Pazto
New Member
Posts: 14
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Post by Pazto on Sept 5, 2017 6:43:26 GMT -5
Has anyone even really bothered talking about Molyneux in the past 5 years, tho? Is still a running joke in several youtube channels, sadly. He said lot of lies in his career, but he made really great games, he innovated and changed the video game world. Bullfrog Productions games was awesome, also the first two Fables was nice.
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Post by jorpho on Sept 6, 2017 1:04:30 GMT -5
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Post by ruysan on Sept 6, 2017 4:33:01 GMT -5
I don't mind that he's so enthusiastic and over promises with his games. But what happened with Godus and Curiosity was downright fraud.
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Post by nerdybat on Sept 10, 2017 7:21:29 GMT -5
Peter Molyneux get too much hate this days, and even if he kinda "deserve" some we all should respect him a little more for all the good stuff he did. I replayed Fable 2 back in July and to be quite honest, I loved it, Peter Molyneux has a bad habit of course of promising the moon and not being able to deliver on those sky high promises, but that doesn't mean the game he's made are bad if you set that aside. I think Peter would still maintain that "Funny old folk who promises too much yet still makes good games" reputation he had in mid-2000 if not for the whole Godus fiasco. With his pre-Godus projects, you can see a well-meaning (if overblown) ambition. Godus, however, was something of a malevolent scam - Kickstarter backers never got a finished game, Scot Bryan Henderson never got his reward, and 22cans never tried to do at least some kind of damage control. Unlike all the previous unfulfilled promises (which were mostly at expense of Molyneux's development team), this was the failure that actual backers and fans suffered from, and that made the whole situation inexcusable, which led to now legendary "pathological liar" interview.
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Post by GamerL on Sept 10, 2017 17:46:27 GMT -5
I replayed Fable 2 back in July and to be quite honest, I loved it, Peter Molyneux has a bad habit of course of promising the moon and not being able to deliver on those sky high promises, but that doesn't mean the game he's made are bad if you set that aside. I think Peter would still maintain that "Funny old folk who promises too much yet still makes good games" reputation he had in mid-2000 if not for the whole Godus fiasco. With his pre-Godus projects, you can see a well-meaning (if overblown) ambition. Godus, however, was something of a malevolent scam - Kickstarter backers never got a finished game, Scot Bryan Henderson never got his reward, and 22cans never tried to do at least some kind of damage control. Unlike all the previous unfulfilled promises (which were mostly at expense of Molyneux's development team), this was the failure that actual backers and fans suffered from, and that made the whole situation inexcusable, which led to now legendary "pathological liar" interview. I think Kickstarter is an inherently flawed model so of course combining Kickstarter with Peter Molyneux = a total disaster, Kickstarter is all about broken promises. The problem is money, making a game is very expensive and the problem with kickstarter is you're pretty much set to the budget you have, no asking papa Microsoft or whatever your publisher is more money, it sounds to me like what happened with Godus is they ran out of money and that was that.
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Post by dial033 on Sept 14, 2018 11:48:18 GMT -5
I remember that the PC version used a odd way to establish network play. I think it used shared network drives on a Novell network. However it worked quite well, which was not typical for that time.
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