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Post by Apollo Chungus on May 5, 2018 6:44:59 GMT -5
www.hardcoregaming101.net/oxenfree/Oxenfree is an interesting game that takes the narrative adventure game genre, implements a mechanic of real-time dialogue choices, and covers it in a veil of teen horror/supernatural mystery; all of which are things that are very hard to do well. But despite a few faults here and there, it’s a well written, enjoyably unsettling adventure game that fans of the genre and horror should definitely check out.
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Post by ReyVGM on May 5, 2018 16:37:07 GMT -5
I really liked the game and the music. The story was enthralling for me.
I think you should have talked a bit about how the choices actually affect the endings and beyond. When you beat the game, there's a "new game +" where you start the game, but the main character knows she's repeating the same events. You are actually in a time loop every time you beat the game. There's also a way to get a definitive ending where the time loop stops (no more New game +). Something like Groundhod Day where you have to make sure everyone ends up being together, and your brother is saved from being drowned. How everyone stays together depends on the conversation choices you make through the game, saving your brother depends on the choices you make during the ending.
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Post by Apollo Chungus on May 6, 2018 6:49:35 GMT -5
I think you should have talked a bit about how the choices actually affect the endings and beyond. When you beat the game, there's a "new game +" where you start the game, but the main character knows she's repeating the same events. You are actually in a time loop every time you beat the game. There's also a way to get a definitive ending where the time loop stops (no more New game +). Something like Groundhog Day where you have to make sure everyone ends up being together, and your brother is saved from being drowned. How everyone stays together depends on the conversation choices you make through the game, saving your brother depends on the choices you make during the ending. I did consider talking a little bit about the New Game+, but the problem with doing so is that it would have spoiled at least some aspect of the game's story in a very big way. The existence of the NG+ is revealed as a twist to players who thought they'd beaten the game, and I felt that pointing that out would have ruined that surprise. I wanted to write this primarily to try and give people enough information to make them play the game, while leaving out enough that they could still experience various things without any preconceptions. Whether or not I should have left out the NG+ was something I didn't think to discuss with anyone about, and maybe I should have in hindsight.
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Post by toei on May 6, 2018 7:22:30 GMT -5
I think you should have talked a bit about how the choices actually affect the endings and beyond. When you beat the game, there's a "new game +" where you start the game, but the main character knows she's repeating the same events. You are actually in a time loop every time you beat the game. There's also a way to get a definitive ending where the time loop stops (no more New game +). Something like Groundhog Day where you have to make sure everyone ends up being together, and your brother is saved from being drowned. How everyone stays together depends on the conversation choices you make through the game, saving your brother depends on the choices you make during the ending. I did consider talking a little bit about the New Game+, but the problem with doing so is that it would have spoiled at least some aspect of the game's story in a very big way. The existence of the NG+ is revealed as a twist to players who thought they'd beaten the game, and I felt that pointing that out would have ruined that surprise. I wanted to write this primarily to try and give people enough information to make them play the game, while leaving out enough that they could still experience various things without any preconceptions. Whether or not I should have left out the NG+ was something I didn't think to discuss with anyone about, and maybe I should have in hindsight. That's a valid approach, but having never played this game, I will say that ReyVGM's description of the New Game + process makes it sounds cooler to me, while some may admittedly prefer to discover it by themselves. There's no pleasing everybody. Maybe placing that information at the end, preceded by a warning? It's something I've wondered about myself, though I've never felt I had to do it yet.
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Post by 🧀Son of Suzy Creamcheese🧀 on May 6, 2018 8:36:43 GMT -5
That's a valid approach, but having never played this game, I will say that ReyVGM's description of the New Game + process makes it sounds cooler to me Same here. That sounds like a really cool way to tackle a NG+.
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