It basically means every game you will always go through the same stage themes and fight two bosses of each element.
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Post by alphex on Aug 11, 2016 13:29:56 GMT -5
Alas, you should all play the ZX series (although I don't remember whether the weakness system was based on elements still. It's been reworked fundamentally, either way).
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Post by kaoru on Aug 11, 2016 14:42:56 GMT -5
Would you guys recommend someone give Mega Man Legends a try, even though that person couldn't get into Tail Concerto much, because it plays like ass? Is MML less clunky?
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Post by Dee Liteyears on Aug 12, 2016 6:03:15 GMT -5
Well, compared to newer games its controls are a bit stiff, but you get used to it pretty fast. In the first game you can only lock on while standing still. It only gets complicated if you're playing with something that hasn't enough shoulder buttons, like a PSP. I couldn't get further than the Marlwolf on that (though the actual port has probably a better button config to avoid this issue) Other than that it plays quite good and you quickly get the hang of it. Though, I never played Tail Concerto, so I cannot compare it directly. In any way, you really miss something if you don't play it.
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Post by moran on Aug 16, 2016 8:33:30 GMT -5
kaoru I played it for the first time recently on Vita, after wanting to play it since it was released, and hated it. Mostly because the controls were unbearable. I'm willing to try it again if I can DL on my PS3 to play with a controller, but it just felt really dated and incredibly clunky. I take people's word for it the world/characters/story are great, but I just could not enjoy it.
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Post by JDarkside on Aug 16, 2016 8:38:07 GMT -5
2 is the best, no question. The camera doesn't make you want to die.
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Post by dsparil on Aug 23, 2016 8:14:44 GMT -5
It's a real shame MML3 was never greenlit. There's a 25 minute video on a lot of the development minutiae. I forgot this tidbit, but apparently the prototype version was basically finished, but never released. I get the feeling that Capcom only let development start to try and keep Inafune around since he wanted to make it so much, but whatever problems he had with the management were too great anyway. Although, aren't these types of troubled developments actually relatively common just without being in full view of the public? Small omission: The first sentence of the last MML3 paragraph is missing a never "the game itself was [never] officially greenlit."
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Post by Malev on Aug 23, 2016 8:49:34 GMT -5
Considering that Dead Rising's now ported to PC and current-gen systems, I have to ask if the Wii-exclusive content made it in. Roll Caskett outfit from the Wii portWhile they didn't make the cut, I did submit personally-translated pages of the 4koma and artbook manga made for the series. 
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Post by Malev on Sept 10, 2016 21:35:25 GMT -5
The Dengeki G demo for Misadventures of Tron Bonne has been uploaded, with explanations of unlocking the save rewrite for Servbot #41 Rockman Corner article
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Post by mikezilla2 on Mar 8, 2022 13:35:23 GMT -5
the above Dead ?
Yea Know its a Shame the Dev build for legends 3 hasn't Leaked .......
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