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Post by spanky on Nov 11, 2017 16:58:42 GMT -5
As sort of a sister thread to the "favorite styles" thread...what are some styles in games you don't really care for?
2D Platformers with 3D graphics - I kinda feel like these lack the I dunno...vibrancy of 2D art. I talking about stuff like Bionic Commando: Rearmed and the New Super Mario Bros. games are super ugly IMO.
Pre-rendered graphics in pretty much any game that's not Donkey Kong Country.
The brown n' gray aesthetic in stuff like Gears of War.
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Post by lurker on Nov 11, 2017 17:07:18 GMT -5
Chibi-styled RPGs
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Post by X-pert74 on Nov 11, 2017 17:14:48 GMT -5
Any game that looks like Gears of War - not my thing
The Legend of Zelda: The Wind Waker - definitely not my thing
Opoona - I haven't played this, but I don't like the way the character on the box art looks.
Banjo-Kazooie - the fact nearly everything has eyes is kind of odd.
Call of Duty or other similar games - not my thing
Gunstar Heroes - I've just never really cared for this game's look. I think Gunstar Super Heroes looks a little more aesthetically pleasing, though.
Mega Man 8 - this game is very graphically impressive overall. I'm just not a huge fan of how rubbery Mega Man himself looks.
EDIT: Yeah, I'm not super into the way some chibi RPGs look either. The 3D remake of Final Fantasy IV, for instance, looks very unappealing to me.
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Post by toei on Nov 11, 2017 17:28:49 GMT -5
Agreed on games with 2d gameplay and 3d graphics, they're horribly dull.
I hate the super-distant, tiny-sprite view popular in a lot of modern indie games, too. I hated pre-rendered backgrounds until recently, mostly for the way they limited exploration and rendered movement super awkward in a lot of PSX RPGs, but I've grown to accept them thanks to Soul of the Samurai and Resident Evil 2.
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Post by novicola on Nov 11, 2017 18:58:15 GMT -5
It depends on what you mean, exactly, by "2D with 3D models." If you mean 3D models on an actual flat, two dimensional plane, then, yeah, I agree. NSMB1 was way below what a company of Nintendo's stature could have made, especially when a small indie group could make Giana Sisters DS which looks so much more vibrant. (I dunno about NSMB2, but you'll perhaps be surprised to learn the console versions use pre-rendered models.)
If you mean "2.5D," then, man, if Klonoa or Retro DKC look souless/ugly to you we're at an impasse.
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Post by Bumpyroad on Nov 11, 2017 19:57:56 GMT -5
It depends on what you mean, exactly, by "2D with 3D models." If you mean 3D models on an actual flat, two dimensional plane, then, yeah, I agree. NSMB1 was way below what a company of Nintendo's stature could have made, especially when a small indie group could make Giana Sisters DS which looks so much more vibrant. (I dunno about NSMB2, but you'll perhaps be surprised to learn the console versions use pre-rendered models.) If you mean "2.5D," then, man, if Klonoa or Retro DKC look souless/ugly to you we're at an impasse.
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Post by GamerL on Nov 11, 2017 19:58:52 GMT -5
The brown n' gray aesthetic in stuff like Gears of War. Having just played every Gears of War game save for the newest over the summer, this is highly overplayed. Maybe the first two games go pretty heavy on the brown and grey, but even then they still have moments of color or just not simply "brown and grey", 2 for example has a few levels in the snow and even the original game, the most brown and grey of them all, has a part where you go through a lush greenhouse with lots of green and the final area is during a pretty orange sunset and even at the games' most "brown and grey" they're still not ugly. Starting with 3 they move away from that and become a lot more colorful, especially Gears of War Judgement which switches "brown and grey" for "blue and red" and is really a quite beautiful looking game. It just smacks of people who haven't actually played the games when they stereotype them as "brown and grey" and is frankly kind of irritating. I think the one game that really does fit the monochromatic stereotype was Fallout 3, which really was literally nothing more than brown and green, I'm very glad Fallout 4 added a lot of color. Anyway, I've talked about this before, but personally I'm not fond of the intentionally crude pixel art you see so many indie games sporting for a "retro" look, they wind up looking worse than many actual 8 and 16 bit titles they're trying to emulate, if you're going to do 2D and pixel art the key goal should be first and foremost making something that's pleasing to the eye, not intentionally ugly because "lol retro!", I hate that crap.
