Is there such a thing as a "casual shoot 'em up"?
Oct 20, 2017 21:46:05 GMT -5
Post by alphex on Oct 20, 2017 21:46:05 GMT -5
Here's the thing: I always LOVED the atmosphere of these games. How you dwelt deeper and deeper into giant enemy spaceships (their size surreal already), into deep space, regions where no one had been before, facing biomechanical horror literally out of this world, wondering what could possibly come next (and usually, it really could be anything) and the fact that one single shot would end it all made it all the more curious and gave it mystique all of its own. It still has that childlike feeling of wonder, like when as a kid game mechanics weren't something you'd already be familiar with and imagined that really ANYTHING could happen. Plus, detailled as they may have been, the new surroundings and enemies gave you no chance to take a good look at them, so the sense of mystery of it all was rather durable. And since you died so quickly, it really felt like uncovering new ground when you made it a tiny bit further into the game's seemingly endless world.
However, shit is freaking hard.
Really, I understand that this is part of the appeal, but I can't progress very far in these games without grinding and memorizing them... which I understand is kinda how you get good at them. But that's a pretty archaic way of game design, obviously rooted in quarter munching. But there's games in other genres I haven't played in years; hell, even parts of a franchise I've not played before, where I could still get into it pretty quickly because the whole flow of the game could be understood and you would get a sense of how the pacing works. Hell, even something like Metal Slug which is basically a shooter on legs works differently because you can dictate the pacing yourself. SHMUPS, however, autoscroll (most of them do; I know of In The Hunt) and are prone to catching you off-guard; it's what they do. 1CC runs on Youtube look awesome, kinda like precisely choreographed action movies, but playing these games on your own is a different story.
And it's a fucking waste, because I _LOVE_ the overall art-style, that genuinely Japanese feel, the whole blend of horror and scifi, biological and technological... it's a very unclean scifi look, the one iteration of the genre I enjoy. Also, due to the autoscrolling, visual/audio coordination allowed for some pretty neat stuff, like the lava stage in Thunder Force III, where the music picks up as the action does.
Really, the SHMUP genre is kinda the antithesis of a beat 'em up on a static screen: I love beat 'em ups and their mechanics, but it gets boring to me if the scenery is overtly static. With shooters, the mechanics almost scare me, but DAMN, these games throw new stuff to get excited about every couple of seconds, with scenery and surroundings literally blazing by. Really, not even run & guns can do it that well. Gunstar Heroes (and its GBA sequel) is pretty much the only one that feels as fast & exciting; tough as nails they may be, but it all feels a bit more deliberate in that genre.
Is there any casual friendly shooter, CAN there even be one? Maybe something that feels like an endless game, like Canabalt, but you just progress further and further each time? Which the genre basically is... I dunno, maybe I got it all wrong and memorization and all that is actually less of a problem with bullet hell, which to me always felt like making these games even LESS accessible.
I just really love the setting and feeling of these games and would love to be able to really get them without spending hours upon hours practicing to see stage 2. Or if I have to, I then should have understood the game's mechanics well enough so I won't have to wait another couple of hours before I can master stage 2. Like, you know, be able to actually develop an understanding of the game and gather some skill, not just memorize the level layout.
Thoughts, advice?
However, shit is freaking hard.
Really, I understand that this is part of the appeal, but I can't progress very far in these games without grinding and memorizing them... which I understand is kinda how you get good at them. But that's a pretty archaic way of game design, obviously rooted in quarter munching. But there's games in other genres I haven't played in years; hell, even parts of a franchise I've not played before, where I could still get into it pretty quickly because the whole flow of the game could be understood and you would get a sense of how the pacing works. Hell, even something like Metal Slug which is basically a shooter on legs works differently because you can dictate the pacing yourself. SHMUPS, however, autoscroll (most of them do; I know of In The Hunt) and are prone to catching you off-guard; it's what they do. 1CC runs on Youtube look awesome, kinda like precisely choreographed action movies, but playing these games on your own is a different story.
And it's a fucking waste, because I _LOVE_ the overall art-style, that genuinely Japanese feel, the whole blend of horror and scifi, biological and technological... it's a very unclean scifi look, the one iteration of the genre I enjoy. Also, due to the autoscrolling, visual/audio coordination allowed for some pretty neat stuff, like the lava stage in Thunder Force III, where the music picks up as the action does.
Really, the SHMUP genre is kinda the antithesis of a beat 'em up on a static screen: I love beat 'em ups and their mechanics, but it gets boring to me if the scenery is overtly static. With shooters, the mechanics almost scare me, but DAMN, these games throw new stuff to get excited about every couple of seconds, with scenery and surroundings literally blazing by. Really, not even run & guns can do it that well. Gunstar Heroes (and its GBA sequel) is pretty much the only one that feels as fast & exciting; tough as nails they may be, but it all feels a bit more deliberate in that genre.
Is there any casual friendly shooter, CAN there even be one? Maybe something that feels like an endless game, like Canabalt, but you just progress further and further each time? Which the genre basically is... I dunno, maybe I got it all wrong and memorization and all that is actually less of a problem with bullet hell, which to me always felt like making these games even LESS accessible.
I just really love the setting and feeling of these games and would love to be able to really get them without spending hours upon hours practicing to see stage 2. Or if I have to, I then should have understood the game's mechanics well enough so I won't have to wait another couple of hours before I can master stage 2. Like, you know, be able to actually develop an understanding of the game and gather some skill, not just memorize the level layout.
Thoughts, advice?