Deleted
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Post by Deleted on Nov 15, 2017 23:30:29 GMT -5
In some ways it's good that there's hardly any distinction between PC and consoles these days, but I still miss the era when they were more divided. It truly felt like a different experience.
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Post by GamerL on Nov 15, 2017 23:41:05 GMT -5
In some ways it's good that there's hardly any distinction between PC and consoles these days, but I still miss the era when they were more divided. It truly felt like a different experience. A PC is more or less just a souped up console these days. Which, if you're like me and came from the console world is pretty nice to know you're playing the best available version of multiplat games, but if you were originally a PC gamer I can imagine how much it must suck to know that PC gaming as it once was is more or less totally dead, even the most "PC" of games that come out now like The Witcher 3 you better damn well believe will also be releasing on consoles, gone are the days of AAA PC exclusives with rare exception like Civilization or anything else that absolutely requires a mouse and keyboard. This is fundamentally why I think Half-Life died, Valve are first and foremost PC devs and I think their heart just wasn't in it for having to release something at the same time on consoles as well as PC. But of course PC gamers partly have themselves to blame for rampant piracy.
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Post by Deleted on Nov 15, 2017 23:47:26 GMT -5
The billions they make by merely sitting on their asses might have also played a role.
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Post by GamerL on Nov 15, 2017 23:54:20 GMT -5
The billions they make by merely sitting on their asses might have also played a role. Well that too, but I also think the idea of not being able to release a Half-Life 3 exclusive to the PC first, then port it to consoles later, like they did with 1 and 2 and thus not being able to truly "raise the bar" just killed their enthusiasm, along with the billions they were making sitting on their asses. I mean if they weren't making billions sitting on their asses obviously they'd have to just put up with and continue Half-Life, but because they were making anyway, they just didn't see the point. But like I said, PC gamers brought it on themselves, I remember a lot of debate over piracy 10 years ago with many gamers openly gloating and laughing about the fact that they pirated everything, I guess they're not laughing anymore since they fucking killed the industry with that shit. Once they made a point to pirate Spore out the wazoo just to prove something, that was that.
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Deleted
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Post by Deleted on Nov 15, 2017 23:57:52 GMT -5
Piracy killed the industry...Hot takes comin' thru!
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Post by GamerL on Nov 15, 2017 23:59:35 GMT -5
Piracy killed the industry...Hot takes comin' thru! It killed the PC gaming industry as it once was, now everything has to come out on consoles as well as PC, like I said PC became basically a souped up console. And don't kid yourself if you think piracy wasn't a big reason why that happened. Anyway, I just got to thinking of the attitude many gamers had about piracy and it pissed me off, of course there's still gamers today that will defend piracy so nothing much has changed.
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Post by Deleted on Nov 16, 2017 0:10:50 GMT -5
Uh, there have been numerous studies proving that piracy has a negligible effect on sales. The people who pirate were never going to buy in the first place, so nothing has been lost. If you don't want to pirate because you find the practice distasteful, that's perfectly understandable.
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Post by X-pert74 on Nov 16, 2017 0:16:36 GMT -5
No Griff, piracy did not kill the industry. Seriously? You might as well make a new hypothetical based off that claim. "What if piracy killed the industry?" Because it is sure not true in the least in this timeline we're in.
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Post by GamerL on Nov 16, 2017 0:24:54 GMT -5
Uh, there have been numerous studies proving that piracy has a negligible effect on sales. The people who pirate were never going to buy in the first place, so nothing has been lost. If you don't want to pirate because you find the practice distasteful, that's perfectly understandable. I definitely find it distasteful to pirate anything that's readily available on Steam or GoG. Pirating anything that's old and not available on these platforms or even old consoles games via roms I don't really have a problem with. But nevermind, I just thought back to the attitudes of pirates I remember seeing back in the day that pissed me off, like I said I'm not even a 100% anti-piracy guy, but the attitudes of these people, how they didn't even want to admit they were bending the rules in any way, rubbed me the wrong way.
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Post by Bumpyroad on Nov 16, 2017 0:32:14 GMT -5
What if, D. Dyack showed his 'sausagy' middle finger to everyone else and made that Eternal Darkness sequel..