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Post by novicola on Nov 11, 2017 20:13:36 GMT -5
It depends on what you mean, exactly, by "2D with 3D models." If you mean 3D models on an actual flat, two dimensional plane, then, yeah, I agree. NSMB1 was way below what a company of Nintendo's stature could have made, especially when a small indie group could make Giana Sisters DS which looks so much more vibrant. (I dunno about NSMB2, but you'll perhaps be surprised to learn the console versions use pre-rendered models.) If you mean "2.5D," then, man, if Klonoa or Retro DKC look souless/ugly to you we're at an impasse. Thanks for the cogent rejoinder may i subscribe to your newsletter
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Post by Deleted on Nov 11, 2017 20:42:36 GMT -5
We must burn the witch! But yeah, that's definitely something that isn't going to appeal to everyone. I have a soft spot for Lufia, but it's not exactly a must-play.
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Post by 1upsuper on Nov 11, 2017 21:14:57 GMT -5
I think most modern 2.5D platformers look absolutely terrible, and that goes for 3D backgrounds or 3D characters. I think NSBM looks absolutely terrible. 2.5D screams "cheap" much louder than any sprite-based indie game to me.
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Post by wyrdwad on Nov 11, 2017 22:52:50 GMT -5
2.5D can be amazing if done well -- Strider 2014, for example, has a really slick look to it that I think makes great use of its 2.5D layout. And... I mean, Shantae: Half-Genie Hero, anyone? Game is GORGEOUS! Also, I love chibi RPGs, you heathens. As for 3D models in a 2D game, that bothers me a little, but what actually bothers me more is the opposite: 2D sprites in a 3D world... UNLESS, that is, there's a fixed camera. The Napishtim-engine Ys games are examples of this done in a way that does NOT bother me, whereas the Trails in the Sky games are examples of this done in a way that does. Nothing is more visually distracting to me than smoothly rotating a camera, only for every character on the screen to just kind of "snap" into one of eight directions every half-second or so. I am very much of the opinion that if you're going to use 2D sprites in a 3D world, do NOT include the ability to freely rotate the camera! That's just going to highlight the disconnect. Another thing that consistently bugs me, but fortunately seems to be on its way out, is the circle shadow. I hate when a game has really solid visuals, but the shadows underneath all the characters are perfect circles, or ovals, or some such thing. If you're not going to have dynamic lighting, then AT LEAST make the shadows underneath the characters person-shaped. It takes only the slightest bit of extra effort to do that, but makes a world of difference visually IMHO. -Tom
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Post by GamerL on Nov 11, 2017 22:59:34 GMT -5
The up coming Bloodstained is 2.5D and I think it looks pretty good.
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Post by alphex on Nov 11, 2017 23:48:26 GMT -5
Fake retro-pixelation that doesn't even look like it was pixellated at all but rather just drawn & then downgraded to a low resolution. Looks especially weird if it has fluid animation - Crawl is a prime example.
95% of digitized sprites - Mortal Kombat 2 & 3 got this right, but tons of games didn't. ESPECIALLY adventure games and platformers that use that look have an awkward style to me.
Also 95% of '90s 3D shooters. It's not even just the low poly count or pixellated objects, but the overall 90s-ness of them (color choices, among others) also usually rubs me the wrong way.
As far as modern stuff goes - modern WRPGs look nondescript to me. (JRPGs also all look pretty much alike stylewise, but at least that style exuberates vividness, but art direction overall has become second in command it seems. Weird how that works.)
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Post by ReyVGM on Nov 12, 2017 2:32:59 GMT -5
I think you guys are confusing what 2.5D is. NSMB is not 2.5D, it's a regular 2D platformer that just happens to use polygons for models.
2.5D are games like Klonoa, Castlevania Dracula X Chronicles, Goemon's Great Adventures, Donkey Kong Country Returns, etc. What differentiates those from polygonal 2D games like NSMB is pretty much the way the backgrounds are designed and how they move. In those games your character moves left or right, but the way the levels scroll makes it seem as if you are moving towards or inside the background like in a 3D game. It's difficult to explain, but I guess you guys know what I mean.
As for NSMB, yeah, it looks awful (but it's a good game). NSMBU looks good though, and it's a great game too.
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On topic:
-I hate the Yoshi sounds after Yoshi Story. It's amazing how those awful sound effects were made the default for most Yoshi games (NSMBU doesn't use them, thankfully).
-I don't like sim style sports or racing games. I long for the days of arcade style racers and sports titles.
-I don't like chibi style in 3D RPG games either. For old school 2D is fine I guess.
-I don't like the mega cute cat lolita big boobed waifus anime-style that has become so prevalent in Japanese games in the last decade(s).
-I don't like those Japanese simulators where you dress and manage little girls.
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Post by Bumpyroad on Nov 12, 2017 3:04:16 GMT -5
Thanks for the cogent rejoinder may i subscribe to your newsletter It's kinda like pressing the "Like" button, you have such a way with words after all, i could not resist
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