I hadn't previously seen this thread. I really like your recolours. Going from the primitive monochrome GB colour set to the SMS really works well I think, as it brings out the detail in the original artwork in a way not previously seen. Good work.
Post by ommadawnyawn2 on Jun 5, 2021 11:00:14 GMT -5
Hey thanks, I did this one for someone's request at romhacking.net (though that was for GB to GBC so it's different in some ways). Yeah the SMS has roughly similar steps in terms of brightness and contrast to the 4 GB shades and that amount of shades per tile is fairly common so it tends to work well. NES should also work alright though you have tighter color limitations per tile there, one or more sprites can potentially combine two sprites like they did in the Mega Man games for more color.
I can give you palette files and and some tips if you want to try it yourself, you can load auto-palette replacements in paint.net and go from there with a palette pic in the other tab.
I think the resolution change works in CrossCodes favour. It's one of those games where the view is so 'zoomed out' the character looks lost on the screen. Narrowing the field of view gives her a greater presence, and would theoretically increase focus on the action at hand.