Post by Dee Liteyears on Aug 12, 2016 6:03:15 GMT -5
Well, compared to newer games its controls are a bit stiff, but you get used to it pretty fast. In the first game you can only lock on while standing still. It only gets complicated if you're playing with something that hasn't enough shoulder buttons, like a PSP. I couldn't get further than the Marlwolf on that (though the actual port has probably a better button config to avoid this issue) Other than that it plays quite good and you quickly get the hang of it. Though, I never played Tail Concerto, so I cannot compare it directly. In any way, you really miss something if you don't play it.
kaoru I played it for the first time recently on Vita, after wanting to play it since it was released, and hated it. Mostly because the controls were unbearable. I'm willing to try it again if I can DL on my PS3 to play with a controller, but it just felt really dated and incredibly clunky. I take people's word for it the world/characters/story are great, but I just could not enjoy it.
It's a real shame MML3 was never greenlit. There's a 25 minute video on a lot of the development minutiae. I forgot this tidbit, but apparently the prototype version was basically finished, but never released. I get the feeling that Capcom only let development start to try and keep Inafune around since he wanted to make it so much, but whatever problems he had with the management were too great anyway. Although, aren't these types of troubled developments actually relatively common just without being in full view of the public?
Small omission: The first sentence of the last MML3 paragraph is missing a never "the game itself was [never] officially greenlit."