|
Post by Woody Alien on Jun 30, 2018 6:25:45 GMT -5
A very rare example of isometric shooting game, this comic-book-styled game tells the story of some dude named Max Maverick all alone against the aliens who invaded his planet.
I opened this topic because I used to have this game when I owned a NES (which for some reason I decided to sell, just to make a quick -useless- buck). I used to like its style, the cutscenes, the strange BGM, etc.
I found this cheat where, by throwing the bombs when Max was near some walls protruding on the left of the screen, he would open a hole in these walls. After entering it, a cutscene appeared with his face shouting "Intermission!" and whatever beam you were using at the moment (either wide or normal) would be charged to the max.
EDIT: Nevermind, I found a scan of a magazine that confirmed this.
|
|
|
Post by ommadawnyawn2 on Jun 30, 2018 14:35:05 GMT -5
"Isolated Warrior deserves some applause for being the only thing of its kind on the NES, but the end product is a bit janky"
Zen: Intergalactic Ninja is quite similar but not auto-scrolling, and mixes in some side view levels as well.
|
|
|
Post by 320x240 on Jul 2, 2018 12:55:09 GMT -5
Here's a list of some other isometric shoot'em-ups: shmups.system11.org/viewtopic.php?f=1&t=23756I think this genre works best when the players avatar stays on or near the ground. A game that is not on the list i posted but which shares the exact same viewpoint as Isolated Warrior (2 vertical pixels for every horizontal) is Namcos arcade game Blazer. The tank levels doesn't autoscroll but instead forces the player to advance slowly and methodically, which is refreshing.
|
|
|
Post by Woody Alien on Jul 12, 2018 12:31:46 GMT -5
Another isometric shooter/action game is the cutesy Purikura Daisakusen, that however becomes super difficult after the first two stages. Well, it's an Atlus game after all.
|
|