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Post by phediuk on Feb 11, 2019 15:01:26 GMT -5
Another curiosity from Sega Retro: segaretro.org/Fantastic_DizzyThe release builds for Fantastic Dizzy (Genesis) appear to be from March 1991, but the game was not released until September 1993.
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Post by phediuk on Feb 11, 2019 20:46:54 GMT -5
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Post by phediuk on Nov 17, 2019 14:33:39 GMT -5
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Post by phediuk on Nov 23, 2019 17:36:36 GMT -5
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Post by psygnosis8 on Nov 24, 2019 12:06:15 GMT -5
Star fox 2 was never actually completed. It has 1 level. It’s really good, but it’s 1 level.
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Post by lurker on Nov 24, 2019 12:24:27 GMT -5
Star fox 2 was never actually completed. It has 1 level. It’s really good, but it’s 1 level. The SNES Classic actually does have the 100% completed version. Most emulations of it were previous builds.
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Post by psygnosis8 on Nov 24, 2019 12:26:34 GMT -5
Right, but they were not finished with development when it was shelved. I doubt they ever would’ve released it in its current state. I’m splitting hairs for sure, but just saying.
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Post by dsparil on Nov 24, 2019 15:42:07 GMT -5
The game wasn't totally finished when it was canceled, but Nintendo still decided to go through the complete QA and localization process for whatever reason. What was on the SNES Classic is 100% what would have been in a box.
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Post by psygnosis8 on Nov 24, 2019 16:04:09 GMT -5
The game wasn't totally finished when it was canceled, but Nintendo still decided to go through the complete QA and localization process for whatever reason. What was on the SNES Classic is 100% what would have been in a box. Am I missing something here because what I played in the SNES classic lasted about 30 minutes before I saw the end credits. Unless less argonaut and Nintendo wanted to publish it with 1 level completed, something tells me what’s on there is a proof of concept demo. It’s touched up and polished for sure. Care there more modes or something that I’m not seeing?
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Post by windfisch on Nov 24, 2019 16:26:58 GMT -5
As I understand it, yes, this was their vision all along.
I think similarily to the first game, it is supposed to be played through multiple times. To justify this the first game had a couple of individual routes, whereas the second features more dynamic elements that can make each playthrough feel different (at least hypothetically).
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Post by lurker on Nov 24, 2019 16:45:34 GMT -5
I can't help wondering what the scrapped multiplayer mode would have been like had they hadn't scrapped it early on in development. Could the SNES even handle it well?
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Post by windfisch on Nov 24, 2019 16:53:12 GMT -5
"Eventually, it was decided that Star Fox 2 would eschew the linear, level-based design of the original and introduce a more tactical and open arrangement, with random elements that would make every play-through different. "Eguchi-san wanted to investigate a more 'Rogue-like' structure to the game," Cuthbert explains. "I think you can tell from Animal Crossing that he likes that kind of iterative, exploratory style game, based on algorithms." Quote by Dylan Cuthbert, found in this article (originally published 2 years prior to the relase of the SNES Mini)
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Post by psygnosis8 on Nov 24, 2019 17:05:19 GMT -5
Update—I did a little research and wow, you guys are right. I think is be a bit miffed if I paid $80 fir that game in 1995. Then again, I played $80 fir strider on the Genesis and I was fine with that. Go figure:
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Post by lurker on Nov 24, 2019 17:10:15 GMT -5
I mean there's still multiple stages, it just depends on certain conditions and situations if you get to experience them.
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