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Post by ResidentTsundere on Nov 16, 2017 0:41:51 GMT -5
Consoles and PCs were definitely separate worlds in the 90s. Sure, you'd get a console port of say, Magic Carpet or Myst, but most games from either ecosystem never crossed over to the other side. I've just noticed over the years that whenever someone waxes nostalgic about childhood games it's either something like Command & Conquer or Zelda, it's never both. Seems like PC gamers got the short end of the stick of the blending of the console and PC world, with much PC stuff falling by the wayside or being "dumbed down" What if Konami got its head out of its ass and didn't ruin Silent Hill and Castlevania? What if Silent Hills wasn't canceled and we got the beautiful horror game starring Norman Reedus that P.T. promised? I think about that all the time. What could Team Silent have done with modern technology? Considering how good Silent Hill 2 and 3 still look this day, there's no telling. True. Even if they were more... experimental like Silent Hill 4: The Room, it would probably have made for games in the series with a stronger sense of... continuity, I guess, in a way.
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Post by Feynman on Nov 16, 2017 0:42:00 GMT -5
Piracy killed the industry...Hot takes comin' thru! It killed the PC gaming industry as it once was, now everything has to come out on consoles as well as PC, like I said PC became basically a souped up console. And don't kid yourself if you think piracy wasn't a big reason why that happened. Anyway, I just got to thinking of the attitude many gamers had about piracy and it pissed me off, of course there's still gamers today that will defend piracy so nothing much has changed. Piracy wasn't that big a factor. Piracy has always been around from day one on PC, and it's still just as much of a factor as it ever was. Nothing has changed in that regard. No, the deciding factor that moved game development focus to consoles is the simple fact that way more gamers play on consoles compared to PC. Like, several times as many, easily. Most developers are obviously going to target the market with more total customers. The PS2 era saw an especially huge surge in console ownership, and that's why so many developers started focusing on consoles... why target a PC userbase of a few million tops when you could target a console with a userbase of 20 million or more? Even though the PC market has become healthy again, most major games are still made with consoles as the main focus, just because that's where the biggest audience is.
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Post by Arale on Nov 16, 2017 1:07:50 GMT -5
What if EA hadn't killed Suda/Grasshopper's reputation? :( inb4 many people respond with "what are you talking about you are making things up my unresearched grasp of the situation is very accurate" so i might as well summarize it here: Grasshopper's game Shadows of the Damned was originally going to be a serious Kafka-inspired adventure game called Kurayami, EA demanded Suda rewrite the entire story five times. By the time it was finished Suda was no longer the director and the game was full of dick jokes. Grasshopper had just received quite some attention (though not sales) from the No More Heroes games. Because of this, Grasshopper games get codified in western audiences' eyes as being raunchy and over-the-top. Publishers demand they make more of the same, which continues for several years. By the time GhM receives financial stability and can make what they want again (2016), it doesn't matter: Fans of their over the top action games don't want to buy text-heavy adventure games, and people who were turned off by their action games don't want their games at all. If Kurayami had been released, I mean, it probably wouldn't sell well or anything, but they would have kept their reputation, which is hugely important. killer7 may not have sold well, but if you look on the internet circa 2005-2007, there are massive amounts of analysis and theorizing, and an excellent fan translation of its companion book. No More Heroes, while it didn't have as much to analyze, had a sizable fanbase and the DS port of Flower Sun and Rain received at least some attention. But over the years of Shadows of the Damned and its successors, the fandom slowly dissipated. Jump forward to 2016 when The Silver Case got an English release. It's been over a year since it came out and many, many characters in the game still return almost no TSC-related results on google search - many of the exceptions are only because of me.
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Chezni
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Post by Chezni on Nov 16, 2017 1:08:01 GMT -5
Similarly to the "imaginary sequels" thread, let's imagine the different paths video games an industry could have taken, ideas that never came to fruition or just general "what if" scenarios. What if Sega had released the Jupiter instead of the Saturn? The Jupiter reportedly had specifications similar to the Saturn, but used cartridges and was speculated to have boasted backwards compatibility with the 32X, Genesis/Megadrive and Master System (they're all developed around a standard, so that's possible). Also, what if Secret of Evermore had been more successful -- something that probably could have been achieved if the game featured optional 2-player functionality at release -- and Square USA wasn't shut down? Piracy has always been around from day one on PC, and it's still just as much of a factor as it ever was. You can't seriously be suggesting that piracy was "just as much of a factor" for PC gaming during the 1980s and early to mid-1990s as it has been since the internet became commonplace.
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Post by X-pert74 on Nov 16, 2017 1:36:38 GMT -5
Piracy has always been around from day one on PC, and it's still just as much of a factor as it ever was. You can't seriously be suggesting that piracy was "just as much of a factor" for PC gaming during the 1980s and early to mid-1990s as it has been since the internet became commonplace. Piracy was just as much of a factor in the 1980s and 1990s. There was tons of piracy going on with the Commodore 64 and Amiga and other computers of the time. Various DRM efforts have also existed for about as long. This is not a new thing.
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