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Owlboy
Feb 14, 2017 9:44:29 GMT -5
Post by Discoalucard on Feb 14, 2017 9:44:29 GMT -5
This is why "Metroidvania" has always been kind of an iffy label. Owlboy definitely qualifies as an "open ended platformer with lite RPG elements", but at the same time, but it doesn't really feel like either Metroid or Castlevania. The main thing, as I think I said earlier, is that progression through each stage is pretty linear - even when you double back to previous areas, it's guided - you don't need to consciously remember to revisit an earlier part of the stage when you get a new power because the level will take you there. So it doesn't really feel like you're exploring much through many (though not all) parts of the game, which is a big aspect of the "Metroid/Castlevania" experience.
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Owlboy
Feb 14, 2017 10:35:56 GMT -5
Post by wyrdwad on Feb 14, 2017 10:35:56 GMT -5
This is why "Metroidvania" has always been kind of an iffy label. Owlboy definitely qualifies as an "open ended platformer with lite RPG elements", but at the same time, but it doesn't really feel like either Metroid or Castlevania. The main thing, as I think I said earlier, is that progression through each stage is pretty linear - even when you double back to previous areas, it's guided - you don't need to consciously remember to revisit an earlier part of the stage when you get a new power because the level will take you there. So it doesn't really feel like you're exploring much through many (though not all) parts of the game, which is a big aspect of the "Metroid/Castlevania" experience. I guess my point is, it does if you count optional elements toward the end of the game -- and I think those optional elements are a big part of what make Owlboy so special. The mere fact that you'll spend much of the endgame choosing to explore the nooks and crannies of each area to find the items you missed the first time through, utilizing the abilities you've learned along the way in order to find them, unquestionably makes it a Metroidvania in my mind -- and the fact that this is optional doesn't really matter to that end. -Tom
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Owlboy
Feb 15, 2017 4:20:03 GMT -5
Post by dskzero on Feb 15, 2017 4:20:03 GMT -5
This is why "Metroidvania" has always been kind of an iffy label. Owlboy definitely qualifies as an "open ended platformer with lite RPG elements", but at the same time, but it doesn't really feel like either Metroid or Castlevania. The main thing, as I think I said earlier, is that progression through each stage is pretty linear - even when you double back to previous areas, it's guided - you don't need to consciously remember to revisit an earlier part of the stage when you get a new power because the level will take you there. So it doesn't really feel like you're exploring much through many (though not all) parts of the game, which is a big aspect of the "Metroid/Castlevania" experience. have you ever played La Mulana (j/k) Anyway, this is pretty true. Also, @wyrward consider I didn't actually finish the game, so, maybe, the metroidvania part didn't kick in yet.
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